I trought "Smoothing Mouse" is something people want to disable.
And "Smart Matchmarking" is a console thing that almost always never work. Because a computer is never smart.
Because in a game like Borderlands you may want to join games with other 3 people (not games with 1 or 2 players), or you may want to play with people with DLC X and DLC Y, but not DLC K. So I doubt a matchmaking thing can compare with a server browser.
Hoping for the best, anyway :D
I still can't get the page linked at the top of the thread to work. I've disabled adblock. I've passed the agegate. I've even tried Internet Explorer. No avail, I just get a completely blank screen. So anybody mind telling me what it actually says?
BL2 will have the following PC-specific features:
* FOV slider
* 100% mouse-usable menus/mouse wheel scrolling
* Remappable keybindings for keyboard/mouse
* PC-specific UI
* Native multiplayer matchmaking
* Push to talk
* Logitech keyboard support
* LAN support (including offline mode)
* Control pad support
* Integrated v-sync option
* Support for higher resolutions
* Mouse smoothing options (can be disabled completely)
* Cloud save support
* Achievement support
* Friends list support
* No port forwarding support
What the fuck is "equally matched players"? Do L4D select for you Versus servers with people of exactly your skills?
Sounds like another PR lie that is accepted in the console world, because people there don't know better.
Borderlands 1 had a server browse, ... a bad one, but was complete enough to work. With it you was able to see the level of the host before joining, so you was able to join people of your level.
The Borderlands 1 server browsers was ugly, the list was too big, was slow, and lack details. But 0.00001 is still more than 0, with a matchmarker you end stupidlly looking at a rotating icon.
I assume the equal matching will simply be level/equipment matching. Something l4d didn't have to worry about.
Either way I'm very unlikely to play with anyone I don't already know so as long as setting up a game is nicer than the first with a roomfull of us wondering what the hell our gamespy passwords were I'll be content.
A lot of the stuff in there are the sorts of things that should be standard anyway, and not need to be spelled out for us. I just hope there's less brown in the game because that's the one thing that was a big turn off for me while playing: the samey ness of the areas. I know it was supposed to be some sort of desolate wasteland, but I just got bored of it after a while, and had to force myself to finish the game.
The first really good matchmaking system was for Warcraft 3, and then the guy who made it went on to make the Xbox/Halo one.
Players with similar skills? English isn't my first language though.
Come to think of it, my Antec Intel Inside console here has been matching me weirdly. It puts me against so skilled people that I have to try really hard to beat them, and I often end up losing, which is not nice. And once it matched me against five Protosses in a row. The matchmaking being fake explains everything. :-(Sounds like another PR lie that is accepted in the console world, because people there don't know better.
What, only half? It's about 50% "options I've been able to set in most games since 1995" and 50% "things that the Steam overlay provides anyway" as far as I can see.
I also have no clue why having V-sync is such a big thing - isn't it just a case of putting GraphicsEngine.setVSync(true) somewhere in your code?
If I understand correctly, most of the Steam-based features listed are not automatically provided by Steam and require support from the game. The rest should absolutely be standard for a PC release, but is not in today's market.
ZIGS, I agree that the features do not "require a fucking fanfare", but I don't see Gearbox expecting one, and what they are doing is anything but pathetic. They are admitting the last time was a mess, and fixing it; what more do you expect? I'll jump on the "pathetic" bandwagon if, and only if, a developer starts expecting the fanfare.
Well.. that make sense, but that is a RTS, where theres stats to track. In a game like Borderlands, what star you will track so you play "with people of your level"? Also, the freedom problem. What If I want to play with people with more skill than me to learn to play better? What If the game think I suck (because I am starting) and always put me with idiots, so my stats never get better because the team wipe again and again?
I am very happy about Borderlands 1, the Borderlands 1 DLC's, and I am looking forward for Bordelands 2. The networks goods allowed me to play the game, even forward ports, so my experience with BL1 has always been happy and smooth :D
Last edited by Tei; 17-03-2012 at 07:05 PM.
It's pathetic because they promised a good port for the first Borderlands, didn't deliver, didn't fix most of the problems and never even acknowledge they fucked up. Then they realized the game sold like hotcakes regardless and suddenly they're PC gamers best friends.
Don't get me wrong, I'm glad we're finally getting a good game but their attitude IS pathetic
I'm stil trying to figure out what the "False Promises" were made by gearbox of Borderlands 1? I went and re-watched all the ads /trailer and even checked out some interviews... they mention..lots of guns, co op.. more guns and a general air of fun. Which I think they delivered on. Yea, it had its fair share of issues, but they weren't game breaking (that couldn't be fixed with a 30 sec config tweak) for me and my pals that put 500+ hours into together it easily.
There seems to be this rash of thinking these days that developers are / were promising something to the players, when I never hear the actual word anywhere near the game. Cant wait for Borderlands 2!
They said in some interview that the PC version would be... well, basically what they're promising BL2 on PC is gonna be
what interview?