To what extent is The Banner Saga a strategy game and to what extent is it a role-playing game? Where do you see the line between the two genres?
AT: For the most part, I've always seen rpgs as always being a pretty equal mix of combat and role-playing. If you look back at games that we have nostalgia for like Baldur's Gate, Fallout, Bard's Tale; any of the classics, they had a pretty even ratio of adventuring to fighting. We wanted to get that same feel but have a more strategic combat system. Our travel system (the scenes from the video where a caravan moves across a landscape) is gameplay, and an extension of adventuring. During travel events will happen, sometimes leading to dialogue, and the decisions you make can come back and change things in the future, but can also bleed into what happens during combat. Picking up a band of warriors in your caravan can affect what happens in a fight. We're shooting for a balanced amount of travel, events and combat.