http://arcengames.com/w/index.php/aiwar-vengeance
AI War: Fleet Command 7.0 and the Vengeance of the Machine expansion were released yesterday.
AI War 7.0 patch notes:
http://www.arcengames.com/mediawiki/...ost-6.000_Beta
(Warning: long)
There aren't as many up-front new features in this release, though this release seems to focus more on under-the-hood fixes and improvements to the AI itself as well as improvements to how things like cross-planet attacks, exo-waves, and Champion response are handled. There's the usual re-balancing and tweaking as well.
Interestingly, the ability to "untangle" maps has also been added.
Vengeance of the Machine expansion features list:
http://arcengames.com/mediawiki/inde...of_the_Machine
A quick expansion summary:
-8 new AI types, 2 new map styles, 6 new bonus ship types, 5 new core guard posts, 7 new AI Guardian types, 2 new optional AI plots.
-Dual Type AI:
AIs can be given a secondary type in addition to their primary type, allowing different AI types to be mixed together.
-Planetary Subcommanders:
Some planets are given a "subcommander" command station that has access to unique guard posts and will set them up differently from the main AI.
-Dire Guardians:
These are more powerful AI guardians that are manufactured in "Dire Guardian Lairs". They are manufactured when a planet with a lair is put on alert and are more difficult to take down than normal guardians.
-Core Turret Controllers:
Allow you to manufacture Mark V turrets when captured.
-Showdown Devices:
A new alternate win method/condition in addition to the normal win and the "Fallen Spire" campaign. This win method/condition is somewhat more defensive in nature.
I'm not sure if the overall difficulty has jumped, but I kind of lost my first two games with the new release in under an hour, which is rather painful considering that I usually do fairly well against level 7 AIs.
Either that or maybe I got unlucky and got some nasty dual-types.
On a related note, there seem to be some new deep-robo-voice AI taunts.
Also, I'm finding that Plasma Siege Starships are pure evil when used by the AI early on, especially if you rely on forcefields a lot to protect your precious stuff! Bomber them immediately!
Seriously, I lost my first game with the new release in under 50 minutes to these things. (GAH! DAMMIT!)


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