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Thread: Dark Souls for PC
08-03-2012, 04:33 AM #1
- Join Date
- Mar 2012
Dark Souls for PC
Can we get some coverage on RPS? I'd love to play these games and am without one of those small closed system computers every is all the rage about. [edit: sry PEBKAC when using rps search function, it was covered and I missed it when published]
Also sign this:
Last edited by HothMonster; 08-03-2012 at 04:40 AM. Reason: PEBKAC
08-03-2012, 04:38 AM #2
08-03-2012, 05:20 AM #3
Can't find any official statements from Bamco regarding it, though. But there is a chance.
08-03-2012, 06:46 AM #4
Maybe they learned from Alan Wake´s success that ports can be made to work and make a profit. Granted Remedie had previous experience with Max Payne and Dark Souls devs would probably have to go outside for a port.
Anyway, would love if this game came out on PC
08-03-2012, 07:10 AM #5
- Join Date
- Jun 2011
Have there been any updates from Bandai-Namco?
08-03-2012, 07:16 AM #6Give me steam and how you feel to make it real.
08-03-2012, 11:53 AM #7
At this point Dark Souls PC is unlikely. I just doubt that Namdai would want to go back to the game and do the work required for a decent conversion from scratch. Especially given how much work making a brand new multiplayer network would be.
Dark Souls 2 (or whatever it'll be called) on PC on the otherhand...
Last edited by Bhazor; 08-03-2012 at 11:58 AM.
08-03-2012, 12:27 PM #8
I'm going to go out on a limb here and speculate that Hidetaka Miyazaki dose not want to see it released on PC, for 2 reasons.
--Part of the beauty of the game is that you cannot cheat, and that gameplay is wholly dictated by the game designer. A PC version would not only be cracked day 1, the gameplay would also be violated day 1.
--It cannot be tuned properly because of the varieties of hardware. Bolting on KB/M controls, or having people use anything other than the controllers the game designer used during development would alter the designer's vision.
The artist dictates to the audience, and if a videogame designer aspires to create videogame art, then artist must have control over the experience. And that can only happen on a console.
Imagine if modders could change Citizen Kane because they wanted to see Susan Alexander's vagina? Or 8 1/2 because it was too hard to understand?
08-03-2012, 12:34 PM #9
08-03-2012, 12:41 PM #10
Where did all this tripe come from anyway? Cheaters, seriously? Not only a minor part of players would do that, how would that even bother the developer? If he understands that games are systems and mechanics that the player interacts with, why he would so be against releasing his game on a more open platform just to deny some people the possibility to interact with the game the way they want (and spoiling it in the process, sure, but whatever).
And it's a third-person action game which is about exploring and combat with carefully timed attacks. How could that not be easily translated to keyboard and mouse? And without ruining 'the designer vision'?
Like, am I being trolled here?
08-03-2012, 12:44 PM #11
I've seen this argument somewhere else. It didn't make a whole lot of sense to me there, either.
Seriously, "The developer sucks too much to make decent K+M controls" is a third of the argument?
(Wouldn't bother me too much if it had controller support, now I've got one...)
08-03-2012, 12:48 PM #12
- Join Date
- Jun 2011
08-03-2012, 12:51 PM #13
It's not that difficult to understand that if a game is designed very specifically around a certain control input, that it doesn't always translate well to another.
Try playing fifa on a keyboard, or street fighter. You basically need analogue for DS. It's all very well saying 'most people own a controller' but everyone on this forum knows that if a game is released on PC without KB & M support, then there will people venting their outrage all over the developers face.
08-03-2012, 01:11 PM #14
It could come up with something novel, like mouse movement. That's analogue movement, n'est-ce pas?
08-03-2012, 01:16 PM #15
I'm at peace with some games being better with different control methods, what I don't like is lazy stuff like mandatory and ridiculous mouse acceleration, unbindable controls and forcing me to unplug my controller before my keyboard will work.I'm failing to writing a blog, specifically about playing games the wrong way
08-03-2012, 01:20 PM #16
08-03-2012, 01:32 PM #17
08-03-2012, 01:43 PM #18Support for my all-pepperjack-cheese food bank charity drive has been lukewarm at best.
08-03-2012, 01:47 PM #19
08-03-2012, 01:53 PM #20