You realize we have now 5 mouse buttons,so its quite easy to put attack buttons on 1 and 2 button,then shield bash could be on middle one,block on button 4 etc. You get my point :D
You realize we have now 5 mouse buttons,so its quite easy to put attack buttons on 1 and 2 button,then shield bash could be on middle one,block on button 4 etc. You get my point :D
... I take the lives of a few to protect the lives of many. I commit acts of war to preserve the greater peace. I take no joy in killing, but make no mistake; I'll do what needs to be done. Because it's my job. It's my duty. My name is Sam Fisher, and I am a Splinter Cell.
Wot I Think: The Game : an ongoing collaborative game-design experiment / comedic disaster here on the RPS Forums!
Kata vs. Kata : a game of simultaneous round-based predictive martial arts (like frozen synapse, but with punches)
My Games on Kongregate : "computainments" for your world wide web experience
No one's attributing anything here. My point is that they wouldn't be releasing the game for free, so they might as well put effort in it. Realistically, seeing as it is an Xbox title, it would in all probability ship with GFWL, mimicking the functionality of Xbox Live. That wouldn't require any changes of the multiplayer portion to the game, and plenty of people would be happy with just that.
I have to agree that Dark Souls is not really suitable for a PC port. I liked it enough to play 160 hours and collect the platinum trophy (plat Demon's Souls too) and waste a lot of time speculating about unknown uses of the pendant and possible inaccessible hidden areas (the game isn't that thoroughly detailed unfortunately). The game mechanics are so tightly wrapped around console gamepads that it would take a serious redesign and have very different feeling combat as a kb/m PC game, and coordination, trading, cheating, and voice chat would all undermine its design if it were on PC. I also think it's much less difficult than Demon's Souls overall, and somewhat overrated in comparison. Hopefully more developers will learn from their always-on asynchronous coop/antagonist multiplayer model, and create successful variations on it.
From Software has developed dozens of titles, and only one has a PC port (Ninja Blade). I'd like to see From games on PC in the future, and am on the fence about Armored Core V coming in a couple weeks, but they're a small, niche, and botique developer who's success has depended on their narrow focus. They'd have to make a pretty big gamble to leave that comfort zone.
A western PC release in the Monster Hunter franchise is a much more viable thing to petition for, but I doubt Capcom has dismissed it out of hand without doing serious research first, so don't hold your breath.
If you're really dying to play something in this vein on PC right now, I'd recommend La-Mulana. Be warned that it is very tough, unapologetically retro, epically long, and I needed 80+ hours, plenty of walkthrough help, and copious note taking to play through it. Incredible game, but it's not for everyone.
Now ask them if they want to have the game on PC or not. I mean, it's a bit of a niche title, so all the devotees would rather tolerate GFWL than have no game at all. And it's not like this is a highly-competitive game (e.g. DoW2) that ideally presupposes a very solid multiplayer framework. Dead Rising 2 and Fable III, both with GFWL, worked fine, and their multiplayer was basically the same as in Dark Souls.
OT, but I think you meant "about a game using GFWL." There are plenty of games with GFWL that we like in spite of it, such as Batman AA, RF Guerrilla, Bioshock 2, Section 8, Dawn of War 2, and Dead Rising 2. We do generally have consensus that GFWL is not a good solution for anything it tries to do.
What is it with this thread and "what MIGHT happen would RUIN the creative vision of the developers!"? You can make the exact same argument about every other game ever. It's an interactive experience and people will enjoy it in different ways. It's not a painting, there to merely be looked at and praised by the people who live near the gallery.
So long as there are consistency checks for the online component, probably done by the defending/hosting player, there'd be no problems. It's not like there are no hackers, griefers or cheats on the console metaverses. Half of the metagame basically revolves around adding those people to bounty lists anyway.
The comments about analogue controls are valid, but far from insurmountable. A couple of timing changes to trap and attack patterns are easily done on a pc release. Even requiring a controller isn't a bad decision -this is a series which literally grew out of word of mouth and the expectation of players failing. It's an insult to the potential playerbase to assume they're incapable of figuring out what they're getting into.
I'd also like to see other From games brought across, but the only DS has any movement behind it at all. The original announcements heavily implied that Dark Souls WAS coming to PC and they only later dumped the platform.
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*Dons flame proofed hat*
They should design it for the Razer Hydra. Analogue movement with a stick and accurate camera control with motion controls (or just use the mouse in your right hand.)
Then me and the two other people that bought one could really enjoy it...
Who said that? Why did you quote my whole post? Did anyone even bring up the artistry of the game?
I think From COULD do it, and it COULD be good, but they won't. It's about opportunity cost.
If PC ports were easy, everyone would do it, and the reviews would be a lot better than what we tend to get.
... I take the lives of a few to protect the lives of many. I commit acts of war to preserve the greater peace. I take no joy in killing, but make no mistake; I'll do what needs to be done. Because it's my job. It's my duty. My name is Sam Fisher, and I am a Splinter Cell.
You explicitly referenced the 'design' of the game.
I do, however, agree that From probably don't have the experience or interest to actually come through with a pc port for this installment. Most of the software engineers are probably currently approaching crunch time in a project from an entirely different genre and code base.
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Pointing out the different control schemes is a farcry from claiming it would ruin the developer's creative vision. Noone appears to have approached that level of console fanboyism here. It wouldn't make much sense in a PC Gaming forum. Besides, what would they complain about - the Dark Souls franchise being dumbed down for a PC audience? The developers receiving more cash and encouragement to create further Dark Souls sequels?
Despite all the interesting debates people are having here, has anyone considered that larger Japanese Publishers / Developers generally don’t like doing PC versions of their games due to institutional mindset of developers?
Note: I know Capcom are an exception to the rule.
So guess what's really going to break the game and ruin the design intent? When the servers get turned off in two years' time. And we'll be wishing we had a PC version with hackable, exploitable multiplayer, so clever people could exploit it in to doing what it used to do before the publishers stop caring.
"...the company would like to return to the King's Field franchise, and that it's currently considering a PC version of Dark Souls."
http://www.gameinformer.com/b/news/a...oid-games.aspx
I never buy games at launch but I'd absolutely make an exception for Dark Souls if it comes to PC.
Sadly the actual response is more muted.
"Of course, it's not over yet," Takeuchi said. "You have to go back to our roots, which is King's Field. We've made many games in that series. We've always been enamored by dark fantasy action RPGs. That's just been our core DNA and I think we'll continue to utilize that."
I asked From if there was any movement on the requested Windows PC port of Dark Souls, but the developer didn't have much of an update for me.
"That's going to be a decision left up to the publisher, Bandai Namco, but yes, we have seen the comments and we do know of the desire for a PC version," Takeuchi said.
http://www.gametrailers.com/side-mis...-making-games/
Last edited by Bhazor; 09-03-2012 at 05:54 PM.