..Shazbot!
..Shazbot!
The ting say there be bad guys, I hope it right.
Does anyone know what the key is to get off/exit a vehicle? I swear, I can't find the key binding for it anywhere!
Thanks
Last edited by Sarlix; 03-03-2012 at 12:33 AM.
The ting say there be bad guys, I hope it right.
@Sarlix: I believe it's G, or whatever is bound to interact.
Thanks, I will give it a go. I've been wanting to try a flag capture by jumping of a Grav cycle. Saw it done the other day..very cool.
The ting say there be bad guys, I hope it right.
Is it just me, or are cappers, chasers, and HoFs in short supply in pub games? I play light defense soldier myself, and those are the roles that I usually find lacking on my team.
Being new to Tribes, I have to ask: what does HoF mean?
Sidenote: Also, what is it with gaming communities and ridiculous, impenetrable acronyms?
Guild Wars 2: Cutthroat Dan / Bladehand Dan / Arcane Dan / Hypnotic Dan / Zealous Dan
I occasionally write things on this website. You can read these things by clicking this thing:
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Like a bug on a windshield...
I've not played enough of Ascend to get any of the neat classes, but I tend to break into the enemy base as a Soldier, take down their Genny, then resist all attempts for it be repaired. I'd like to think of myself as a capture enabler.
I spew words about Videogames, SEO and general geekery at Jaketucker.com
The HoF is basically the goalkeeper of Tribes. Best used with the Super Heavy Perk.
"Reason is the madness of the strongest"
~Eugène Ionesco
Goalkeeper's a really good analogy, actually.
Doesn't make me hate the bastards any less when there's three of them, all with shields, backed up by a small army of Techs with their turrets, though.
I know as an Infiltrator/Pathfinder they're my natural foil and all, but I think those turrets need their rate of fire or damage, or maybe line of sight cutting right now. When you have a couple next to each other they cover their blindspots so efficiently its practically impossible to take one down without the other finishing you off. Frustrating when you're speciality's supposed to be disabling base defenses.
Ohhh nice, i did not know Badding was uploading videos. I played against him a few times. This guy is way too good as Jugger, you can basically just give up on defending your flag unless you can co-ordinate an attack on him
I did kill him in 1v1 a few times though, after i suicided into him countless lives that is.
If the enemys have too many techs cuddling, Raider with Jammer pack can wreak havoc. Of course that requires expensive unlocks, so as a non-unlock idea, snipe them with pathfinders or juggernauts spinfusors. Spinfusors can be shot scooped and have a massive range. Of course soldiers and brutes spinfusors work great as well, maybe even better, but those are unlocks again![]()
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The problem is that the reach perk completely negates the HoF. I hope they nerf or better completely remove it soon.
"Reason is the madness of the strongest"
~Eugène Ionesco
I'm really pleased to see there's so much interest in tribes over here on RPS, I'll gladly join the next time we get a game going together (if indeed that's possible with the current state of the friend/server joining system)
Just played a game and we had 6, (six!) Techs guarding our generator room. Needless to say we didn't do much flag capturing.
Tell me - is rolling a Juggernaut and endlessly volleying grenade rounds down onto the enemy base from great heights a legitimate strategy? Or is this akin to camping in a game of CS? It's just that it feels so right...yet it feels so wrong.
The ting say there be bad guys, I hope it right.
More than four techs in one place is a headache on almost any map just because taking out that many turrets while all the other turrets are simultaneously shooting you is next to impossible. Definitely should score some points or get a kill credit or something for taking those little bastards out.
I'd say raining hell down on the base is cool. Just don't let me catch you standing next to an ammo station in the basement and constantly blindfiring at the doorways. Two Juggernauts doing that can seal off most gen rooms with next to no way of getting in. If they have even a single tech turret supporting them then its even worse, as it'll stop Infiltrators from recloaking if they decide to take a shot.
For the record, I'd also like to register a vote for Rock Paper Shazbot and make sure all credit goes to the guy who called it first back in my other thread.
How about we make the RPS Steam group Rock, Paper, Shazbot and keep the name of this thread Rock, Paper, Spinfusor?
Since juggernauts have no means of aiming besides good old trial and error, it's hardly cheesy. Not to mention that you will be constantly murdered by pathfinders with their ridiculous bolters.
"Reason is the madness of the strongest"
~Eugène Ionesco