All of these F2P/microtransaction models, in-game currency, persistent unlocks, the ME3 day one DLC/best ending controversies, have got me thinking. Are we about to come full circle and get to an Arcade-style business model, where quicktime events evolve from "Press X" to "Pay with PayPal"?
I look at current "popular" games like Tiny Towers, and wonder if actually the majority of people would actually prefer games to be that way.


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