Results 21 to 40 of 124
07-03-2012, 11:30 PM #21
Thanks for the response. This sounds like its right up my street.
Here's hoping for a smooth development.
One last question.
Are the different sides actually different? I mean do they have unique units or techs and does the AI play them differently or the enemies procedurally generated?
Last edited by Bhazor; 07-03-2012 at 11:33 PM.
12-03-2012, 01:30 PM #22
You play as one of the Gods (Masters) that has its own karma merits, his own fame within the universe etc. And you can hire any unit of any race considering you're fit to their "world outlook" characteristic. Army you can make (and so can the enemy) may consist of very different species :)
There are of course classic fantasy races with their history and culture in the game but you'll never see a hero with a pack of units of the same race. That's how it is :) I can't tell as much for AI as it's still not final at the moment but it'll definitely be an improvement over the first game.
11-04-2012, 01:33 PM #23
Hey guys! Let me share some updates on the project.
Not so long ago we revealed our new city screen. Here it is:
Please tell me what you think of the current version. If you're curious of the thought process behind it there's some explanation here.
You can also read developer's stories about the setting and events generation system.
The last but not the least - music :) Check out one of the in-game tracks :)
11-04-2012, 02:36 PM #24
Master of Magic is one of my favourite 4x games. I've been waiting for a similar fantasy 4x game to come out for ages now, so I will most definitely be buying this. I really like that city screen too, and out of those references you showed I think its the best; even if there are screen styles that are more "functional", I'd rather be able to look at an aesthetically pleasing screen than some mishmash of stats and dull buildings.
12-04-2012, 02:47 PM #25
12-04-2012, 02:52 PM #26
12-04-2012, 03:02 PM #27
17-04-2012, 08:31 AM #28
17-04-2012, 04:57 PM #29
So basically my only remaining question is: when?
18-04-2012, 08:15 AM #30
18-04-2012, 08:34 AM #31
Looks really nice. Will you be gunning for distribution on GOG too?
18-04-2012, 09:18 AM #32
18-04-2012, 10:11 AM #33
- Join Date
- Apr 2012
Is this going to be a true, satisfying, successor to Master of Magic, or a disappointment like all the other titles that were supposed to be that?
Does the AI work? Can it win at least half of the time without cheating against skilled humans?
23-04-2012, 03:57 PM #34
But for an experienced player it’s still a bit weak that’s why we offer a few harder difficulty levels for them.
By the way when we ran a playtest in the studio two very hardcore HoMM 3 fans played on normal difficulty and failed to progress further than the second shard in the game :)
23-04-2012, 04:32 PM #35
Specs are netbook-friendly? My rule of thumb is, if Rise from Erebus (FfH2 modmod for Civ IV) why shouldn't this :P
24-04-2012, 08:09 AM #36
24-04-2012, 08:15 AM #37
Hmm... Is it possible to build things on the strategy map?
24-04-2012, 09:09 AM #38
24-04-2012, 10:45 AM #39
This is genuinely mouth-watering. You got an almost guaranteed sale here already. Which is rash of me!
24-04-2012, 11:20 AM #40