I've never really managed to get my economy really going in SimCity 4. People start demanding a lot of shit that I never have the money for, so I always get fiscal reports in the negative. Are you suggesting that it's good to ignore the people screaming for healthcare or police until you get enough money?
I tried playing Morrowind again over the weekend. I bought the GotY edition years ago, but never even took a big bite out of the main game, or even touched either of the expansions. I have that huge graphics overhaul installed, so it all looked rather nice. But oh, the combat. I turned it off after my third "fight." And people think the combat in Skyrim is bad. Try standing directly in front of a stationary enemy and stabbing at them with a 70% chance to miss. Maybe I need to just set the difficult to the extreme easiest setting so that I can just play it to enjoy the environments and quests.
"game sales for consoles destroys pc games completely why do u think they are so cheap on steam lol."
-Random console gamer
Those few moments when Star Trek: Online actually looks and feels like Star Trek...
Originally Posted by CROCONOUGHTKEY
Then you realise that your next mission is to kill 10 Klingons, then 10 Gorn, then 10 more Klingons (this time inside a asteroid base) and all pretences of this actually being a decent impression of anything that Star Trek has ever been about evaporate...
Originally Posted by CROCONOUGHTKEY
This is from an older save file I had where I left my conquering style by the wayside for too long and spent a few centuries pushing the Mongols back. I got fed up towards the end, so I just gave up and started anew.
And from my new save:
Shinies? Me gusta.
I'm progressive - Yay!
And exactly: Ignore their demands for police and fire and health care and education until you can afford to build stations and hospitals and schools. This may seem cruel, but you're really only delaying the implementation by about six months game-time and it makes a whole lot of difference to your sustainability.
The mod community have attacked this problem by making a veritable mountain of custom buildings to aesthetically transform the overall look of the city. I have a gig of mods - mostly of New York-style tenements and apartment buildings - in my installation, and the pictures you see have barely a single original building in them.
I like it that way. :p
I think there's a big appeal in making a city look like the kind of city you're familiar with. Sim City feels a little sterile to me with its US grid-cities.
My favorite memories of Sim City is having a big city survive to a disaster. These "scars" do really give personality to a city. Then I remember toying with disasters... because Sim City is a simulator and.. well simulators are fun to make experiments. Not having the ability to make experiments will make the sandbox less... playful. Anyway I don't think this kill the game, just turn it in some type of pseudo-coop city building game. To be honest, I am interested in this game, and this the first Sim City to enter my radar since Sim City 2000. I kind of like the aestetics style.
Not sure if anyone has posted anything about this before, but I discovered Space Engine recently! Basically a combined mind-blowing and eye-candy-creating bit of software. Here are a few shots I snapped :)
Nicer hi res pictures here:
Last edited by unitled; 05-06-2012 at 07:38 PM.
Though I'm not enjoying it as much as the original, Supreme Commander 2 does still have that ability to make you feel like you are absolutely terrible at the game, but without leaving you clueless as to why. This was the result of an over-ambitious defence layout, which proceeded to bog down my research and advancement through the tech levels, resulting in a rather swift defeat once the AIs Experimental units started pouring across the water.
I occasionally write things on this website. You can read these things by clicking this thing:
Having conquered Denmark, Hannover and Berlin the Swedish Empire had already taken a sizeable chunk of Europe in 1707, when Great Britain declared war out of the blue. They landed troops in Finland and Norway which were barely repelled by a hastily scrambled reaction force while the giant British fleet terrrorized the North and Baltic Sea, slashing the Swede's income by more than half.
Only a few years later the Swedish fleet had built enough in strength to meet the British fleet at open sea. While they outnumbered the latter by a few ships, they fielded mostly sixth rates and brigs of war, with a few select fourth lines. While the British deployed almost exclusively fifth rates.
The british deployed in one big column while the Swede's used three, hoping to break through the british column while offering them as little broadside as possible.
That day a phyrric victory was rung. Of 18 ships fielded, only 5 remained and both fourth rates were sunk.
Btw. is there a way to turn off the HUD in E:TW for better screenshots?
Seriously, go check out Space Engine. It's basically a universe simulator (seriously, I am NOT exaggerating there!).
I've taken some brilliant shots of Earth rising over the moon as well that look gorgeous!
Last edited by unitled; 05-06-2012 at 09:56 PM.
Played a bit of the F2P Blacklight: Retribution. I think it's pretty good fun, though I haven't really played a whole lot of other current FPS games so I don't know how it compares.