
Originally Posted by
archonsod
I'd be up for restricting it, albeit for non-moral reasons. I'd put a guy in every development studio with a cattle prod, who's entire job was to ensure the game was actually interesting on a mechanical level. Every time they failed, they get zapped. When they finally produce a game worth playing, only then are they allowed to put whatever pretentious bollocks they think passes for plot and story into it. As a kind of reward. Then we lock them in the janitor's cupboard until it's time to make the sequel.