the screenshot with ball looks practically like a real life picture. creepy.
First shot is Rainbow Six Vegas 2, and is proof why ragdoll physics aren't always appropriate. This is meant to be at the climactic and important end to the game, yet I found it quite funny. To give it a bit of background, you chase this guy for the whole chapter, and you end up in a big fight with a helicopter (I know, right?). Eventually you come face to face with him, and he gets ready to shoot you, so I shot first, right in the head. He flew backwards and it looks like he's sucking on his boot.
And now for some GTA IV: The Lost and Damned bugginess!
That looks painful! Not sure what happened, but I just did a gang war and went into this warehouse to kill the last guy, and on the way out I saw one of my gang doing this.
I didn't notice this until Terry sat up. He looks like he got knocked over by an explosion and his model must have got caught in the bike's model or something, but what's hilarious is he was flat on his back, not moving, and then all of a sudden he sat up to smoke his cigarette, and then he went back down again.
Finally, another model problem. That truck has a few variations, one with the tank, one with the ramp. The gang war spawned a model that seemed to want to be both at the same time. It blew up all the same, though.
Last edited by Althea; 29-10-2011 at 04:17 PM.
Thanks. It does look incredible at times. The only thing left that they need to sort out visually is the croud as, at the moment, they look worse than characters from the original Doom (no exaggeration)
RAGE:
Is four the limit on here or is it just because i'm a low level?
This is the secret mini-game in the credits of Black Prophecy. You get to shoot all the names and logos instead of just watching them scroll by. I thought that was rather neat!
And these are my constantly hungry horses in Wurm online:
This is Baron Digo after defeating him in Heroic Frog mode in Zuma's Revenge (I absolutely adore that game, everything about it is really well done, but without forgetting to make the actual gameplay enjoyable like many high-budget games do):
Uhm, not to worry you, but there's one right next to you (The Witcher [the first one])
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Something about this derpy pyro, I have no idea, but I couldn't stop giggling at it.
Also, Beyond Good & Evil, because it still looks really sweet today. (well, the faces do anyway.)
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Jade <3
Seph, I'll be honest, those last two screenshots of RAGE look like Bulletstorm.
Steam ID: Fiyenyaa.
My Blog: http://strollinggamely.wordpress.com/
I played it. It's serviceable. There's nothing glaringly BAD about it - and hearing the banter is fun - but it's a 10 hour campaign with limited replay value.
Bargain bin material (which, knowing Steam, basically means it's only a matter of time).
Consequently, play Snarky McBoobenstein and upgrade explosive arrows. You'll never have to upgrade anything else and can sit on your piles of points because they're freakin' i-win buttons. Shields? BOOM. Heavy weapons? BOOM. Crazy giant minotaurs? BOOM BOOM BOOM, hoover up the mana pots dropped.
I've been looking over my screenshots from The Settlers 7, and I'm absolutely blown away by the sheer quality of the in-game cutscenes. A lot of the time when they exist in-game they're not rendered in-game, but are pre-recorded. In, say Batman: Arkham Asylum, this lead to absolutely vile cut-scenes which were horrifically upscaled. There's often a loss of quality too due to catering for different resolutions. The Settlers 7 though? Crisp, clear, absolutely stunning.
I will say now that the dialogue in some screenshots may be a little spoilerific, but not overly so.
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