Dragonshard is terribadly balanced, you can walk over any opponent as humans with a mass of clerics fully buffed and mortal heroes (not the stone guy) the clerics in range shoot, those not in range heal, its a freight train o' death.
The game actually had some great ideas in terms of base management but ultimately it lacked post release support or a community to demand the support.
Despite playing every other infinity engine game I never played Icewind dale, just got it from Gamersgate, I'll have to inject it with some mod based 1080p steroids soon and try it out. If someone is using the Baldur's Gate name that's fine by me, they did it with Fallout and we got New Vegas out of it so i live in hope of a good game, 'spiritual sequel' or not.
Tried ToEE w/ Co8 today. Worked once, changed an option in the menu then it decided to not work after it changed resolution, then I couldn't get it to load again and then MSE decided the game's .exe is dodgy and quarantined it.
Jesus Fucking H Christ, this is why I don't bother with mods.
ToEE with Co8 always gave me false positive virus warnings too, but it's worth persevering with.
As has been noted since, there was nothing wrong with IWD II's implementation of the ruleset, just uninspired design beyond the early stages. Think I've given up in boredom twice around Auril's temple when I tried to play it.Originally Posted by Wizardry
Also, NWN (and 2 and BG II etcetc) is turn based, it's just cunningly disguised to look like it's RT. 6 seconds is a round, 10 rounds is a turn, spells and attacks, mode activation, use of feats etc are calculated accordingly. It's just that you can optionally allow the AI to take control for those turns if you want to continue the same actions. The bigger difference (imo) is that it's not tile based, and all distance calculations feel a bit off/random compared to the precision of something like ToEE. Also the default NwN AI was really a bit stupid, not making good use of the tools at its disposal (The same could probably said of Baldur's Gate, which is why a lot of the enemies there are rather powerful in terms of abilities).
In baldurs gate you can literally set "pause at turn end" and play like that, the only issue is at a higher level mages can often do more than one spell per turn but you cant do them without re-pausing and issuing the orders, or doing it real time.
list of D&D games.
Last edited by Heliocentric; 29-02-2012 at 08:07 PM.
Last edited by c-Row; 29-02-2012 at 08:30 PM.
These games on a tablet would be sweet. Touch screen, perfect screen size, I'd reckon an iPad version would be pretty awesome.
My only experience of D&D is with the BG games. I learnt the 2nd edition rules so I could enjoy the game more. THAC0 seemed to make a lot of sense and was easy to understand. Then when I played Never winter night 2 I was expecting 2nd edition goodness and it had be updated to 4th? edition. So I read up on 4th edition and it says it had been changed because 4th edition is a easier to understand. Well, I did not find this at all. The exact opposite in fact. It was horrible.
I've never used a tablet but I did play BG on a hand held device with touch screen, and while admittedly smaller, I don't think the experience would be much better* on a full sized tablet. Some games are just meant to be played with keyboard & mouse.
*It was horrible, Really bad.
Last edited by Wizardry; 29-02-2012 at 09:08 PM.
I think Wizardry was lolling because there isn't any way that the Infinity Engine can plausibly be called turn-based. It is almost exactly equivalent to, say, Dragon Age: Origins, if using a spell/ability/item (note: note a standard attack) in DA:O were to cause all your abilities to go on a 6-second cooldown.