
Originally Posted by
DainIronfoot
Deano: I agree entirely on the movie analogy, it's one I tried to draw myself in my previous post but then deleted. But yes, in movies it's certainly more balanced.
You're right that it wouldn't suddenly make games more mature, but it'd probably be a good start as any. And as I said, it smacks of lazy, clichéd art design which I don't like. You can design an attractive female character without giving her a chest fit for a herd of cows and giving her nothing to wear other than some strategically placed pieces of cloth.