currently playing: Metal Gear Rising: Revengeance; Euro Truck Simulator 2; Knights of the Old Republic 2
I think the Demon Firesage's aoe is more dangerous because his hitbox is a lot smaller than the Stray Demon (if you're behind the latter, you're already a long way from the centre of his aoes).
I have few memories of my own fights with Demon Firesage; I generally leave the Izalith areas for last, so I'm usually overlevelled to the point of making the area laughable. Perhaps consider doing the same, there are plenty of easier areas available at that point in the game.
Out of curiosity, what build are you running?
Last edited by DarkFenix; 21-03-2013 at 10:06 PM.
I did it (well a few days ago)!
After all the nice advice I got it turned out that using almost any useful weapon would require backtracking. Thankfully I remembered my trusty crystal halberd.
Also killed L.... whats his face. The badman who's hat I am wearing above, and finally went back to the undead asylum.
Just did that catacombs no problem, though I am not sure what I was supposed to be doing there. Pinwheel was a nice change of pace for bosses, I just walked up to him and hit him till he died. I do feel kind of bad though, he just seemed like a nice bookman and then I killed him and broke his table.
I also joined the gravelords, but I don't really understand the point. I can send things to people that are annoying, but ultimately they have to come find me and then I can kill them for eyes? Do I get a reward if they get killed by the curse enemies that I send to them?
The black phantoms that spawn in people's worlds don't give you any rewards for their kills, so there's basically no point in gravelording. If you're looking for pvp you may as well just invade people personally.
Christ it's amazing to see how far you've come since first starting the game. Fought O&S on my latest character yesterday, a super-agile scythe-wielding dex build. Decided I wanted to make the Dragonslayer spear for the hell of it, so I took the 'difficult' route and killed off Smough first. I've never put the beatdown on those two quite so brutally before, the whole fight felt like an unbelievable cakewalk (and I felt invincible afterwards, which naturally led to me being slaughtered by some joe ordinary mobs, this game really doesn't like complacency). This compared to the countless times I died and retried the first time through the game.
Last edited by DarkFenix; 26-03-2013 at 05:55 PM.
That's what I was afraid of, oh well, I wasn't particularly committed and I still got a cool sword out of it.
I am a bit lost, I am starting Dark souls again, after a failed attempt on XBOX (Killed the gargoyles, the Taurus Demon, Havel the rock, a titanite demon and some Black knights...) it already took me 25hours to do so few...
I got killed too much by the hydra and the Capra demon.... And I said enough: I am too bad at this game...
But here I am again, this game is a challenge for me and I want to give it another try.
I am thus looking for tips. After some reading I am wondering which type of character I could play.
I am looking for a heavy hitting but mobile build with some ranged attacks (Pyro ?) Fast weapons are better because I don't have the best reflexes... I was thinking about using INT or FAITH weapons... Or is Dex and Str a better way to go ?
If you think you are bad at the game because you are dying: This isn't the kind of game for you :p
Seriously, you'll die a lot. That is the point. The game is hard, but fair. You'll die a lot until you learn patterns (or learn to stay calm and methodical).
That being said: This game isn't really focused on builds (unless you are a hardcore PvPer) and is more about just leveling as you need to, and upgrading all the time.
That being said: I am partial to dex weapons for the exact reasons you mentioned (they tend to hit faster) and because every character should have a bow, and bows are dex. The int/faith scaled weapons can do a lot of damage, but be warned that you are boned by anyone with magic resist (which, fortunately, is somewhat rare).
General rule of thumb: Go do a bit of research and pick the weapons you want to use, and write down the minimum stats required for those. Get those minimum stats, and you are a fully functional character. Beyond that: If you have good scaling along one attribute, go for it. And always carry multiple weapons as it is a good idea to always have (at least) a dedicated normal weapon, a dedicated magic weapon (or an enchantment spell), and a dedicated fire/lightning weapon (I carry both :p).
Well it's one thing to die trying and learning, it's another to make the same mistakes several times because you're a slow learner and you aren't patient enough, you time your attack, rolls, parry badly...I don't say this often: But you are doing it wrong.
If you think you are bad at the game because you are dying: This isn't the kind of game for you :p
I don't think I am bad because i die... I think I am bad because I die too much, too often :P But, as I said, It's a challenge for me and I want to overcome it.
I know what you mean. Just before quitting I made another character and went to Havel and killed the Taurus without dying once...Seriously, you'll die a lot. That is the point. The game is hard, but fair. You'll die a lot until you learn patterns (or learn to stay calm and methodical).
Thanks for the tips. I guess i won't increase my stats too much at first and only buff endurance and Vitality till I need new stats for a weapon.
While you can do whatever you want, keep in mind that your Soul Level determines who you co-op with and who can invade you. You get too high, you won't be able to co-op and you'll get sodomized by the super-assholes (rather than the regular assholes or the mega-assholes or the hyper-assholes...). I suggest checking one of the wikis for Dark Souls (wikidot and wikispaces both have a page like this) to see the suggested levels for co-op for each boss as those provide a good sign of what will provide a challenge but still be "easy"
And when in doubt: Upgrade a weapon, not your character. You'll notice much better returns if you take a weapon out to +5 (or +10 or +15) than if you just level up a few points into dex or str. It will also be much cheaper by the time you are at SL20 or so. Upgrading armor is less important, but always smart.
"game sales for consoles destroys pc games completely why do u think they are so cheap on steam lol."
-Random console gamer
Obviously minor mechanical spoilers incoming:
Avoid the Int/Faith weapons, they generally spread your attribute bonuses thinner and are for more advanced builds that hybrid themselves between magic and melee.
For a bit of basic ranged capability make your starter class Pyromancer, it has a good spread of starting attributes and has (of course) pyromancy, which you never need invest stat points to boost. It also starts at level 1, making your stat investment that little bit cheaper.
If mobility is your thing, you'll want a dex build, since it focuses on lighter weaponry and dodging, along with allowing the use of bows if you want something longer ranged than pyromancy. Unfortunately heavy hitting weapons and fast weapons are mostly mutually exclusive, but there are a few exceptions.
Early on you'll have little choice as a beginner with dex weapons, there are good ones available from the start but they require you to know how to reach them. The Estoc is a good starter, a long rapier weapon (head down the elevator under the Firelink Shrine, go left towards the wooden bridge over the water, it's before the bridge on a corpse). There's also the Winged Spear in the cemetary right at the start, needs a bit of a sprint to get since it's guarded by a giant skeleton, but at this stage dying doesn't really matter.
As far as end game weapons go (ie. weapons you'll keep forever), the Balder Side Sword is commonly argued to be the best all round weapon there is. It's most easily acquired in Sen's Fortress (though you can get it from the Undead Parish, the drop rate is absurdly low), where you can find a couple of Balder Knights up on the roof near a bonfire (Balder Knights being those guys you fought on the bottom floor of the church by the first bell).
The Great Scythe is also a fantastic endgame choice; it hits about as hard as dex weapons ever do, has great reach and a fantastic move set. You can get this from the Catacombs (the scary place past the graveyard at the start) and it's available from the start of the game, however you really need to know where you're going and what you're doing to reach it (there are video guides around if you're particularly inclined).
The last dex weapon I'd consider of special note is Quelaag's Fury Sword. It's a boss soul weapon (the soul being from a boss you'll fight quite near the beginning of the game) that you can't acquire until much further into the game (the Giant Blacksmith has to craft it for you, he's much further in). It's strong, fast and does a proportion of fire damage, but its reach is poor. It's particularly good because normally an elemental weapon sacrifices its stat scaling, this sword doesn't, it does a ton of fire damage and still scales wonderfully with dex.
- Ignore the Hydra for now, as easy as it is to kill, it's a pain in the arse to approach. It's not a mandatory boss, so leaving it for now is consequence-free.
- The Capra Demon is a bastard of a fight early on, when you enter the area you'll see stairs behind it to the left, go up those and out onto the arch over the road, then focus on killing the two dogs. Once you've done that you can kill the Capra any way you like; a straight fight if you don't feel like being 'cheap', plunge attacks after he falls, or ranged attacks.
- Stat-wise, you want to boost your one damage stat primarily (be it int, faith, dex or strength) in approximately equal proportion with endurance at the start. Boost vitality for a few points when you feel a bit fragile. Never take a stat above 40 unless you have special reason to, diminishing returns hit hard past 40.
- Kill Knight Lautrec for the Ring of Favor and Protection (+25% life, stamina and weight capacity, best ring in the game for a newbie, among the best for a veteran even), it'll help immeasurably. As for how to kill him, after saving him (upper floors of Undead Parish, behind a poorly concealed secret wall, the imprisoned guy in gold armour) go back to the Firelink Shrine, he's sitting really close the edge, two kicks will send him over it (first kick won't aggro him). Quit the game and reload and his loot will be where he was sitting.
- Get used to dodging, keep your weight below 25% if possible. The <25% dodge animation has a faster recovery time and seems to have more invincible frames too. Generally speaking try to dodge at the last second, my usual mistake is dodging too early on an enemy attack that has more wind-up than I anticipate. Also, dodge into the enemy attack, you want that attack hitbox to clear you as fast as possible. And never let your weight go above 50%, the fatty roll is a death sentence.
- As others have said, get used to dying. I've gotten very good at the game, but I still die all the time. Sometimes I get cocky, sometimes careless, but I still die all the time and it's still always my own fault. I lost 50k souls yesterday to this, died to the Four bastarding Kings, then got careless on my way back and got eaten by a normal enemy.
Last edited by DarkFenix; 28-03-2013 at 12:39 PM.
I would disagree on killing Lautrec early on as the quest he is related to is one of the most fun in the game.