Page 112 of 551 FirstFirst ... 1262102110111112113114122162212 ... LastLast
Results 2,221 to 2,240 of 11020
  1. #2221
    Network Hub rsherhod's Avatar
    Join Date
    Jun 2011
    Posts
    260
    Quote Originally Posted by dan. View Post
    Every time I install this I get to around mission 3 or 4 then decide it's just not for me and promptly uninstall it.
    I guess Homeworld 2 would be much less appealing if I hadn't been with the series since the first game. Of course I had, which is why Homeworld is one of my favourite games of all time.

  2. #2222
    Quote Originally Posted by caljohnston View Post


    A very odd idle animation
    What did You Do to Him!?!

  3. #2223
    Network Hub
    Join Date
    Dec 2011
    Location
    Peterborough, UK
    Posts
    210
    Quote Originally Posted by David_Landriault View Post
    What did You Do to Him!?!
    That post is 11 days off 1 year old!

  4. #2224
    Lesser Hivemind Node
    Join Date
    Jun 2011
    Posts
    504
    Must be the effects of old age, then!

  5. #2225
    Activated Node Casey Tatum's Avatar
    Join Date
    Jun 2012
    Location
    Manchester, England
    Posts
    45
    Currently playing Hunted: The Demon's Forge, thought I'd have another go at it since i didn't have time to play it through. It's quite a straight forward game in design and the earlier levels i remember being quite dull in design, both artistically and it's very linear. But later on it starts to brighten up a bit, not the worst looking game.

    Recommend viewing them at a full 2560x1440 resolution!






  6. #2226
    Network Hub Duckee's Avatar
    Join Date
    Oct 2011
    Posts
    191
    Quote Originally Posted by Casey Tatum View Post
    pics
    So much post-processing! Do you play with sunglasses?

  7. #2227
    Secondary Hivemind Nexus Althea's Avatar
    Join Date
    Jul 2011
    Location
    England
    Posts
    3,457
    Quote Originally Posted by Duckee View Post
    So much post-processing! Do you play with sunglasses?
    No, the game really is that fucking bright at times.

    It's eye-searing.


  8. #2228
    Secondary Hivemind Nexus Nalano's Avatar
    Join Date
    Jul 2011
    Location
    NY f'n C
    Posts
    9,917
    It seems that once you hit a sustainable population of 150k, new neighborhoods just start building themselves.


    Also, slightly larger region.
    Nalano H. Wildmoon
    Director of the Friends of Nalano PAC
    Attorney at Lawl
    "His lack of education is more than compensated for by his keenly developed moral bankruptcy." - Woody Allen

  9. #2229
    Secondary Hivemind Nexus Althea's Avatar
    Join Date
    Jul 2011
    Location
    England
    Posts
    3,457
    fak u nanalo

    I could barely get houses going, let alone a town.


  10. #2230
    Network Hub
    Join Date
    May 2012
    Posts
    356
    Now Nalano, save, destroy the city and reload whilst you still can.

  11. #2231
    Secondary Hivemind Nexus Nalano's Avatar
    Join Date
    Jul 2011
    Location
    NY f'n C
    Posts
    9,917
    Quote Originally Posted by Althea View Post
    fak u nanalo

    I could barely get houses going, let alone a town.
    Now you're just screwing with my name just to annoy me! >:C

    Growth is simple. Think of it as a circle. Industry requires routes out of the region. Residents requires jobs. Commerce requires population. Thus, you start with industrial zones and residential zones. As you keep building more of those two, you slowly wean your citizens off factory jobs to office jobs as the combined tax revenue allows you to educate them. If you're ever stuck for demand, industry never really slows down, provided you keep running roads to the edge of the map. To keep costs down, only provide services when you know you can afford them - the people will survive until the tax revenue is there.

    The game adds little "demand caps" which basically means that when it hits the cap, demand flatlines until you provide certain services to raise the cap. Industry requires a new road off-map for X amount of sim-goods, residents require a new park for X amount of people moving in, and commerce needs airports and the like to keep going. All three also benefit from bonus buildings you get as rewards for various population milestones. Overall, it's very gamey at times, but it should be rather straightforward.
    Last edited by Nalano; 05-06-2012 at 10:28 AM.
    Nalano H. Wildmoon
    Director of the Friends of Nalano PAC
    Attorney at Lawl
    "His lack of education is more than compensated for by his keenly developed moral bankruptcy." - Woody Allen

  12. #2232
    Secondary Hivemind Nexus Althea's Avatar
    Join Date
    Jul 2011
    Location
    England
    Posts
    3,457
    Quote Originally Posted by Nalano View Post
    Now you're just screwing with my name just to annoy me! >:C
    nanalo pls

    Oh, I understand the logic behind it (it's a more complex version of what's used in Anno), but I'm frakking crap at it.


  13. #2233
    Secondary Hivemind Nexus Nalano's Avatar
    Join Date
    Jul 2011
    Location
    NY f'n C
    Posts
    9,917
    Quote Originally Posted by Althea View Post
    nanalo pls

    Oh, I understand the logic behind it (it's a more complex version of what's used in Anno), but I'm frakking crap at it.
    Well, to be fair, Anno had weird shit where it didn't matter if your production buildings weren't connected to your residences, because residents didn't commute. So SimCity has issues with traffic - and how! - that Anno simply doesn't have. Plus, Anno's all about getting shit within service building radii, and SimCity isn't nearly as constrained.
    Nalano H. Wildmoon
    Director of the Friends of Nalano PAC
    Attorney at Lawl
    "His lack of education is more than compensated for by his keenly developed moral bankruptcy." - Woody Allen

  14. #2234
    Secondary Hivemind Nexus Althea's Avatar
    Join Date
    Jul 2011
    Location
    England
    Posts
    3,457
    Exactly, SimCity is more complex but the principles (i.e. supply > demand, etc) remains the same.

    But I suck at SimCity. And the Sims...


  15. #2235
    Quote Originally Posted by SephKing View Post



    Nice! What settings do you run the game on, how much fps do you get and what are your specs? :P
    I get lowish fps with nearly everything on high. :(

  16. #2236
    Secondary Hivemind Nexus jnx's Avatar
    Join Date
    Feb 2012
    Location
    Europe
    Posts
    1,126
    Max Payne 3 runs smooth Maxed out on

    i7 2600k
    8gb ram @1333mhz
    gtx560ti
    win7 64bit
    Read more here (On hold) or on Twitter! Occasional impressions on random sim games.

  17. #2237
    Network Hub
    Join Date
    Jun 2011
    Posts
    146
    Ahh Morrowind, that magical game created by a Bethesda that was still capable of creating gorgeous scenes without pooping rainbows and bloom all over it.

    Morrowind, I think, is the apex of 3D fantasy environments. Everything about the graphics side of it - the meshes, the textures, the proportions, the UI, and the areas themselves have not been done better. Before, 3D was just too weak to make convincing environments, and after, it all became lazy and commercialized.








  18. #2238
    Network Hub Chaz's Avatar
    Join Date
    Aug 2011
    Location
    Gloucester, UK
    Posts
    208
    Quote Originally Posted by Nalano View Post
    It seems that once you hit a sustainable population of 150k, new neighborhoods just start building themselves.
    Bit of a dump, wouldn't like to live in your city. Guess you wouldn't notice being a New Yorker though.

  19. #2239
    Secondary Hivemind Nexus Drake Sigar's Avatar
    Join Date
    Jun 2011
    Location
    Jolly Ole England
    Posts
    2,975
    Nathaniel Hawk - the tightest trousers in the caribbean.



    But what's this? We have a new challenger!


  20. #2240
    Secondary Hivemind Nexus jnx's Avatar
    Join Date
    Feb 2012
    Location
    Europe
    Posts
    1,126
    What game is that?
    Read more here (On hold) or on Twitter! Occasional impressions on random sim games.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •