The game is Starbound, it's an indie space rpg that looks like ti's going to be very good indeed.
It's something I think RPS staff and readers maybe interested in.
Below is from the website. The graphics are sprites and the screenies are in a low res. However I have seen some in a higher res. They've also got a couple of vids on the website.
"Starbound is a brand new game undergoing active development by Chucklefish, an indie game company made up of a lovely group of dudes and dudettes. It’s expected to be released towards the end of Summer 2012, but we’re willing to take the extra time to get things JUST right.If you like what you see, please feel free to leave a comment or tell your friends. We hope this blog can be an insight into the trials and tribulations of the development process, the people behind the game, and what we hope to achieve.
A story within a sandbox
Starbound begins with you fleeing your homeworld in a space shuttle, just as it’s destroyed by an unknown enemy. With nothing to guide it, the escape pod shoots into space without direction, becoming hopelessly lost in a sea of stars. As luck would have it, the space shuttle makes contact with an abandoned space station and an adventure begins that will take you hurtling across the universe. Starbound contains both quests and story driven missions, buried inside its vast sandbox universe.
The Space Station
The space station in Starbound is sprawling and full of potential. Throughout your travels you’ll find ways to upgrade and repair it, restoring it to its former glory. You’ll need to find a crew, conduct research, catch rare creatures, and unlock its multitude of facilities. From a factory capable of producing mechs to labs where captured enemies can be studied and trained, the space station contains everything you need to explore the universe.
Endless Planets to visit
Planets in Starbound are entirely procedurally generated and filled to the brim with unique content. We went into the planet generation with one simple goal: no two planets should be the same. By procedurally generating even the smallest details, we’re doing just that. Not only is the terrain of the planet procedurally generated, but the weather, the gravity, the difficulty level, the plant life, the behaviour and appearance of alien creatures, and much more all contain random or procedurally generated elements.
We want you to feel like an explorer!
Because we’re working so hard to make each planet unique, we want to give you the tools to catalogue the things you find and make sure absolutely everything you find has depth in the world. Much like old school point and click adventures, absolutely every object in the world, right down to the trees and flowers, can be examined for a description.
See a weird alien tree? Examine it! Maybe you’ll discover something about its use! For any explorer, sharing discoveries is important. So whilst the game is fully coop (Bring your friends along! Form an expedition!) you can also record your findings in an electronic logbook. Not only that, but each and every planet has unique coordinates in the Universe that you can share online, so other players can check out exactly what you found!
Finding a new home
Exploring is wonderful, but everyone needs a place to call their own. That’s why we’re letting you claim an entire planet!
When you claim a planet as your new homeworld, a whole new aspect of gameplay opens up. Everything that makes a planet unique is at your command. Feel like changing the weather? Build a weather centre! Don’t like the terrain? Terraform it! Every aspect of the planet is under your control. Once you’re happy with it, start populating it with characters you’ve met in your travels and take care of them! They’ll have needs and desires and won’t hesitate to ask for your help if they require assistance.
This is only just scratching the surface of what we have in store for you in Starbound.
Make sure to visit often for news updates, reveals of new features, and other goodies.
We’ll be announcing more exciting features on the dev blog soon, so stay tuned!