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Yesterday, 10:04 PM #1
New Double Fine game - Hack'n'Slash (Win/Mac/Linux)
Part of the last Amnesia fortnight, that so far seems to be attempting their previous one, Hack'n'Slash, is now announced, due out first half of 2014.
There's an official press release, quoted in full for those unable to view the page for whatever reason:
—-TRACE BEGIN—-> CONNECT host:www.hacknslashthegame.com port:80
> SEND ApplicationData
>> GET /download/hacknslashannouncement.txt HTTP/1.1
>> Host: hacknslashthegame.com
HTTP/1.1 200 OK
Server: Apache/2.2.15 (CentOS)
DOUBLE FINE ANNOUNCES PUZZLE ACTION GAME HACK ’N’ SLASH
Former Amnesia Fortnight Prototype to Launch in First Half 2014, Supported by Indie Fund and friends of Double Fine
SAN FRANCISCO–December 10, 2013–Double Fine Productions today announced that Hack ‘n’ Slash, a hacking themed puzzle action game for Windows, Mac, and Linux, will release in the first half of 2014. A version of the game debuted during Double Fine’s Amnesia Fortnight 2012 internal game jam. It was selected by the gaming public to be turned into a two-week prototype, after garnering more votes than any other Amnesia Fortnight pitch.
In Hack ‘n’ Slash, a young elf uses her computer hacking skills to cheat her way through a classic action/adventure game. The game was funded by Indie Fund, Humble Bundle, Hemisphere Games, make all, AppAbove Games, Adam Saltsman, The Behemoth, Morgan Webb, and Rob Reid as part of a two-game deal that also includes Spacebase DF-9, which released in Early Access Alpha and recouped its investment within two weeks.
“I’ve always loved games with lots of secrets in them,” said Hack ‘n’ Slash project lead Brandon Dillon, “and when I first discovered a hex editor in an emulator, it dawned on me that I could be a kind of digital treasure hunter—no game could keep even its deepest secrets from me if I adventured long enough in its code and memory.”
By subverting old-school gaming tropes with unique hacking mechanics, Hack ‘n’ Slash allows non-programmer players to experience that same sense of mystery and discovery.
“Look, I’m going to be honest with you here: I don’t really understand what’s going on inside this game’s code,” said Double Fine president and CEO Tim Schafer, who claims to possess a degree in computer science. “I believe it contains ‘algorithms.’ But I know what’s going on inside my heart when I play it. And that is joy.”
“We’re psyched to be helping with Hack’n'Slash because Amnesia Fortnight projects are about empowering individual creators,” said Indie Fund partner Ron Carmel, who definitely possesses a degree in computer science. “And I can confirm that this game’s code does contain algorithms.”
Hack ‘n’ Slash will be released for Windows, Mac, and Linux on Steam and DRM-free in the first half of 2014. It will include algorithms.
> CONNECT host:hacknslashthegame.com port:443
> SEND ClientHello suites:TLS_RSA_WITH_AES_256_CBC_SHA certs:x509 random:xIl3HWupPdsvwY94XV3UHtW04aE/wT4X8p7FmdSxW5w=
RECV ServerHello random:Up2+Rmzxa4CFywMpfAMCBn7wJHaiBnwEGslWPq4QaTQ =
RECV Certificate [verified]
> SEND ClientKeyExchange premaster:AwKV0UmxkA/iXZ4Y4NDn0P1Ju/m6GNL10FR7PuJae/83Ghy3Eo+6qDiJwQsNzjyB
... [encrypting provided premaster]
... [computing master key]
... [sending ChangeCypherSpec]
... [computing verify_data:Tcz7sewhNdF70Xmd]
... [sending Finished]
... [sending ApplicationData encrypted_payload:9Uxik4wGjQEoga0gznSZM7H+x4gnbdG9 iqVwCOucgvE=]
... [sending ApplicationData encrypted_payload:Z41sWWPE2pPTxXnfbb/ju+g9NGrE/7gMltSvCW2J5aLCjH0R5k8E1iHJydJ1OuguAyZqKPlUDOxVZ6I 1dnIJkPBXre5y2wcZU5misdX8Hk+exdqsbpjeDRwQKxwxcOTm]
wqbzvEF9EWuIshMxNfrvhg75TbHD5/WY4dA8m73GW6kX6S7lszdMKCKr3QWz0/2EAwdkU51tyAqEMB1DR87/9PnAXnECqvbVZLWL8MBNgcyd4ri+YzRDF/R+XbJ3qXbRIfuaiJGqjB8AQSYTHdmBIqdcamc6404t5cw0Gx7o RyYmudXx4CZ1D2fpD801jKNOm/Zv0saw3XwF7j0gPvvKZBWmUzwGc9L8PNFkKzsliozmBUxyE3hd Ru0L7G5fqviPejgjau3VBC3LI64nvNz8yQ27yoZKpaqAlAV69t nPkwqTGeXgFM6ev4w6CTFUYPHucogo5OJ3V0G0n69k8+aljaee NTuVzmRML9bHJdzVB4s252NF2PrgPlzGQIgbih7P4unwshrtCL eg8zLF0AApCA==
If you go to the HnS page and click on the image, you can start a download for a zip.jpg, so there's obviously something more going on here, however I've been downloading all 12.4mb of it for ages now, so either the server is being battered or they're intentionally doing something weird.
HnS was one of the games in the Amnesia Fortnight to come with a working prototype, however I never bought into it so I have no idea how it plays, other than what I can glean from reading the PR and looking at that image. There are uploads on YouTube though if your curiosity is piqued, albeit they'll be out-of-date for sure.
Yesterday, 10:11 PM #2
The prototype was weak, weak, weak. What could have been a computer nerds puzzle game is just zelda with a tech coat of paint :(
(EDIT: Ok, more like not what I expected rather than bad)
Last edited by pakoito; Yesterday at 10:18 PM.
Yesterday, 11:34 PM #3
Today, 12:52 AM #4
- Join Date
- Dec 2011
I've downloaded the image; there's some metadata explaining that it's not an ARG, just a fun puzzle. The first step's pretty easy to unravel, so I won't spoil unless requested, but there's a few files within.
Edit: Okay, looks like there's at least some code-breaking involved, and some sort of aes-256-cbc encrypted message. Way beyond me, and way past sleep time.
Last edited by Tephirax; Today at 01:40 AM.
Today, 02:10 AM #5
So there is some ARG going on. Cool. Hope is a bit up this would be a game-out-of-the-game kind of thing. Tinkering with files from their data folders to find solutions to ingame puzzles, modifying or fixing scripts, hex-editing stuff.
Today, 02:37 AM #6
ARG or not, the game looks pretty and the main theme is great.
EDIT: Still want to know how can a ZIP and a JPEG file be one and the same. They have the same header? JPEG metadata?
EDIT2: The terminal knows everything. An extra 1Mb of "junk"(the image proper) data before the actual zip can't confound unzip.
Today, 03:08 AM #7
- Join Date
- Sep 2012
Yeah, the simultaneous ZIP/JPEG file is a neat trick. There are plenty of examples of source code that can be successfully parsed as half a dozen different languages, but doing that with a binary format is usually a bit more difficult.
I'm not quite sure why WorldTablet.txt is formatted the way it is, but I suppose it must be a clue about how to interpret another bit of the puzzle.