Alright, thoughts on training day #1:
Our biggest problem is going to be the later waves 7-10, when we have 2 banshees at a time spawning and rushing up to the high ground, not to mention 2-3 ravagers and 2-3 brutes with marauders and cannibals peppered in there. The "fall back to lower ground" seems to work for the first half, but we're having problems when we're getting cornered.
I think what we need to do during waves 7-9 is call out where the banshees are coming up from, and IMMEDIATELY cut and run the opposite way. Don't worry about doing damage to them, the focus should be trailblazing through the non-banshee side. If there's a Ravager getting a bead on you, try to run perpendictual to it, and the ones not being shot at by the Ravager immediate charge it and kill it dead.
Also, forgive being image heavy and all Hannibal planny, but I thought it useful to draw up a sandtable of Condor and a few game plans for situations.
The rest will be links with an explination:
http://i496.photobucket.com/albums/r...P/CondorB1.jpg
Battle plan for Wave 1-5 Banshees from the Right. Team 2 moves down to the pad and starts engaging/clearing the Landing Pad, Parking Lot, and High Valley. Team 1 falls back to the Landing Pad to re-engage the Banshees, falling back further if needed.
http://i496.photobucket.com/albums/r...P/CondorB2.jpg
Battle plan for Wave 1-5 Banshees from the Left. Team 1 moves down to the low ground and starts engaging/clearing the Construction Yard, Pocket, and Low Valley. Team 1 falls back to the Construction Yard to re-engage the Banshees, falling back further if needed.
http://i496.photobucket.com/albums/r.../CondorB1b.jpg
Battle plan for Wave 7-9 Banshees from the Right. Team 1 and 2 move down to the pad and start punching a hole to the Insertion Point to funnel the wave via Landing Pad -> Parking Lot -> Low Valley. Team 2 will make the call to any alternate paths if need be.
http://i496.photobucket.com/albums/r.../CondorB2b.jpg
Battle plan for Wave 7-9 Banshees from the Left. Team 1 and 2 move down to the pad and start punching a hole to the Insertion Point to funnel the wave via Construction Yard -> Low Valley. Team 1 will make the call to any alternate paths if need be.
http://i496.photobucket.com/albums/r.../CondorH-N.jpg
The worst Hold Position location on Condor, the Extraction Point is the frying pan of painful death if we try to hold it for too long. These two loops are our escape/fallback routes to pull the spawns away from the point. Remember, we don't want the spawns to respawn, so avoid killing critters unless you see the whites of their eyes.
http://i496.photobucket.com/albums/r...CondorH-SE.jpg
Not a favorable Hold Position location, but it offers multiple escape/fallback routes, thus ideal. These two loops are our fallback routes to pull the spawns away from the point. Remember, we don't want the spawns to respawn, so avoid killing critters unless you see the whites of their eyes.



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