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  1. #761
    Secondary Hivemind Nexus Ravelle's Avatar
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    Woo! I wasn't expecting this in the least, what I nice surprise and I love they bring it out so rapidly as well.
    Steam | Origin: xRavelle | Skype: TheRavelle | PSN: Voltburn | Watch me struggle through my backlog

  2. #762
    Moderator QuantaCat's Avatar
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    Maybe Ill join up again for a game or so on the weekend.
    - Tom De Roeck.

    verse publications & The Shopkeeper, an interactive short.

    "Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."

  3. #763
    Network Hub Sceptrum's Avatar
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    Steam: krusader83 | Origin: Sceptrum
    Planetside 2: SceptrumVS (Miller) : SceptrumNC (Cobalt) : SceptrumTR (Cobalt)

  4. #764
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    Quote Originally Posted by Sceptrum View Post

    They're pretty badass, I don't normally buy into game merc but I'd be tempted by Kal'reegar's one or Wrex
    Steam: Sarigs Origin: Sarisan
    Waraura

  5. #765
    Network Hub Wizlah's Avatar
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    I must be getting stockholm syndrome. Firebase Condor is growing on me. Did it on silver today with a turian soldier, an infiltrator, and a human vanguard (two of whom were russian, chatting away the whole time - it's very motivational because no matter what they actually say, you think you're playing like shite, because of the tone of the language) against reapers. I was rocking my batarian soldier at level 12 with the oul' shootyboom striker and we comfortably managed a full extraction. Hold the hill, and you're good. the hacking locations can badly suck though. the one by the atv and ammo dump is okay, as is the one in the temporary shelter, but that wide open one at the foot of the hill is vile.

  6. #766
    Network Hub Wizlah's Avatar
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    Also, a potential gold run should be an all omega team - strictly batarians, vorcha and krogan. That's gotta be good for a laugh. And with the male quarian engineers, we should have a real selection for the all engineer team.

  7. #767
    Lesser Hivemind Node westyfield's Avatar
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    I like Condor. Had some amazing fun with the Striker grenade launcher the other day, the spawn at the bottom of the hill near the crates is perfect. If you miss, you'll hit the boxes/ground (because you're firing from above), and can take out everything that spawns there in one burst.

  8. #768
    Lesser Hivemind Node Oshada's Avatar
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    It's a bit sad that the Striker (and the Falcon) are affected badly by lag, they're best used when you're hosting.

  9. #769
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    I'm down for some co-op action. Add me on Origin, Borklund is my name.

  10. #770
    Secondary Hivemind Nexus The JG Man's Avatar
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    All projectile weapons are affected - Kishook, Graal, Scorpion, Falcon and Striker all become essentially useless with it.
    Powered by Steam. And biscuits. I'm also a twit and dabble in creative writing.

  11. #771
    Ah, go on. I'm up for a game or two with my Batarian Soldier/Krogan Battlemaster. Origin ID isss 'apocraphyn'!

  12. #772
    Secondary Hivemind Nexus Ravelle's Avatar
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    Quote Originally Posted by Oshada View Post
    It's a bit sad that the Striker (and the Falcon) are affected badly by lag, they're best used when you're hosting.
    Does anyone use the striker? Unless you're on bronze that gun is pretty much useless because it takes too much bullets to kill an enemy.
    Steam | Origin: xRavelle | Skype: TheRavelle | PSN: Voltburn | Watch me struggle through my backlog

  13. #773
    Secondary Hivemind Nexus The JG Man's Avatar
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    Striker is good with an ammo effect, but I'd say is easily out-classed by the Falcon. It's not bad, just not good, a bit like a lot of the assault rifles really.
    Powered by Steam. And biscuits. I'm also a twit and dabble in creative writing.

  14. #774
    In case y'all haven't seen it (multiplayer stuff bolded, important stuff underlined):

    Patch 1.03 Notes:


    Common to all Platforms:
    -Fixed an issue where sometimes facial movement would not match the voice over if a hitch occurred
    -Fixed an issue where taking cover in a certain area of Cure the Genophage mission would cause players to become blocked from progress
    -Fixed Action mode so it will now respect difficulty if set in the main menu
    -Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
    -Fixed the Ultralight Materials SMG weapon mod in multiplayer so it correctly affects weapon recharge
    -Fixed a rare case where the reinforcement pack purchases could fail and take currency without giving cards
    - Fixed the issue where users logged off/disconnected during multiplayer gameplay would not log back in properly until their game is rebooted
    -Fixed the issue that multiplayer Geth sentry turret flamethrower would endlessly repeat audio SFX
    -Fixed various multiplay maps where a player could fall through the map during multiplayer gameplay
    -Fixed the issue that using an ops survival pack consumable immediately before death could have no effect. It now works as intended
    -Fixed the issue so the Falcon weapon in multiplayer no longer sometimes fire blanks
    -Fixed the issue where enemies who were detonated with a biotic power while in stasis would become invulnerable
    -Fixed the issue where Banshees who got hit with a rocket launcher would not play the correct death animation
    -Fixed the issue where joining a match in progress while a Geth prime turret is active leaves the turret there for the remainder of the game. It now disappears.
    -Fixed the issue when joining a match in progress while the host is performing a combat roll would play firing animation on the client for the host character, for the duration of the match
    -Fixed an issue so Vanguards who are charging as they die are no longer being routed to the ground
    -Fixed Host migration that would sometimes cause players to start on an incorrect wave
    -Fixed the issue when a client quitting a match during deep bleedout causes muted/ducked audio to persist into next match
    -Fixed the issue that when being revived at the same time as being executed would leave players in an T-Pose state
    -Fixed the issue that when a Banshee takes enough damage to stop her charge state, her normal state is not immediately returned
    -Fixed the issue where a player could enter a state when completing cover interactions near a ladder which could lead them to becoming invulnerable and unable to deal damage
    -Fixed game hitching of 1-2 seconds at start of waves
    -Fixed clients occasionally seeing nonstop firing visual effects
    -Fixed evaded projectiles having an erratic course

    -Fixed an issue where selecting resume after death could occasionally cause henchmen to not spawn properly
    -Fixed weapon recoil that could become reversed with a Turian when stability mod and passive power present
    -Fixed the cover slot in Meet the Diplomats mission would cause a player to become stuck
    -Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t
    -Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
    -Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager
    -Fixed and issue where clients in cover cannot do any damage to targets at wide angles relative to the cover
    -Fixed an issue where player can glitch their melee combo to only perform cover lean melee animations
    -Fixed an issue where while dying in multiplayer, if the player pressed the prolong life button too quickly they could erroneously die
    -Fixed an issue so Drell Adept Reave audio plays at full volume for all players
    -Fixed an issue that an interrupt could sometimes fail to prevent a Cerberus engineer from building a turret
    -Fixed a crash in conversations after Investigate Sanctuary mission
    -Fixed an issue where gear items from the Rebellion DLC would unequip at the end of each match.
    -Fixed an issue so ammo consumables, such as cyro ammo, would not replicated from host to clients
    -Fixed the Memory Leak going in and out of Multiplayer Menus
    -Added feature to remove AFK players after a set amount of inactivity
    -Added a cooldown to Ops Survial consumable
    -Made ammo consumables insta-reload and damage bonus


    PC Only:
    -Fixed an issue where the Online Pass Activation screen would appear for users despite PC not having a need for an online pass
    -Fixed the Galaxy Map search and rescue asset GUI not appearing when using eyefinity
    -Fixed an issue where users could not scan on galaxy map when right-click is rebound
    -Fixed an issue where having the PC hud (heads up display) (left shift) up when a player dies in multiplayer and revived would cause player unable to move and the hud to remain active
    Last edited by RakeShark; 29-05-2012 at 08:38 AM.

  15. #775
    Secondary Hivemind Nexus Kadayi's Avatar
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    -Added feature to remove AFK players after a set amount of inactivity
    Bout time. Worst thing in the MP is point leechers.
    Why yes you're right I'm deliciously evil

    Tradition is the tyranny of dead men

    Steam:Kadayi Origin: Kadayi GFWL: Kadayi

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    *blush* I'm flattered by the attention boys, but please let's not make the thread about liddle old me


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    Kadayi will remain the worst poster on the interwebs.
    Gifmaster 4000 2014 Year of the Gif

    Their early work was a little too new wave for my tastes....

  16. #776
    Secondary Hivemind Nexus The JG Man's Avatar
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    For clarification, because it isn't very clear, the ammo consumable refers to the ammo pack you use mid-game to replenish all your ammo, not the one you equip before the game begins.

    Incidentally, this patch will also mean that it is harder to fight Primes and Atlases, which should give them some increased difficulty...or just mean that biotics are even more useful.
    Powered by Steam. And biscuits. I'm also a twit and dabble in creative writing.

  17. #777
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    Rebellion is out now then I take it?

  18. #778
    Network Hub Sceptrum's Avatar
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    Quote Originally Posted by Borklund View Post
    Rebellion is out now then I take it?
    Most likely wait another 4-5 hours, as think they will put it up on servers at noon pacific coast time.
    Steam: krusader83 | Origin: Sceptrum
    Planetside 2: SceptrumVS (Miller) : SceptrumNC (Cobalt) : SceptrumTR (Cobalt)

  19. #779
    Secondary Hivemind Nexus Ravelle's Avatar
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    Rebellion is ready for downloading guys.
    Last edited by Ravelle; 29-05-2012 at 07:14 PM.
    Steam | Origin: xRavelle | Skype: TheRavelle | PSN: Voltburn | Watch me struggle through my backlog

  20. #780
    Network Hub Sceptrum's Avatar
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    Rebellion is ready for download indeed, but Origin just won't let me. Get an error message and best part it just says there is an error, not any specifics at all and then it leads to a 404 message.
    EA Tech support were not helpful at all either...
    Steam: krusader83 | Origin: Sceptrum
    Planetside 2: SceptrumVS (Miller) : SceptrumNC (Cobalt) : SceptrumTR (Cobalt)

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