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The death of Pay-What-You-Want?
After the amazing surge in crowd funded projects the current round of indie bundles looks a bit pathetic. The latest offerings of the Humble Bundle have been underwhelming, the Indie Gala's current games average 50 on metacritic and the current Indie Royale is doing rather terribly. Even if these bundles are still earning money, it cannot be seen as anything like the good old World of Goo days.
Were PWYW bundles a bubble that was bound (and forced by the lack of games) to eventually burst? Is the rise to power of crowd-funding perhaps linked to the decline of bundles? Does gaming not have enough room for multiple payment models?
Last edited by hexagonalbolts; 25-03-2012 at 02:28 PM.
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