A lot was promised early on with Stalker, there was going to be 4 player co-op where you could team up or just go and do your own thing. The other Stalkers were to be proper independant AI's, going off to do their own jobs and looting etc and going about their own way in the world. Instead their presence in the world is largely scripted. And yes initially it was going to be open not seperate zones with small access points. Well at least that was what was promised. Boiling Point Road To Hell managed to pull it off quite well with a vast open terrain (25x25km (625 km2)) with buildings and no loading screens or pauses and level transitions, and that had rather nice graphics. Sure not on par with Stalker but then it did come out in 2005. So it wasn't really such a stretch to be able to expect similar technology but with improved graphics in 2007.
Go play the game, up the FOV and you will see it makes no significant difference at all. In case you do not believe me, here are some screenshots. This isn't even a particluarly bad example, the pistols are worse, then some unique weapons like the swarmer take up even more.
Default FOV:
FOV set at 80 cap:
The oversized guns are designed to help save on render time, you grab the depth buffer of the weapon and just cull everything which is hidden by it, saving a lot of time on your fillrate. On consoles where you have to very limited power you are having to make any optimisations you can, so culling large areas of the screen with oversized weapons is common practice.
Also compare the Crysis with Crysis 2, there is a substantial difference in the way weapons are sized and positioned.
Last edited by byteCrunch; 09-09-2012 at 03:51 PM.
Never heard about plans for 4 player co-op. And I bought every magazine with an interview or a preview since the first time GSC announced Oblivion Lost. Back when it still had other worlds, Azteck ruins, miniguns and grasshopper robots.
Ok, maybe some screenshots.
Elite kung-fu guy, stole my weapon too.
![]()
I read it on a games site way back when. And yes the game did change a lot from the post Codename Outbreak days. But they mentioned the co-op among other things when they first started showing the pictures of the game proper when it became SoC. It was also supposed to be a much more survivalist type game, the food was supposed to play a bigger part in it, you were even supposed to be able to shoot the birds and cook them. Blow outs were supposed to come and go like weather storms, necessitating the need to find shelter etc. Something else that ended up as scripted events. I think it was originally planned to be a much more open world experience, but it really ended up being a rather linear one in the end. I'm not decrying the game for that. They were a small outfit with big ambitions, and it seemed pretty obvious that many of the features would end up being cut, but at least they tried. It would be nice if some of the AAA devs/pusb would try and stretch their limits occasionally, instead of just playing it safe all the time.
@Chaz: Yeap it might not be what they promised but I still find it one of the most fascinating games I ve played.
More MISERY:
![]()
Dark Souls
Needless to say ...I died
![]()
Haha polar back for the win! :D
... I take the lives of a few to protect the lives of many. I commit acts of war to preserve the greater peace. I take no joy in killing, but make no mistake; I'll do what needs to be done. Because it's my job. It's my duty. My name is Sam Fisher, and I am a Splinter Cell.
Stalker OFFLIFE:
Cargo!:
War of the Roses:
![]()
Sonic Generations: Unleashed. Sonic takes a tour round Dragon Road!
There's Sonic with a statue.
And...oh, guess he got bored.
![]()
Hi everyone, making my debut here with the good old Skyrim.
![]()
Wait a sec. Aren't those promotional screenshots from a mod page?
Don't know if they've been recycled but no, I took them.
(armour is the Vanguard Armour)
In a rush sorry:
ENB, texture packs etc. More info here:
http://www.flickr.com/photos/jimleac...7631441503316/
Plus some cropping and adjustment of contrast/colours in PS.