Warhammer did it, and it's the one I'm most familiar with, but I think there was another one that did it in more detail.
Originally Posted by c-Row
Actually, while we're at it, i liked the WHFRP idea of careers. That hasn't really been done in a CRPG that i know of.
Although similar, and also cool, was the Darklands character generation system.
Thinking about it a little on the way home, my main annoyances with cRPG combat (other than mentioned above)
- it often comes down to simply focusing on one guy at a time until he dies, then focus on the next. It'd be good to have a system that discouraged that by making tactics like flanking and charging more important.
- environment and other options often don't play a part. (cover, height, etc..)
- fighting lower level enemies becomes a repetitive time consuming chore... you know you'll win but you have to see it through each time. Possibly allowing people to overpower their first attack at a risk of leaving themselves vulnerable might allow you to speed through those filler battles.
the first two can be solved by turning it into any game with Tactics in the title ;-)