Yeeeeah rallying it up like a champ in this muthawhut B|
Yeeeeah rallying it up like a champ in this muthawhut B|
steam
http://dailycelluloid.blogspot.com/- where I write about movies.
Not good, in all honesty. It runs amazingly, but it's DX9 and the textures aren't exactly amazing. In-game Vsync doesn't work and there's a good bit of screen tearing that's unfortunately not unnoticeable and I can't force AA through my AMD driver because, according to the DS forums, "Textures will not appear properly." So, if you're lucky enough to not be AMD, it's certainly salvageable. That being said, I'm using a controller and the game is massive fun. I hope some things are certainly addressed, but for what it's worth, the game is more than good enough to carry any issues. Also, the art direction is superb and covers up a good few blemishes.
I think a few games have had it; I'm sure Zelda had it too. Whatever, I don't really care that it's in there. It's just cool that it is. More games need to have these little quirks about them.
That's a shame. Hopefully they'll release a patch.
Tried out The Amazing Spiderman today and suprisingly, it's a really good port and (so far) a pretty decent game.
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They're already working on a hot-fixing one. I imagine that considering it's easier to fix for the PC, we'll get stuff in time. Failing that, mods!..oh god, mods with this game. Beautiful. Still, I tried fiddling in Catalyst and slid a few sliders along their slides, so I don't know exactly what I've done...but it looks a tad better. I think the forced VSync works and shadows aren't quite as awful as they were. Performance hasn't taken a hit - combat is still blisteringly quick.
"Hi, my name is Death. I'm a bit of a bad ass."
I'm not going to post just one picture again, so here's some more from Sonic Generations for no real reason.
"Is it the shoes?"
Soft landing.
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An old love, Far Cry 2
Oddly the screenshots through Steam don't show the effects of using that Injector mod/ Graphical Enhancement Suite. The next shot looked incredibly blue-tinged ingame. Also, I still love how the weather changes the look of this game so much. For example, when raining, cloudy and windy an arae looked like this
Now same area of the map after murdering everyone when the rain has gone and the sun come out:
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More Darksiders 2.
Under-water frolicking.
Bringing life to that which was once dead.
Water is heavy.
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Size doesn't matter! (Bonus: I really love the animation when the golems talk. They're very blocky and it seems incredibly apt.)
Reaper'd!
...those secondary weapons looked brilliant.
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For a port that has no graphics options whatsoever, D2 looks pretty damn ....pretty
The art direction is masterful. Like I said in a previous post, I did slide some slides in my driver, so some things have improved. Really, the game is designed to be viewed in motion at a distance...almost at a combat distance, I'd say. When you're compromising graphical fidelity for gameplay, it sucks, but I also think it's the right thing to do. That being said, I do still think the game looks excellent. An interesting point to make as well about those first three pics, all from the same dungeon, is that the entire place starts out 'HD Grey', but as you go through it and set certain things in motion, things grow and colour is restored. It's down-right lovely.
@SephKing That rain is really well done, your clothes getting wet is also a nice though.
Steam | Origin: xRavelle | Skype: TheRavelle | PSN: Voltburn | Watch me struggle through my backlog
Last edited by SephKing; 24-08-2012 at 10:16 AM.
God I hated FC2, every 10 steps you take you suddenly have people chasing you.