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28-02-2012, 01:23 PM #1
Eador. Masters of the Broken World - discussion
Hey, RPS folks!
I'm part of Snowbird Games team (formerly known as Snowberry Connection) which is now producing a hardcore TBS called Eador. Masters of the Broken World. You can check out RPS preview based on last yearís gamescom presentation if you havenít seen it: http://www.rockpapershotgun.com/2011...world-preview/.
As we're approaching final stage of the development I was curious if you'd like to know more details about the game. Based on the article's comments there should be at least some of you who might be interested :) I may also share some new screenshots with you. So yes, if you have any questions, please ask. I'll do my best to keep you covered!
28-02-2012, 01:57 PM #2
Oh my, that looks pretty. Are those hexagons? Count me in then."Reason is the madness of the strongest"
28-02-2012, 02:25 PM #3
28-02-2012, 02:30 PM #4
Define "hardcore" in this context, and the games this one is inspired by. It'll help deciding whether to try it or not.
28-02-2012, 02:47 PM #5
As for "hardcore" part Eador includes ridiculous amount of possible ways to achieve your goals. All the different combinations of your heroes, armies and building can dramatically change your game. And it's quite unforgiving to player who once went wrong in his tactics and strategy.
28-02-2012, 02:56 PM #6
I'm definitely interested. Is it a story-based campaign, or a sandbox like Civilization, or both?
28-02-2012, 03:04 PM #7
28-02-2012, 03:49 PM #8
I am throwing money at the screen but nothing is happening.
28-02-2012, 04:16 PM #9
You have to insert it into the floppy drive. I did that and it didn't get spat out again so now I am just waiting for my copy of the game to arrive
Edit: if you do not have a floppy drive you might have to wait for retail. suckers!
28-02-2012, 04:26 PM #10
Oh man. This looks incredibly promising. I especially love the random events, like civilian uprisings, that occur outside of battle.
Are the major resources for building, upgrading, recruiting, etc crystal and gold only?
Roughly how many creature types are there?
Will you be releasing a demo? And how are you distributing the final product?
Any chance of multiplayer?
29-02-2012, 10:10 AM #11
There are about 70 units you can hire and they are divided into four ranks by their basic stats. In every rank there're "good" and "bad" units (their karma), ranged and close-ranged ones, those who rely on magic etc.
We're planning to launch a beta at Steam so of course it's going to be available there. We'll go retail in a few countries too but Steam is our main platform.
There will be multiplayer and it's going to be strategic map and tactical battles-only without astral level. Simply because it would become overly complicated.
And a couple more screenshots :)
Last edited by Imperium; 29-02-2012 at 10:47 AM.
29-02-2012, 11:20 AM #12
Astral? What's that then? Your post contains the first mention of it...Admin for the RPS Divisions of Death
General Spreadsheet busybody
Chrom - PerpetuumWhen asked, he merely responded with a wry bleat followed by a swift kick to the testicles.- Rakysh
29-02-2012, 02:03 PM #13
05-03-2012, 02:02 PM #14
Hey! Just wanted to update this thread with a bunch of new screenshots.
The previously mentioned astral map now has some pretty meteors flying around and the shards' atmosphere can now be seen.
I've not posted tactical battles screens yet here so here are some. We changed the visuals a bit for units and landscapes (swamps particularly). Let me know what you think of these :)
05-03-2012, 02:09 PM #15
This looks pretty amazing.
How does it compare to Fall From Heaven 2 (Civ IV mod)? That with proper tactical battles would be damn near my dream game.
05-03-2012, 02:32 PM #16
05-03-2012, 02:56 PM #17
Fall From Heaven 2 is like 400000% better than the first. If, by the first, you mean the one integrated into BtS.
A metric shit tonne of extra factions, any of which you can play, custom maps, and a LOT of modmods on top. Never mind an expansion of EVERYTHING about the game.
Offer preorders, plx?
05-03-2012, 03:44 PM #18
Well I haven't played the first one so I don't know whether these bits are new but the important parts for me were.
1) Some factions having really clever mechanics like a faction that can only produce a limited number of super cities.
2) Possible to win, in theory, using diplomacy
3) Magic can be used to affect the world as well as purely in combat. So you can change deserts into plains or bless armies.
4) Super strong barbarian factions that provide a constant challenge even during peaceful times.
07-03-2012, 01:14 PM #19
As for some specific points you mentioned the player surely can win by using diplomacy for the most part. There’s even a separate option (of many others) for this type of finale. Landscapes on strategic map can be changed during the game too. Not by magic but by events - for example if you refused some demon’s offer the nearest lands would be instantly affected and become deserted and so on. We’re figuring out how to implement this in the best way.
07-03-2012, 06:59 PM #20
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- Mar 2012
This sounds like a really promising game. Best of luck to you. I'll definitely pick up the demo when it's out.