It's Torchlight 2, obviously.
It's Torchlight 2, obviously.
"I was one of those. I meddled with dark powers. I summoned demons. I ate the entire little cheese, including the rind."
~Kvothe, The Wise Man's Fear
Ah, that's it. Thanks guys. :)
Btw isn't there a new Diablo game said to come out sometime soon?
Last of the Mafia 2 shots
Call of Duty: World at War
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I veto that motion.
Close to bringing the ring road together
Farmland is being taken over by suburban tract housing
'Course, most people live cheek to jowl
I-A likes: everything
I-A gives: R$ jobs, water pollution, air pollution, tax money
I-A doesn't like: 100,000 people. Hit that, demand dies.
I-D likes: roads out of the region
I-D gives: R$ jobs, water pollution, air pollution, tax money
I-D doesn't like: nothing
I-M likes: roads out of the region, high school-educated citizens
I-M gives: R$$ jobs, water pollution, air pollution, tax money
I-M doesn't like: water pollution, air pollution
I-HT likes: roads out of the region, college-educated citizens
I-HT gives: R$$$ jobs, tax money
I-HT doesn't like: water pollution, air pollution
CS$ likes: traffic, R$ citizens
CS$ gives: R$ jobs, tax money
CS$ doesn't like: nothing
CS$$ likes: traffic, R$$ citizens
CS$$ gives: R$$ jobs, tax money
CS$$ doesn't like: water pollution, air pollution
CS$$$ likes: traffic, R$$$ citizens
CS$$$ gives: R$$$ jobs, tax money
CS$$$ doesn't like: water pollution, air pollution
CO$$ likes: traffic, high school-educated citizens
CO$$ gives: R$$ jobs, tax money
CO$$ doesn't like: water pollution, air pollution
CO$$$ likes: traffic, college-educated citizens
CO$$$ gives: R$$$ jobs, tax money
CO$$$ doesn't like: water pollution, air pollution
R$ likes: jobs, parks, short commutes
R$ gives: tax money
R$ doesn't like: water pollution, air pollution, traffic
R$$ likes: jobs, health care, education, parks, short commutes
R$$ gives: tax money
R$$ doesn't like: water pollution, air pollution, traffic
R$$$ likes: jobs, health care, education, parks, short commutes
R$$$ gives: tax money
R$$$ doesn't like: water pollution, air pollution, traffic
Everybody likes: water, power
Everybody gives: tax money
Nobody likes: garbage, crime, radiation
You like: lots of citizens, aesthetic urban environments
You give: time and effort
You don't like: lack of growth
Just the one from Bulletstorm for now.
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The inability to plan transit in a transit-oriented game is pretty damning.
Anything larger than a street can cross borders. Subways, rails (the thin black lines), elevated lines (the thin pink lines), roads (the thin white lines), avenues (the bold white lines) and highways (the bold red lines) can cross borders. Citizens can commute between borders and you can buy/sell power and water between cities by running transmission lines and water pipes just as you do roads.
Oh but sure you can plan it. That's what the game is about. You just can't plan it they way or to the extent you want to. I'm not saying that it's perfect, I'd like all those options too. Yet the game is very enjoyable if you play along with those limitations. Consider it a bit less sim and a bit more puzzle game.
TT and its various iterations made up for its limitations by being patently easy to turn a profit and offering granular control over vehicles. CiM needs mods to be more in tune with ratios and still suffers greatly from design flaws that cause entire systems to collapse in a way that has little to do with how transit systems work and everything to do with how the game runs.
Anyway, we've gone four posts without a picture, so SR2
versus SR3
Fashion upgrade!
Where are those skirts from? And this dress, posted by Anthile earlier in the thread? Is it DLC stuff?
Open-faced sandwiches are upon you whether you would risk it or not.
AFAIK it's not. I think I saw the dress in Anthile's screenshot in Planet Saints - you might have to look in 'Outfits'.
Thanks, both. I sense a shopping spree incoming. Meanwhile, here's my hipster outift:
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Open-faced sandwiches are upon you whether you would risk it or not.