Unfortunately Arma 2 can be a really pain when you try and place items inside buildings. While it's okay fiddling with the 3D Editor for one fixed item, it becomes a horrible and painful endeavor if you have more than one item.
This is script offers an abstract workaround for the issue:
By creating a trigger of the same size over a building it will simulate a thorough "search" of the building as long as a player is in it and if successful will add an item of your choosing to the player.
Boths scripts are fairly well documented and most stuff can be altered by flipping a few vars at the beginning of each script.Installation:
1. Place one or more triggers named search_x where x is a number from 0 to 1 in your mission. The trigger area should cover the building it's placed on.
Place a game logic named ws_searchchatlogic
2. Put ANYBODY and this && {isplayer _x} count thislist >= 1 in the condition
3. Put nul = [search_x] execVM "scripts\ws_search.sqf" in the activation, where search_x is the name of the trigger
4. Put the names of all triggers in the ws_allsearches array in the ws_searchinit.sqf
5. If you want to randomize the max amount of searches for each session edit _max in ws_searchinit.sqf or use a parameter
6. Call the ws_searchinit.sqf from your init.sqf.
This script obviously works with every type of item so e.g. you could use it to simulate scavenging a building for weapons and ammo in a survival type of mission
Note: The markers only work on dedicated servers. When testing locally everything will properly besides the markers.
Link temp. removed


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