
Originally Posted by
Drinking with Skeletons
That sounds almost exactly like Final Fantasy Tactics. The difference is that Tactics allows you to equip skills into special slots, with the only limitation being that the number of each type of skill allowed is limited to one. For example, a knight could equip the Monk's counter move (a reaction skill) but not the Samurai's preempt skill (another reaction skill) simultaneously. You can mix-and-match skills with classes to compensate for weaknesses, enhance strengths, or create interesting hybrids. Each class also has innate characteristics--especially regarding usable equipment, but also some passive abilities--and a character's current class effects current statistics and base statistical growth.