So, apparently Bioware played Deus Ex. And decided to copy the endings almost one for one. Except make them worse. Not well done at all, in my opinion.
So, apparently Bioware played Deus Ex. And decided to copy the endings almost one for one. Except make them worse. Not well done at all, in my opinion.
Holy fu***ng sh*t. That's the EXACT thought I had after finishing ME3. The ending I chose first (blue) sucked so bad, I just went on youtube to check out the other two.
I've been a fan of Mass Effect since ME1 came out (which is a big deal, considering I despise all console ports), and I also liked ME3 a lot, until I returned to the Citadel for the last time. I wouldn't believe it if anyone told me that the final 30 minutes of a game could ruin an entire series, but it's true.
The games I loved and idolized mainly for their superb story/setting, were ruined by a piece of sh*t ending, that was IMO put there in it's current form only to cement ME3 as the end of the ME series (in all three endings the relays get destroyed and (if you don't use multiplayer) Shepard dies). And don't even get me started on the story conclusion (or more precisely, the lack of it).
P.S.
i apologize for the curse words, but I just played through the night and only finished the game 2 hours ago, so the wound is still fresh.
Building, fixing and using PCs since 1999. Only PCs. Always PCs.
I played the forst two but couldn't be bothered to play the third so I watched the "good" ending on Youtube. It just made me realise how flimsy the whole synthetic vs. organic thing was.
A five year old child controlling the synthetics to kill the elder races so that the organic races wouldn't be killed by the synthetics. Really? Do you call that writing? That is the sort of logic a being who is powerful enough to create the Reapers comes up with ?
"You go up to a man, and you say, "How are things going, Joe?" and he says, "Oh fine, fine — couldn't be better." And you look into his eyes, and you see things really couldn't be much worse. When you get right down to it, everybody's having a perfectly lousy time of it, and I mean everybody. And the hell of it is, nothing seems to help much." - Kurt Vonnegut, Jr.
An avatar picked out of Shepard's subconscious in a Contact-like way of explaining to Shepard what's going on. A synthetic's flawed idea of what life is like. Implications of a very elder race who got it all terribly, terribly wrong and set into motion this cycle which you then break. What's wrong with it?
Why pick out the child and not the squadmate Shepard sent to death in the first game?
Because it's formulaic and safe, that's why.
The endings were terrible. I completely expect a new TV show to happen called "Joker's Island" that is basically Gilligan's Island but with the Normandy crew.
None of it even makes sense. If the ultimate solution to ending the cycle and chaos is merging synthetic and organic life, why didn't this master race who created the reapers (or the "catalyst") simply do that eons ago?
Why is Shepard traumatised by some random kid's death and not by the horrible events mentioned in his backstory or those we experienced in the previous games?
The stupid explanation is in the interview I linked above. Blue alien kid = meh. Human kid = OMG DRAMA.
It's amateurish. It's a tired trope. Tropes can be saved by their presentation, but ME3 falls flat there too.
And what's up with the Reapers' circular logic?
OK, I know that alien species can have a totally random thinking process compared to ours. But it's still stupid for me and it hurts my enjoyment.
I heard you can BECOME a Reaper. I had no intention of playing this game but now I sort of want to replay the whole series just to do that.
Edit:
Wait, who made the reapers?
The Citadel masquerading as a spectoral five year-old boy. This of course makes no sense because a game or two back a Reaper called Sovereign was trying to destroy the Citadel. And the Reapers are supposed to be controlled by the Citadel. So technically spectoral five year-old was trying to commit suicide. Or something.
Fuckit, looks like that writer woman not only doesn't like games, she doesn't like continuity or a story that actually makes sense.
Last edited by Wooly Wugga Wugga; 08-03-2012 at 05:06 PM.
"You go up to a man, and you say, "How are things going, Joe?" and he says, "Oh fine, fine — couldn't be better." And you look into his eyes, and you see things really couldn't be much worse. When you get right down to it, everybody's having a perfectly lousy time of it, and I mean everybody. And the hell of it is, nothing seems to help much." - Kurt Vonnegut, Jr.
I heard she was a writer on Mass Effect. Oh, well. Whoever wrote it is pretty clueless anyway.
And don't try to rewrite history. In her own words the least favourite part of working in the gaming industry is having to actually play the games. It's pretty damning.
I'm not going to post again about this topic because it should really be about the crappy writing in ME 3 but here is the interview :
>Q: What is your least favorite thing about working in the industry?
>A: Playing the games. This is probably a terrible thing to admit, but it has definitely been the single most difficult thing for me. I came into the job out of a love of writing, not a love of playing games… I’m really terrible at so many things which most games use incessantly — I have awful hand-eye coordination, I don’t like tactics, I don’t like fighting, I don’t like keeping track of inventory, and I can’t read a game map to save my life.
Last edited by Wooly Wugga Wugga; 08-03-2012 at 05:48 PM.
"You go up to a man, and you say, "How are things going, Joe?" and he says, "Oh fine, fine — couldn't be better." And you look into his eyes, and you see things really couldn't be much worse. When you get right down to it, everybody's having a perfectly lousy time of it, and I mean everybody. And the hell of it is, nothing seems to help much." - Kurt Vonnegut, Jr.
And your words were: "she doesn't like games". Stop rewriting history. She said (in answer to question "What's your least favorite thing about working in the industry?"): "Playing the games. This is probably a terrible thing to admit, but it has definetly been the single most difficult thing for me. I came into the job out of a love of writing, not a love of playing games. While I enjoy the interactive aspects of gaming, if a game doesn't have a good story, it's very hard for me to get interested in playing it".
Anyway, enough off-topic.
Few things:
1 - The child is just a representation obviously, it isn't literally a child.
2 - Sovereign was not trying to destroy the Citadel in the first game. The Citadel acted as a mass relay to allow for the other Reapers to commence their invasion. The whole point of the first game was to stop that from happening. The Reapers were never interested in destroying the Citadel. Did you even play Mass Effect? Hell, did you even look at a plot synopsis?
3 - "The Catalyst" set the Reapers up on their cycle of extinction to preserve what it saw as a kind of balance. This is flawed logic, but that's the point.
4 - There's no suicide thing here with the Citadel or Reapers or anything like that.
You didn't actually pay attention to the basics of the story, did you? Obviously you didn't if you thought Sovereign was trying to destroy the Citadel. I don't know how many times the game explicitly stated that the Citadel was the key to bringing back the Reapers and that it had stood for friggin' ever and Sovereign was going there to bring them through... but you missed the whole lot apparently.
Fair enough. Shows just how much of an impact the story of the first two games had on me.
We'll just forget that if the master race controlling everything were as powerful as they're supposed to be the first game would have ended with them flushing everyone out of the airlocks of the Citadel in the first game.
"You go up to a man, and you say, "How are things going, Joe?" and he says, "Oh fine, fine — couldn't be better." And you look into his eyes, and you see things really couldn't be much worse. When you get right down to it, everybody's having a perfectly lousy time of it, and I mean everybody. And the hell of it is, nothing seems to help much." - Kurt Vonnegut, Jr.
So does Joker fuck his ship now that it has a sexy robot body?
"You go up to a man, and you say, "How are things going, Joe?" and he says, "Oh fine, fine — couldn't be better." And you look into his eyes, and you see things really couldn't be much worse. When you get right down to it, everybody's having a perfectly lousy time of it, and I mean everybody. And the hell of it is, nothing seems to help much." - Kurt Vonnegut, Jr.
Even worse than the DE:HR endings in my opinion. Same "press button A, B or C" bullshit, but the ending gives precisely no closure. Basically a case of "Reapers have been destroying the galaxy, now destroy the galaxy yourself but choose whether the explosions will be blue, green or red". Oh, and complete with the extra 'fuck you' of precisely none of our choices throughout all three games mattering at all.
Well, assume you were a cigar-chomping Earth-firster who kicked ass and entirely forgot to take names. The game would end up being exceedingly difficult to get the requisite military strength to get A, B and C. What you'd get instead is just A and B and neither would end up saving much - so we'll call them A' and B' - or just A and the end result is you're screwed - heretofore referred to as A''.
So you have A, A', A'', B, B' and C. (plus one bonus ending for using multiplayer, which we'll call A*)