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  1. #61
    Obscure Node SvDvorak's Avatar
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    [AAR] Tactical Tuesday 21/02/2012 - Ambush Night

    A splendid session with 27 strong, strapping soldiers. We had a great mix of kills, death, success, failure and a dash of hiding behind rocks. Tonights missions were:
    • Guns of Nagarone
    • Cordonbleufor
    • Payback
    • Rural Ural


    Guns of Nagarone is one of Bodges new missions with multiple objectives. Charlie with engineers took care of the generators to the northwest while the rest of the troops piled up into the Humvees. This main force waited a while behind rocks, waiting for the armored caravan to start rolling when Charlie finished their objective. Our heroes decimated the vehicles when they did go past and rejoined with Charlie for the attack on Nagara. With some creative use of rocket launchers and satchels both the cannons and ammo boxes were destroyed. Success!

    Next in the mission list was the adversarial mission Cordonbleufor were blufor were to escape the cordon the opfor troops already had set up. And boy did they have a challenge. Player opfor troops pushed in through the north while blufor were holding out in the north west part of the cordon. But in the end they could not hold out against the combined efforts of the AI and player opfors so they take this win for the takistani people.

    In Payback opfor troops were tasked with intercepting a transport, stealing the weapons and then attacking the airfield with their newly acquired weapons. Sadly the transport detected our troops before reaching the appointed ambush point but things turned out well anyway with minimal losses even when hostiles from the airport arrived. With the new weapons everybody started moving west but within short time MI-8 helicopters started appearing overhead, sending all players into a mad dash towards the airfield. Things where going very well until we all got to the outer wall of the airport. Reports of a ZU were spreading while most players died behind the hangars. Ebass did an epic last stand but alas could not hold out.

    Last out was the Chernarous based Rural Ural, the mission where opfor troops spawned in the north of Orlovets and had to take out two ZU's to the southwest and southeast (at Solnichniy). Using automotive transports (ones with wheels and not tracks sadly) all troops were transported to the eastern ZU and set up to attack en masse from the west. Turns out hunters are pretty tough, taking with them multiple casualties. But in the end, TacTues players were able to secure the area and even steal the ZU. With the ZU setting up south of the next target the rest of the infantry moved on foot due west towards the same target.
    Attacking from two directions things turned to deadly. On both sides. It was close, with less players alive than you can count on one hand, but victory was achieved.

    Thanks for tonight everybody for a great session. I bet you also got some interesting stories to tell, please do below!
    Last edited by SvDvorak; 21-02-2012 at 10:58 PM.

  2. #62
    Network Hub harakka's Avatar
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    That was a really good session. It was also nice to see new faces, hopefully we'll see you again. It gets less confusing real quick, trust me.
    I managed to cap two reasonably good videos too: Guns of Nagarone, and Cordon Bleufor.

    Clips are fully loaded, and then blood floods the lawn

  3. #63
    Activated Node washington's Avatar
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    For Guns of Nagarone, Harakka's Delta Squad (IIRC) set up at the point furthest left of the platoon ambush loc approx 1km NE of Nagara, near Nagara-1 Oilfields. Ordered to "keep down and out of site", AR washington and asst. AR Xenu set up behind a rock formation and went to ground. When the target convoy entered kill zone and the SL detonated ordnance, Delta suffered one oley - the AR whilst trying to get to a firing position.
    After the platoon cleared the ambush of enemy infantry, the two medics proficiently fixed up the AR and the squad continued SW towards next OA Nagara, assigned the element's right hand flank. Encountering and killing a few smaller patrols, all fireteams (including Charlie and Engineers frag-ordered in with MH-6J's, having destroyed enemy equipment and positions in Nur) met up in a half-moon NE around and finally assaulted Nagara. Harakka ordered Delta AR up and on to the third floor of a building for overwatch as the rest of the Squad set up security around the main Nagara crossroads, waiting for other squads to fill in and destroy enemy caches and artillery units. Delta "took care of" a few enemy infantry soldiers near the intersection and began a door-to-door clearing maneuver. The enemy hardware was destroyed soon thereafter, with no more contacts in Nagara, mission was declared finished. Job done.

    IMO Harakka really excelled as SL, ordering the squad around with formations, movement plans and directions for fire. Particularly appreciated were the orders to stay out of sight, increasing the chances of a successful ambush. Also, when moving towards Nagara, we hid behind larger rocks so as not to expose ourselves whilst Alpha (?) moved up to our left. This is something I'd like to see more of - not seeing, that is, as usually it will get players killed because the want to get eyes on even when it's not critical that they do.

    All in all, good mission and good fun!

  4. #64
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    Great session as always.
    Guns of Nagorone.
    As part of charlie squad we choppered in to infiltrate Nur and destroy the generators.Our stealthy approach paid off as a 3 man patrol passed right by us,tracking them in my sights they suddenly turned and headed straight for us.At a distance of approximately 10 feet(!) i let rip and nailed the enemy(yay leetness..)
    We carried on into town bumping a patrol or three.Due to some superior squad leading and comms,we maintained momentum,laying waste to the enemy as they were being reinforced from the surrounding area.
    After the all clear the generators were spotted and duly disposed off.A quick chopper ride saw us inserting into a hot L.Z.
    Running low on ammo we fought our way into town in time to witness the destruction of the arty.

    Cordonbleufor.
    A desperate fight.Got some kills,survived until almost the end.Got whacked on a roof trying to save somebody.

    Payback.
    As the ambush started,for some reason i opened a door and let in some very angry .50 cal rounds that promptly tore apart our previously safe hidey hole.Big sorry for that folks!
    After grabbing an rpk from a truck i ran round a corner into the middle of the road like a loon.I was promptly headshot by a prone enemy waiting in the street, and killed outright.
    Then it was off to work.

    Just for the record, my mumble works before i play but once in mission it does not for some reason.I just realised i have been chatting away and no one can hear me,i thought you were all just ignoring me,LOL.Anyone had similiar problems with mumble?Ive tried everything.
    Last edited by Bushcat; 22-02-2012 at 07:30 AM.

  5. #65
    Secondary Hivemind Nexus Wolfenswan's Avatar
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    Quote Originally Posted by Bushcat View Post
    Just for the record, my mumble works before i play but once in mission it does not for some reason.I just realised i have been chatting away and no one can hear me,i thought you were all just ignoring me,LOL.Anyone had similiar problems with mumble?Ive tried everything.
    does win 7 for some strange reason automute your mic?

  6. #66
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    You will learn to love M4 SDs, for nagarone when you kill the crates and guns you should get a hint telling you to extract.

  7. #67
    Secondary Hivemind Nexus Kelron's Avatar
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    Quote Originally Posted by Bodge View Post
    You will learn to love M4 SDs, for nagarone when you kill the crates and guns you should get a hint telling you to extract.
    I think one of the guns wasn't destroyed, but we'd run out of satchels and called it. Was something else supposed to happen in the extraction stage?

  8. #68
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    Quote Originally Posted by Wolfenswan View Post
    does win 7 for some strange reason automute your mic?
    I have tried everything with mumble,maybe next Tuesday i can jump on early and get it sorted with u Wolf?
    It works fine before game and in slotting,but in mission it fails?
    I have Windows 7 and have set it to not attenuate on the desktop..

  9. #69
    Secondary Hivemind Nexus Wolfenswan's Avatar
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    you can join the RPS steam chat any time and ask for help/testing.

  10. #70
    Network Hub fer's Avatar
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    Cross-posting:

    DOWNED

    Charlie FTL: Harlander
    |- Fer

    Prior to his untimely death in a traffic accident, comrade CO Bodge had tasked Alpha with sweeping the crash site, Bravo with blocking off the southern escape route, and Charlie with climbing the high hill west of our starting location, from where we could observe any attempts to escape northwards. My job was to drive, alone, a party bus to the summit, since comrade Harlander correctly anticipated a future requirement for mobility.

    In the event I reached the summit before the rest of Charlie, so I parked up with a great view south and scanned the valley below for escaping pilots. I saw there none, and soon it was apparent why: the automatic map markers revealed our prey was escaping south, clearly intending to reach the high ground of the ridge line before wheeling east and making for the army roadblock at the pass. When everyone had clambered aboard, I pointed the nose of my love bus towards the valley floor and began a direct descent. I may also have cried out something about 'extreme driving', which used to be the fashion in Folk sessions of ages past ;)

    Like a bright blue pendulum of revolutionary goodness, our love bus swung bumpily across the valley and eventually came to rest high up on the opposite ridge. The enemy group was traversing eastward towards the pass, but three fireteams (of which we were the last) blocked their path. Nothing could go wrong.

    Except it already had: further south a motorbike, once ours, was making its way toward the pass in a great arc. Comrade Xiathorn and I ran madly to intercept the Steve McQueen character (Comrade Headspace), but our pistols were useless at this range. Fixated with the target, comrade Xiathorn went on to attempt a one-man assault on the pass even after McQueen had reached it, but I disengaged and returned to my FTL, comrade Harlander, who soon became the platoon leader.

    As best we understood it, something bad had happened to Alpha further east on the ridge, and the survivors needed our help. After a brief consultation on the hillside, comrade Harlander directed us to converge on the alpha marker. Running for what seemed like minutes, I eventually saw an enemy prone on the saddle of the ridge ahead, exchanging shots with a fellow militiaman who was approaching from the south-west. The pilot popped smoke to obscure his position, but I was able to flank him and eventually spied his form on the ground. I put two rounds in him and the mission ended!

    VANGUARD

    DC: Fer
    |- Medic: Unaco

    Comrade Headspace's plan called for an initial assault on the complex at Nango, to be conducted by two fireteams with support from two BTR-40s (which I adore) and the MMG and MAT attachments. The forming up point for the assault would be a set of large mounds to the west of the complex, which would provide shelter for our platoon as it adopted the attack formation of Alpha in the north and Charlie to the south (Bravo was crewing both BTR-40s).

    From the mounds I watched the assault begin, and heeding the CO's orders, seemingly the entire platoon was sending rounds downrange from the start. Against this hail of lead the enemy light machine-gunners and SPG-9 crews withered and fell, such that the entire platoon was soon able to cross the largely open ground, darting between the oil installations for added security. I crossed mostly on foot, with my medic comrade Unaco trailing behind in an unarmed BTR-40.

    Initially, we pushed into the northern half of the complex, following Alpha. Before we had reached the far side it became apparent that the platoon had casualties to the south. With Unaco dashing about in his green steel ambulance, we found ourselves being drawn to the centre of the formation, but at the western edge of the complex. Whilst treating a wounded comrade, Unaco and the others came under fire from militiamen that had managed to get in behind us. It was starting to become messy: the assault had not completely cleared the ground through which it had passed, but our numbers meant we had insufficient numbers for all-round security. We eliminated the militiamen, but it was now obvious that Charlie had been wiped out, leaving the MMG team alone at the southern end of the complex.

    Level with us, but on the western side of the complex, the CO was under fire but calling for all units to rally at the southern end of the complex (thereby rescuing MMG). Over TeamSpeak I could hear excited chatter about tanks, and heard several rockets being fired by the MAT team - I don't recall the precise targets. Still, the situation was getting worse as our momentum ebbed and the CO was injured. With Unaco and the Bravo team he had been attending to (comrade Xiathorn commanding), I pushed west towards Headspace. We arrived in time to see his lifeless body being dragged into cover. I had the platoon now.

    Xiathorn's Bravo - effectively a single BTR-40 - was just to my north, along with the now rocketless MAT element, whilst comrade AstuteCat's Alpha was around me. I wasn't sure if MMG remained alive, but wanted to continue with Headspace's plan of moving south. We had contacts to our east out in the fields, but I was (rather stupidly) still adamant about completing our clearance of the eastern edge of the complex, so had tasked Alpha with moving down along the perimeter quickly, with Bravo/MAT (now one element) in the rear. This decision, which was stupid, made it inevitable that we would be engaged from our side and surely enough we were soon exchanging fire with a patrol in the fields to our east and diving for cover at the first opening in the perimeter wall. The firefight was won, but at the cost of one of AstuteCat's men.

    Desperate to continue south, but dissuaded from further exposure to the east, I was personally looking for gaps in the concrete wall when I came upon a nasty surprise. A lone militiaman had remained in the industrial part of complex, his back to the southern perimeter wall, an AK in his hand. He died in the inevitable, frantic exchange of fire, but so did Xiathorn's gunner. We were being whittled away for no appreciable gain of ground.

    Fortunately for the platoon, not all of our element leaders were as incompetent as me: comrade AstuteCat had a satchel, and proceeded to create a new entrance to the complex at it's south-west corner. We clustered there, and I looked eastwards, planning to move my remaining men into the fields and hedgerows to our south under cover from Xiathorn's BTR-40 (he had 100 rounds left). As I was attempting to arrange everyone for this next phase of movement, something - a rocket? A tank round? - exploded on our position, killing me instantly.

    Comrade AstuteCat survived, and led the remaining men on a brave, but ultimately ill-fated advance south-east towards the road. They exchanged fire with enemies to their south and east, destroying at least one technical. But something distant - a tank, I think - cooked up Xiathorn's BTR-40 with a single round and our last few men were shot near the roadside until only comrade AstuteCat remained, legs broken, crawling towards the enemy outpost with an RPK in hand...

    RECOVERY

    Charlie FTL: Harakka
    |- AR (extra): Fer

    ... and post re-JIP ...

    Alpha FTL: Joseph/Sulphur
    |- R: Fer

    Comrade Wolfenswan's plan eschewed any sort of direct route towards the target areas, and instead called for a wide, clock-wise circumnavigation of the AO to be conducted with a particular focus on security and co-ordination. Alpha and Bravo would be the main movement elements, moving in bounds across the southern edge of the AO; Charlie, which I joined as an additional AR thanks to the magic of JIP scripts, would lag a little bit behind and to the north, acting as a screen against enemy patrols from the road.

    In the green light of out NVGs, the fireteams moved out through the dense vegetation, barely visible to each other but kept in formation by the efforts of our CO and element leaders. Proving Grounds, with its S.T.A.L.K.E.R.-esque terrain, can be scary enough without the constant dread of an enemy patrolman's flashlight sweeping across the brush, and our advance felt rather atmospheric. Still, we made good progress, and it was not until we were beyond the second riverbed that we encountered our first patrol.

    Alpha and Bravo appeared to form an L-shaped ambush without alerting the enemy to their presence, and in Charlie we moved cautiously up to reinforce Alpha's position. When the platoon opend fire en masse, the firefight was completely one-sided. We moved on, engaging an SUV and eventually reaching the road that runs northwards to the gas station. Here, we wheeled north, with Alpha and Bravo west of the road, and Charlie on the road itself, keeping a watchful eye on the terrain we had just crossed, which was lower ground relative to our position.

    Again, we spotted enemies before they did us, and now we used the optics on our fancy PKMs to fix and destroy the exposed enemies. At least one full patrol and a lone straggler were cut down in this way, giving us a degree of comfort about our right flank as we neared the raised ground to the south of the gas station. Whilst targets and micro-objectives were divided between Alpha and Bravo, Charlie crept into overwatch positions, from where we hoped to provide supporting fire for the others. The light was changing, and already our visibility without NVGs was beginning to improve.

    I wrote this mission, but had forgotten the placement of enemies. A nagging feeling told me to watch our flanks, so I drifted further to our right in a mis-guided attempt to provide security for the rest of Charlie. With 10m between me and my nearest comrade, I was vulnerable. There was a flash of a torch sweeping the trees just metres from me, and then I was dead in an instant.

    ***

    The assault on the gas station went almost perfectly, such my death was missed for quite a while. I was settling in to spectate when someone pointed out that Alpha had an AI team member due to a disconnect, so I returned as a JIP.

    ***

    I was back in the mission, but alone at the starting point with an AK. Map markers and comms chatter told me that the platoon was already north of the gas station, heading for the dry riverbed that would take them right up to the western side of the farm complex. To catch up, I would need to make a beeline across uncleared terrain. Keeping low, and taking full advantage of my TrackIR to maximise my situational awareness, I set off. Initially, I kept south of the main road, and was aware of an SUV and some infantry working their way towards the gas station from the south-east (where platoon had been, 15 minutes before). Near the gas station I turned northward, skirting the western edge of the large crater area and reporting on the SUV, which was moving in parallel to me, further west.

    As I drew near to the platoon, the SUV's dismounted escorts were already engaging Charlie. Mindful of the danger of being mistaken for an enemy, I asked my new FTL - comrade Sulphur - to announce my approach. I made it to Alpha just in time to join the sweep of the farm complex, we secured the target vehicle. Then, as Charlie and Bravo fought their way back to the gas station complex to recover the fuel truck (because the target vehicle was out of gas), Alpha swept eastwards, dealing with a roadblock and then a patrol.

    Eventually, with the target vehicle fuelled for the journey home, the platoon reformed south-east of the farm complex. Comrade Wolfenswan wanted to avoid the road entirely and cut across country, skirting the eastern edge of the crater and making a beeline for the exfiltration point. Alpha was in the vanguard.

    We moved without incident until the very end, when we crested the high ground overlooking the enemy's eastern-most roadblock. The platoon opened up en masse, and we were treated to a laser show of green tracers. After this, we had a heart-stopping moment: comrade Wolfenswan had grounded the vehicle on a fallen log. Thankfully, he was able to get free after some concerted manoeuvring, and with other comrades barking helpful guidance ("right arm full down!"), the vehicle was finally on its way to victory.

  11. #71
    Network Hub fer's Avatar
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    [AAR] Folk [Sun] 26 February 2012

    Remember, all good comrades cross-post to/from the official Folk AAR thread!

    Missions:
    • Vintage (part 1)
    • Vintage (part 2)
    • Rural Ural LE
    • Finale SE
    • Rescue
    • Crateresistance


    Also, there may have been an unofficial instance of Defend the Base, but the Party is unable to comment on that at this present time. Or the part about captured air cows flying in formation.

    Well, that was a fine session, comrades. For the first time ever, we had back-to-back victories in Vintage (part 1) and Vintage (part 2), followed by victory in Rural Ural LE (despite the lack of NVGs and a final section fought in near-darkness). Truly, the Third International Fighting Brigade of Takistan in the name of Che Guevara was in danger of looking like a competent outfit, until - fortunately - comrade Sulphur suggested a round of Finale SE. Everybody was killed, naturally, but it should be remarked that comrade Vorrin's plan was so good that we almost - almost - might have won. With our playercount still past 20, we enjoyed two wonderfully tense and atmospheric adversarials: Rescue and Crateresistance (the latter was restricted to one cache thanks to a gentleman's agreement).

    Great to see some new and returning ARPS faces: Tankerwade (from the venerable SimHQ community) and MacMurchu (ARPS). Welcome to the Folk sessions, comrades!

    :v:

  12. #72
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    I think that I had more fun pissing around as a journalist than I did shooting people.

  13. #73
    Network Hub Siddin's Avatar
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    EDIT: apparently my aspect ratio was set to 16:9, which is why everything looks slightly too tall and oval.

    I have a couple video fragments and two screenshots, but they are bad quality. Apologies in advance. I hope I won't be executed for this.

    From the mission rescue, we have two videos:
    Draakon's deaf:


    Hostage banter:


    Bodge managed to sit in a pile of carpets and then die because of a combination of grain and doors. (That's his head sticking out there)

    Last edited by Siddin; 27-02-2012 at 12:01 AM.

  14. #74
    Network Hub Siddin's Avatar
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    Due to media limits on the forums, here's the second part!

    During the adverserial Crateresistance, we noticed Joe's amazing hat, and subsequently recorded it:



    Last edited by Siddin; 26-02-2012 at 11:57 PM.

  15. #75
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    For some weird reasons, I couldn't hear anything Opfor saying. Only halfway trough me and Bodge realised that group chat was the closest to making sure Opfor could hear us.

  16. #76
    Network Hub harakka's Avatar
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    [AAR] Tactical Tuesday 29/02/2012 - Death Of Wheels

    Around twenty brave shooty people joined us on this evening's tactical action, with plenty of death for all. The missions were as follows:
    • Roundabout (Defeat)
    • Reclamation (Win)
    • Hunter Hunted (Blufor victory)
    • Technical Difficulties V2 (Pyrrhic victory)

    Roundabout
    is a new mission by yours truly, as part of the Not-Campaign. Playtesting didn't work out quite as expected, as I had made a slight mishap somewhere and much of our gear was missing, including the mortars that we would have dearly needed to punch through the large amount of defences in the area.
    Under Unaco's command, the fighting force still put up a brave last stand, but everyone was ultimately cut down by the withering fire of the static defenses and patrols.

    Reclamation went a lot better. Draakon's straightforward plan worked surprisingly well and we managed to take the town with relatively few casualties, though then the casualties started mounting up and in the end cohesion was lost pretty badly. However objectives were completed, and some people survived to tell the tale.

    Hunter Hunted didn't go quite as the Spetsnaz leader MrWeed planned. The general was assassinated and escape chopper LZ was set and the air cow was on the way, but then the Spetsnaz were engaged by CDF, led by Toad(?), and a new LZ was given. This LZ proved out to be a bit more than the pilot (that's me) could handle, as he clipped the tail rotor into a fir tree trying to land into the tiny castle courtyard.
    He managed to stay airborne long enough to get height and straighten myself, but ended up crashing into a hillside when maneuvering. Meanwhile on the ground, the Spetsnaz had been whittled down to just 2 men.

    Technical Difficulties finished off the evening. Lots of people were shot on the way to the town holding the technicals, including some of our people. Our brave leader Joseph died on the way. A hasty convoy was formed by Iceraiser, and then everyone rolled out at full speed, gunning hostiles left and right, and most eventually ending up in a vehicular fireball on the roadside.
    Apparently two technicals managed to escape the fiery hell, but they weren't the ones we were after in the first place.
    Clips are fully loaded, and then blood floods the lawn

  17. #77
    Secondary Hivemind Nexus Kelron's Avatar
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    Quote Originally Posted by harakka View Post
    Reclamation went a lot better. Draakon's straightforward plan worked surprisingly well and we managed to take the town with relatively few casualties, though then the casualties started mounting up and in the end cohesion was lost pretty badly. However objectives were completed, and some people survived to tell the tale.
    Nearly all the casualties were due to spontaneously combusting tanks.

  18. #78
    Network Hub Siddin's Avatar
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    I was mistaken for an enemy sniper and ate some lead early on during Reclamation, but Joe remedied that by parking a tank shell in my head a bit later on. Fun mission!

  19. #79
    Secondary Hivemind Nexus Grizzly's Avatar
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    On a slightly less happy note - Reclemation was my last Tactical Tuesday mission, as I will be moving to Amsterdam .. tomorrow. I won't bring my gaming PC just yet, since I will still be at home during the weekends (So I might just appear at Folk). But ya know, it has been a lot of fun.

    Even with Joseph :P.

  20. #80
    Network Hub fer's Avatar
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    [AAR] Folk [Sun] 04 March 2012

    Thanks to all comrades who made it along; if you have any words, pictures or video to share, please remember to cross-post to the official Folk AAR thread.

    Missions:
    • Just Deserts
    • Technicality
    • Flask
    • Crateresistance
    • Rescue

    Well, the comrades were promised vehicles, and vehicles they had. Around 20 comrades made it tonight, which was a little below our usual strength, but connection issues and travel plans had taken a few of our regulars from us. Nevertheless, we made exellent work of Just Deserts, and I thought we might be in for a repeat of last week's rolling victories.

    I was wrong.

    For the new (and old) faces tonight, thank you for coming along; and welcome [back] to Folk :v:

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