Results 561 to 580 of 3364
19-08-2012, 10:49 PM #561
The average Android Tablet, until the Nexus is out, is still a Samsung: it's available mostly everywhere, and offers a basically unadulterated Android experience. Unlike the Fire which must be rooted to access the Play Store, comes with its own proprietary web browser and it's only sold in the US
20-08-2012, 04:44 AM #562
J, I don't know how you put up with android dev, I really don't. I looked into it a month or so back (now I can get a module to build for the things if I want to) and oh god, all those devices. I'd go bonkers! And the refunds! However, a mate of mine is doing -ok- on it three or four releases in so I dunno... gnnng, tempting!
No way I could bring my stuff across as is though, I'd have to make new things lest I get the same lecture on ill considered ports ;)
Interesting stuff about the KF though, I'd have never thought it.
But I think it's not as bad as it could be considering. At least there's a hefty clump of straight-from-iOS with Fieldrunners/BTB/Spirits and stuff to compliment the higher end stuff. I guess I'd just have more of a problem if it wasn't PWYW with Steam stuff too though, I can forgive a lot of things for that.
I wonder though because throwing in stuff like, I dunno, a port of Skullpogo or something would make the bundle stronger gamewise but I doubt it'd make people do a pissywee like Uplink or Spacechem. And therein lies the mess of bundling, sometimes it is about the names. Which is the longest way round of saying maybe having that stuff makes sure that there's enough rolling in to encourage more people to port to android for the next bundle and there's a knock on effect of more games making it and some of them will be unsuited because some people shouldn't be allowed near mobile devices with a barge pole but that's the price you pay for getting more games. Probably.
Last edited by RobF; 20-08-2012 at 04:54 AM.There's no manifesto. There's no formal plan.
20-08-2012, 06:08 PM #563
Looks like IGVII is not going to receive any more extensions, which usually means the next one is round the corner.
20-08-2012, 10:18 PM #564
I've finished my second game from the Summer Batch: Patchwork, and I'm gonna share my thoughts. Let's begin with the premise: a young mathematician, Daniel, decides to test his newly finished invention, a teleporter, on himself. Quite predictably, it won't work as its proton stream gets crossed or something, and our reality gets intermixed with an alternate, parallel version of earth. This fairy-tale book world, called Soil, has no science, but magic instead and a student of magic is Lin, a young female elf (is there a word for that?), whose house Daniel ends up being transported to, with half of his lab.
So now parts of our world show up in Soil (hence the title). Our heroes will have to join forces (you play both as Daniel and Lin) and use science and magic to restore the two worlds to their original states.
This idea is put to good work here, helping to make the most out of the (limited) assets, without making the puzzles too bizantine. Actually, they are pretty easy and very logical. It also means it's a bite-sized snack of a game: with about 6 rooms, I finished it in no more than 90 minutes, and it left me hungry for more. If you're better than me at logical puzzles (and if you hate em, don't give up, there are only a couple), you'll probably finish it even quicker.
Unlike most AGS games, Patchwork's author, Ivan Ulyanov, decided to go high-res (800x600), and this is good because the character design and art style are definitely the high point of the game: Patchwork is delightful to look at. The other side of the coin is the only way to fully appreciate it, is to play it full screen, as most monitors won't be able to accomodate a 2x window.
A promising show from an author who, as far as I could gather, has released, with Patchwork, his first complete game.
21-08-2012, 12:13 AM #565
- Join Date
- Jun 2011
and you know where I've ended-up after all that time and effort? HTML5! @)
HTML5 is head-shoulders-arse-and-elbow the best solution for 2D games/App development on mobiles - I learned a hell of a lot from working on Android 'native' but I'd never - ever - go back (nor would I even touch XCode other than to sign and upload an App!) :)
21-08-2012, 02:17 PM #566
And there's a new one: The Greenlight Bundle. Goes live next thursday. PWYW, games:
Ichi (IR &IF? repeat)
Samurai II: Vengeance
Dino Run SE (IR/IUP repeat)
Gunman Clive (IUP repeat?)
22-08-2012, 11:18 AM #567
- Join Date
- Dec 2011
Be Mine 4 games revealed http://www.youtube.com/watch?v=hgRXoqgPci4
Guns of Icarus
And according to IndieGala twitter, IG8 is being prepared, as expected.
22-08-2012, 01:39 PM #568
Wow, BeMine 4 is... really weak. And seriously, Revelations 2012? It's like they're specifically trying to bunk.
22-08-2012, 02:23 PM #569
22-08-2012, 04:59 PM #570
22-08-2012, 06:06 PM #571
World of Goo, Osmos, Anomoly, and Edge added as bonuses to HIB, all from previous Android HIB's (and some again from regular ones).
22-08-2012, 07:18 PM #572
22-08-2012, 08:08 PM #573
Updated top posts, except for the greenlight bundle which I'll do later. The metacritic page for Revelations 2012 is worth a check!
22-08-2012, 09:36 PM #574
22-08-2012, 09:44 PM #575
22-08-2012, 10:32 PM #576
It does have a kickass soundtrack, though."Reason is the madness of the strongest"
22-08-2012, 11:09 PM #577
23-08-2012, 01:20 AM #578I'm failing to writing a blog, specifically about playing games the wrong way
23-08-2012, 10:57 AM #579
Really hope that they bring back the games from the 2nd Android HIB bundle as well. Missed those.
23-08-2012, 02:57 PM #580