Page 470 of 630 FirstFirst ... 370420460468469470471472480520570 ... LastLast
Results 9,381 to 9,400 of 12589
  1. #9381
    Secondary Hivemind Nexus Fumarole's Avatar
    Join Date
    Jun 2011
    Location
    California
    Posts
    2,586

    Bioshock: Infinite









    Original fans of RPS.
    The Medallion of the Imperial Psychopath, a Napoleon: Total War AAR
    For the Emperor!, a Total War: Shogun 2: Fall of the Samurai AAR

  2. #9382
    Secondary Hivemind Nexus LTK's Avatar
    Join Date
    Oct 2011
    Location
    Netherlands
    Posts
    2,156




    Amplified worlds are fucking amazing.

  3. #9383
    Lesser Hivemind Node
    Join Date
    Jun 2011
    Posts
    888
    ^^ Nice shots...

    Dishonored Witches of Brigmore.

    These faces are so expressive, it's kind of unsettling...





  4. #9384
    Secondary Hivemind Nexus somini's Avatar
    Join Date
    Jun 2011
    Location
    NEuro Troika Franchulate #3
    Posts
    2,930
    Quote Originally Posted by bad guy View Post
    Nice Spin Tires shots there.

    WRC4
    They finally got it right.
    How does it compare the king of Rally games, Colin McRae Rally 2?
    Steam(shots), Imgur, Bak'laag, why do you forsake me?

  5. #9385
    Network Hub Maurish's Avatar
    Join Date
    Nov 2011
    Location
    Estonia
    Posts
    198
    Quote Originally Posted by somini View Post
    How does it compare the king of Rally games, Colin McRae Rally 2?
    Colin McRae Rally 2 is still my favourite rally game. Haven't seen any modern game like it. I can't believe most rally games have removed the whole car tuning (gear ratio, steering, ride height, tyre selection etc.) aspect. I loved the idea that after every stage you had one hour to work on your car, doing repair and tuning. Every part took a fixed amount of time so they encouraged you to drive safely or you'd be driving with a damaged car next stage.
    Last time I played a rally game, I wasn't able to do any of that. Select a car and off you go.

    I'm also interested to hear more about this new WRC game.

  6. #9386
    Secondary Hivemind Nexus somini's Avatar
    Join Date
    Jun 2011
    Location
    NEuro Troika Franchulate #3
    Posts
    2,930
    Quote Originally Posted by Maurish View Post
    Colin McRae Rally 2 is still my favourite rally game. Haven't seen any modern game like it. I can't believe most rally games have removed the whole car tuning (gear ratio, steering, ride height, tyre selection etc.) aspect. I loved the idea that after every stage you had one hour to work on your car, doing repair and tuning. Every part took a fixed amount of time so they encouraged you to drive safely or you'd be driving with a damaged car next stage.
    Last time I played a rally game, I wasn't able to do any of that. Select a car and off you go.

    I'm also interested to hear more about this new WRC game.
    I replayed it all a few months ago. I though I was The Only One(TM). Even the music in that game is amazing.
    It's still the only rally game that I can play with the keyboard.
    Steam(shots), Imgur, Bak'laag, why do you forsake me?

  7. #9387
    Lesser Hivemind Node L_No's Avatar
    Join Date
    Feb 2013
    Posts
    845
    Amazing Minecraft shots LTK! What do you mean by amplified worlds, exactly?

  8. #9388
    Lesser Hivemind Node Similar's Avatar
    Join Date
    Jul 2011
    Posts
    980
    Quote Originally Posted by L_No View Post
    Amazing Minecraft shots LTK! What do you mean by amplified worlds, exactly?
    It's a new terrain generation mode in 1.7.2. Everything is taller. It started as a bug, but apparently Notch made Jeb put it in the game as an option (from what I've heard it can be pretty taxing for your computer).

    1.7.2 is pretty nice in general. The terrain is much more interesting now, a bit like in the past, although more smooth. More variation in height and such. And there are some weird hills to be found again.

    EDIT: just tried Amplified too. As can be seen, I don't get distance fog in 1.7.2, so things often look rather stupid, with the world very abruptly cut off.
    Last edited by Similar; 28-10-2013 at 11:13 AM.

  9. #9389
    Secondary Hivemind Nexus LTK's Avatar
    Join Date
    Oct 2011
    Location
    Netherlands
    Posts
    2,156
    Quote Originally Posted by Similar View Post
    It's a new terrain generation mode in 1.7.2. Everything is taller. It started as a bug, but apparently Notch made Jeb put it in the game as an option (from what I've heard it can be pretty taxing for your computer).
    The performance hit is pretty mild for gaming rigs. It's nothing compared to using a mod to crank up the render distance to twice of its original value.

  10. #9390
    Lesser Hivemind Node Similar's Avatar
    Join Date
    Jul 2011
    Posts
    980
    Quote Originally Posted by LTK View Post
    The performance hit is pretty mild for gaming rigs. It's nothing compared to using a mod to crank up the render distance to twice of its original value.
    yeah, I tried it and it seems fine.

  11. #9391
    Network Hub Rath's Avatar
    Join Date
    Oct 2011
    Posts
    412
    Some more Mass Effect on a machine with no GPU. I've upped the resolution from 1280x800 to 1360x768 and it's still smooth and slow-down free. Anywhere above that and the framerate seems to die a quick death. Still un-modded at this time, though I have edited the TextureLODSettings in the BIOEngine file to fix that face resolution bug. Some shots with film grain, some without. Personally I prefer it with film grain on.
    Again, this is on a machine with integrated graphics and hardware not much better than that of your average netbook.

    Resolution: 1360x768
    Dynamic Shadows: On
    Texture Detail: Ultra High
    Filtering Mode: Anisoptric
    Wait For V-Sync: On
    Motion Blur: Off







    Last edited by Rath; 29-10-2013 at 01:28 AM.

  12. #9392
    Network Hub Rath's Avatar
    Join Date
    Oct 2011
    Posts
    412




    Some nice lens flare coming off the engine core. Continually impressed by how well the lighting effects are looking on such low-spec hardware.

    Edited to add Nihlus and his awesome armour:

    Last edited by Rath; 28-10-2013 at 10:55 PM.

  13. #9393
    Secondary Hivemind Nexus Faldrath's Avatar
    Join Date
    Jun 2011
    Location
    São Paulo
    Posts
    1,155
    Halloween in Path of Exile:


  14. #9394
    Secondary Hivemind Nexus somini's Avatar
    Join Date
    Jun 2011
    Location
    NEuro Troika Franchulate #3
    Posts
    2,930
    Quote Originally Posted by Rath View Post
    Oh Mass Effect 1, how I love thee! Even with the film grain on!

    Here's some more of the third game in the EPIC SERIES.


    Steam(shots), Imgur, Bak'laag, why do you forsake me?

  15. #9395
    Network Hub Rath's Avatar
    Join Date
    Oct 2011
    Posts
    412
    Your Shepard reminds me of how Wesley Snipes looked in Demolition Man.

    Now I have to watch Demolition Man.

    Damn it.
    Last edited by Rath; 29-10-2013 at 12:35 AM.

  16. #9396
    Secondary Hivemind Nexus somini's Avatar
    Join Date
    Jun 2011
    Location
    NEuro Troika Franchulate #3
    Posts
    2,930
    Quote Originally Posted by Rath View Post
    Your Shepard reminds me of how Wesley Snipes looked in Demolition Man.

    Now I have to watch Demolition Man.

    Damn it.
    Demolition Man! Erasing the graffiti. Eyeballing the retina reader.
    Damn, now even I need to watch Demolition Man.
    There is no Guile Hair on Mass Effect, unfortunately.
    Steam(shots), Imgur, Bak'laag, why do you forsake me?

  17. #9397
    Network Hub Rath's Avatar
    Join Date
    Oct 2011
    Posts
    412
    I am planning on giving the Onyx armour a cosmetic mod at some point, in order to give me a better sense of continuity between the three games, as in 2 and 3 I use a blue stripe on Shepard rather than a red one (fan of Nightwings' third costume).

    So what I'm thinking is, if playing as Soldier, I will keep the red stripe on the medium armour but with the addition of the Alliance symbol, appropriately weathered and distressed on either the shoulder or neck area, perhaps in small form next to the N7 logo as well, and possibly some sort of rank indicator on the opposite side of the neck. (It's always bugged me that people were continually identifying Shepard as 'Commander' despite there being nothing to visually indicate this.)

    For the heavy armour, I will replace the red stripe with my preferred blue one, and the Alliance symbol with that of the Spectres, while retaining the rank indicator. At the point in the game where Shepard is inducted into the Spectres, I would then immediately switch between the medium and heavy sets as I should have enough points to use heavy armour by then, and have it seem as though Shepard has switched to his/her own customised armour.

    Will post screens when done.

  18. #9398
    Lesser Hivemind Node L_No's Avatar
    Join Date
    Feb 2013
    Posts
    845
    Quote Originally Posted by LTK View Post
    The performance hit is pretty mild for gaming rigs. It's nothing compared to using a mod to crank up the render distance to twice of its original value.
    It seems quite hard to move around in those worlds in survival mode though.

  19. #9399
    Secondary Hivemind Nexus DaftPunk's Avatar
    Join Date
    Nov 2011
    Posts
    4,216
    I really like these guys.






  20. #9400
    Secondary Hivemind Nexus DaftPunk's Avatar
    Join Date
    Nov 2011
    Posts
    4,216




Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •