Last edited by Kadayi; 09-04-2012 at 11:22 PM.
News is making the rounds that the BBB (Better Business Bureau) actually looked into false advertisement because how the ending was.
And mention a "positive" of Child's Play charity drive. Which, to PennyArcade was not really a positive but more using the charity to get more attention for their plight.The issue at stake here is, did Bio Ware falsely advertise? Technically, yes, they did. In the first bullet point, where it states “the decisions you make completely shape your experience”, there is no indecision in that statement. It is an absolute. The next statement is not so absolute. It states “your choices drive powerful outcomes”. A consumer would have to very carefully analyze this statement to come to a conclusion that the game’s outcome is not “wholly” determined by one’s choices. This statement, really though, is very subject to interpretation. Also this is just a small example of their advertising and does not take into account anything that might have been said, as far as their public relations and other advertising campaigns.
It pisses me off because it highlights exactly how misguided these fans are. They want Bioware to write better stories. They'll get Bioware to be more tight-lipped and middle-of-the-road for future projects. The lesson Bioware learns here is "don't say anything of substance in advertisements and public announcements." Congratulations, I hope that's all you wanted.
A few further thoughts on the ending:
On further reflection, I think there's something to the 'rushed' thing. Not in terms of the actual ending, but how it was presented. If Sheen's voiceover recording was pushed back as they weren't sure about it, it strikes me that maybe much of the other VO work was already locked down, which is why we have no companions with us up on the Citadel, just Shep, Anderson, TIM and the Star Child. Also makes more sense that the Star Child is a kid, rather than appearing as Ashley/Kaiden (given that after dreaming about the kid, Shep even says she was thinking about whoever died on Virmire).
Secondly, I think part of the reason it worked for me is that when we got to the Citadel, Shepard was half-dead. I had no doubts that when we finally made it, when she woke up, things were bad. I bought into that. At that point I knew this won't end well. By the time we reached the Star Child, she was exhausted. The look on her face was one of exhaustion, of sheer defeat. When it turns out there's no easy way to destroy the Reapers, just three choices, none of which are great, there's just a grim acceptance there. That after everything, it comes down to this: choosing the lesser of three evils. She doesn't argue with the Catalyst, point out that we can, in fact, all get along, because she doesn't have another great speech in her. She's just fed up, she's tired and she wants it to be over.
The bit with the Normandy and Joker at the end doesn't make much sense in retrospect, but at the time and to me, it added a note of hope to an unrelentingly bleak ending.
I'm not really offering this as a defense of the ending, I know it was flawed, but I was trying to pick apart why, even knowing it that, it worked for me in the moment. That's how I read it at the time.
deano - I'm with you there. It's like Shepard was half sedated at the end, it was almost uncomfortable to play. I think this is one of the reasons the indoctrination theory is so popular. But like you I think it was just rushed last minute, it's already been revealed that Martin Sheen's sessions had to be moved back to the last minute.
Huh? No, they made it up as they went along. The scratchpad for the ending bit even had "lots of speculation for EVERYONE!" scribbled down at the bottom. And they went with it.
So, having just finished the game, I have to say that my problem with the ending is that it doesn't really happen. The reapers wandered off, the Normandy crashed (including random appearance of Garrus), all the mass relays exploded. That's not an ending. That's the beginning of an ending.
Irrelevant on further examination of the rest of the thread.
These are my two favorite images this week
All times I have enjoyed greatly, have suffered greatly, both with those that loved me, and alone.
Yeah the Tali thing was terrible, but it was greatly overshadowed by the piece of shit ending.
Hadn't seen about that Tali thing. That's pretty poor.
Last edited by Ian; 16-04-2012 at 11:20 AM.
A brave heart and a courteous tongue. They shall carry thee far through the jungle, manling.
Not sure on the problem with the whole Tali thing either, I mean, that's what stock images are for isn't it? Were they meant to go out and photograph someone themselves or do a drawing from scratch for a single photo that a tiny number of people will actually see?
I found it more annoying that Javik got out to be honest - I hated that guy. Apparently it's to do with how often you talk to them, which would make sense because Javik has a lot more to say than any other characters.
Bleakness... fine, last minute twist and deus ex... unfortunately standard fare for game plots, sloppy writing leading to big plotholes... unacceptable.
I'm thinking bits like your squadmates being on the Normandy were just thrown in there, without anyone at Bioware realising how much it introduces plotholes, ie how come your squad survived the reaper beam, but didn't bother jumping through the teleporter to the crucible. Likewise Tali and Garrus surviving and getting off the ship, no-one thought about how they wouldn't have anything to eat, and will hence just starve to death.
Furthermore, a lot of the evidence supporting the Indoc Theory is definitely there in the game, but the alternative explanation is that the release was looming and Bioware were just extremely sloppy.
My personal feeling is that Bioware were going for an indoctrination twist and then a real ending (all on-disc), ran out of time, chopped the indoctrination twist, but leaving a load of the build-up hints still in. Things like Vega commenting on the hum, the format of the dreams, the structure of the crucible (human writing, aspects of collector base and shadow broker ship).
Personally I would be really interested to find out what went down in the writing room as the game release approached. I would love to hear an honest opinion from the writers as to whether this is the ending they were going for, or if the ending was compromised in some way by other pressures.
Oh one other thing I was confused about near the end of ME3 -
The other Alliance command guy who is with Anderson when you find him on Earth. Can't remember the character name, but it was odd that this guy had a particular name. This extra was only in the last 30 minutes of the game, yet he had a distinctive voice actor, character name, and was making tactical decisions about the battle.
Just seemed a little odd to me, like he was being put in there as an extra squad choice, or something to do with DLC or something. Did the majority of his role get cut due to time? Or is he a cameo from one of the books?
He's the guy from the CGI trailer, in big ben
Though to be honest, there was no way Bioware could ever satisfy the Tali superfans. One look at the (frankly terifying) Tali's Face thread on the Bioware forum is all you need to see how dedicated they are.