Must be the effects of old age, then!
Currently playing Hunted: The Demon's Forge, thought I'd have another go at it since i didn't have time to play it through. It's quite a straight forward game in design and the earlier levels i remember being quite dull in design, both artistically and it's very linear. But later on it starts to brighten up a bit, not the worst looking game.
Recommend viewing them at a full 2560x1440 resolution!
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It seems that once you hit a sustainable population of 150k, new neighborhoods just start building themselves.
Also, slightly larger region.
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fak u nanalo
I could barely get houses going, let alone a town.
Now Nalano, save, destroy the city and reload whilst you still can.
Now you're just screwing with my name just to annoy me! >:C
Growth is simple. Think of it as a circle. Industry requires routes out of the region. Residents requires jobs. Commerce requires population. Thus, you start with industrial zones and residential zones. As you keep building more of those two, you slowly wean your citizens off factory jobs to office jobs as the combined tax revenue allows you to educate them. If you're ever stuck for demand, industry never really slows down, provided you keep running roads to the edge of the map. To keep costs down, only provide services when you know you can afford them - the people will survive until the tax revenue is there.
The game adds little "demand caps" which basically means that when it hits the cap, demand flatlines until you provide certain services to raise the cap. Industry requires a new road off-map for X amount of sim-goods, residents require a new park for X amount of people moving in, and commerce needs airports and the like to keep going. All three also benefit from bonus buildings you get as rewards for various population milestones. Overall, it's very gamey at times, but it should be rather straightforward.
Well, to be fair, Anno had weird shit where it didn't matter if your production buildings weren't connected to your residences, because residents didn't commute. So SimCity has issues with traffic - and how! - that Anno simply doesn't have. Plus, Anno's all about getting shit within service building radii, and SimCity isn't nearly as constrained.
Exactly, SimCity is more complex but the principles (i.e. supply > demand, etc) remains the same.
But I suck at SimCity. And the Sims...
Ahh Morrowind, that magical game created by a Bethesda that was still capable of creating gorgeous scenes without pooping rainbows and bloom all over it.
Morrowind, I think, is the apex of 3D fantasy environments. Everything about the graphics side of it - the meshes, the textures, the proportions, the UI, and the areas themselves have not been done better. Before, 3D was just too weak to make convincing environments, and after, it all became lazy and commercialized.
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Nathaniel Hawk - the tightest trousers in the caribbean.
But what's this? We have a new challenger!
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