Ah good, that's probably for the best. Thanks for the quick reply, Screwie!
Ah good, that's probably for the best. Thanks for the quick reply, Screwie!
By the way guys, we should discuss setting some kind of (optional but recommended) tithing system to help the guild out, not just with one-off costs like upgrades and stuff but also with continuous expenses like buying siege weapons in wvw and even inviting members (it'll cost 2 silver just to create the guild and when we pass 100 members it'll cost us 10 silver more!). Now I don't think our needs will be so huge that we would need to police this to make sure people are contributing - we'll probably be fine just running it on an honour system. However, because some people might not be aware that these running costs even exist, maybe we should just politely suggest to every new member that it would be nice of them to toss say 5-10% of their weekly earnings into the change jar to help keep the lights on in the place? I think if even half the members contributed as little as 5% we'll be swimming in it and our foes shall learn the dread the rumble of our siege weapons! Although not before we can pay off the 10 silver for lifting the 100-member cap...
I am strictly against any kind of ongoing tithing system which is not based on voluntary donations. Even if it is only a percentage of earnings, the mere fact that we're asking money of people in an ongoing manner is unappealing to me.
We wouldn't be able to monitor the payments in the first place, so why not just go by a case-to-case basis and put up guild messages from time to time informing people that we are planning to buy some upgrades or siege weapons and that any help would be welcome.
This way, we'll still get enough money for everything (I don't think the 10 silver will be a big problem, really) and people won't feel pushed to give away something when they can't really afford it.
Last edited by squirrelfanatic; 20-08-2012 at 07:55 AM.
I don't think so - its not really needed. 10 silver is nothing, and I will pay for all guild member cap upgrades. That being said, on a related note, the one thing I am rethinking is allowing everyone to invite people to the guild as I don't want to end up with a random collection of people who don't know one and other.
For WvW: aside from the very first time you play, thereafter you can pay for siege weapons with Badges of Honour of whatever they're called, which you get from simply killing people. Obviously if we decide to claim a keep to try and defend for the two week period it'd be nice if we could spread around the costs somewhat but I think that's entirely down to the peeps on mumble volunteering to do so.
Hey guys,
I am staying away from GW2 as long as I haven't finished renovating my flat and moved, but I'll definitively gonna play at some point in the near future (hopefuly october). Even if my friends are going to play on a French server I am gonna roll on desolation or wherever the good folks of RPS are. I'll try not to reroll too much (not at all if I can help it) and would probably play an Asura something, Mesmer or Engineer.
My guts usually make me play heavy mélée characters such as fighter, warriors, paladins and the like, with the most brutal appearance and but for this one I'll try something else.
I haven't read nor seen much about the game so far and want to discover the most in game so I won't be very active in this forum before starting for real.
Easy solution is to only invite people who post in the RPS thread, whether it's this one or a new thread for people who want to join the guild. People met ingame can be directed here to do that, it's a simple thing to register, say hi and post a name.
Also means there is no need for a mass of people with invite permissions or wondering where random names have come from, just whoever has time to check this subforum and add the names ingame.
Last edited by sendmark; 20-08-2012 at 11:02 AM.
That seems a fair requirement.
On that note, I've finally bit the bullet and pre-ordered the game. I've picked up the boxed version from GreenManGaming so I'm not sure if I'll be there for launch day or not. I've never really gotten past the starter area of any MMOs before but seeing as I've actually had to spend money this time I expect to stick around for a bit longer.
I'm not really sure what being a member of the guild will get me but as long as I'm not expected to turn up at set times then I'd like to give it a go if possible.
Another pretty key point, given we're almost at launch - what's the plan in terms of guild leveling?
Level 1 architecture for the guild workshop and level 1 politics for the guild emblem template seem essential early on. After that it seems a split between Storage, PVP or PVE.
Perhaps fairest to get the emblem first, then guild workshop, then with the two work slots have one on Art of War (pvp) and one on Economy (PVE)? (If that will work).
Going higher than guild workshop in architecture does not seem essential to me until endgame crafting. There's a lot of space in individual banks when you factor in the crafting storage. Also going higher in Politics than level 1 only seems to generate cosmetic effects and temporary PVE bonuses that are better covered in Economy.
http://wiki.guildwars2.com/wiki/Politics
Guild Workshop is a priority, for sure.
In the longer term I would personally like to see the Guild Armorer and Guild Weapons Contracts for fancy items, although I believe we have to upgrade Politics quite a bit for those.
Long time RPS reader, first time poster (ooo-er).
Really looking forward to release (and yes, I'll be spamming that login button at about 4:58 on Saturday morning).
Hey, do give us a shout when you get round to getting in the game
Sounds like a plan
This is what I worked out a couple of months ago as something of an optimum build to support the big chunk of people that are playing significantly across the first few days.
Name Time Type Build Order Cost Architecture 1 16 Hrs Architecture 1 500 Guild Workshop 2 Days Architecture 2 500 Economy 1 16 Hrs Economy 3a 500 Politics 1 16 Hrs Politics 3b 500 +5% Exp 1 Day Economy 4a 200 Guild Emblem Template 1 Day Politics 4b 100 +5% Influence 1 Day Politics 5a 50 Art of War 1 16 Hrs Art of War 5b 500
Some of these will be hurried depending on the amount of influence pouring in, which based on BWEs was significant.
Thereafter it becomes a little more fluid. I'll certainly get the Guild Bank fairly soon although I dont see a huge amount of use for it as the principal use of guild banks in all my previous MMOs (from my experience at least) has been for high level chars to give items that wouldn't sell for much to fellow low level guildies however now you always get level appropriate loot that may change
Last edited by Timofee; 20-08-2012 at 12:52 PM.
On a similar theme, I guess peeps may be interested regarding my intentions for guild ranks.
Clearly the most important part was to have a rank called Peasant. Squires are for friends of friends so if you want to vouch for some being trustworthy then we can pop them there. At one point I was considering a bunch of WvW ranks but it seemed kinda pointless. Claiming a keep is fairly significant since the guild can only have one so if there's enough trust that you wont be silly about that you may as well be trusted with everything else
For those who've just initially come forward into the community to join the guild [edit: and not really participated on the forums thereafter] I'm considering keeping you as peasants (someone has to! ;P) until we get a feel for who are. But I'm open to suggestions if people think this is overly mean.
Rank King Duke Knight Squire Peasant Alt (Leader) (Officer) (RPSers) (Vouched for) Edit Ranks X Edit Guild Emblem X Claim/Unclaim WvW Forts X X Queue Upgrades X X Modify Upgrade In Progress X X Activate Built Upgrades X X Admin Lower Ranks X X Edit Message of the Day X X Display Guild Emblem X X X X X Guild Stash Deposit X X X X X Guild Stash Withdraw X X X X Treasure Trove Deposit X X X Treasure Trove Withdraw X X Starting Rank X
Hey, welcome.
IMO:
Claim/Unclaim forts for all ranks, including peasant. From my limited understanding there's no disadvantage here? Certainly I think should include RPSers at least. Don't want to zerg a fort then realise no officer is there to claim it
Treasure Trove deposit to all ranks. No harm in letting everyone deposit.
Guild stash withdrawal for RPSers upwards. Vouched Fors can always join RPS or ask a ranking friend to withdraw their stuff for them? I guess depends on how much valuable stuff gets put into guild vault and how much vouched fors are trustworthy
Also I think Peasants should be anyone who joins the guild but has not yet posted on the RPS forum (this may mean doing away with Vouched For rank), or maybe keep Vouched For and Peasants should be people who joined and posted on RPS forum but only on or after Saturday (headstart opens).
Last edited by sendmark; 20-08-2012 at 01:23 PM.
Hi guys,
I'm a regular reader of RPS and as of late I find myself checking the RPS forums more often. I have a good feeling about the RPS community and I'm looking for a GW2 Guild to enjoy the game with. So, I would be glad to join Rock Paper Signet and play with you guys.
I've already sent a PM with my account name to Timofee.
If my name finds the way on "that list" Timofee keeps, I'll see everybody in game on Saturday!
Edit: I'm EU timezone btw...
Cheers
Björn
One thing I'm not clear on: are guilds restricted to the server they are created on?
I ask because chances are there'll be people on US servers playing too (like myself) that would still like to be part of the guild, but I'm not entirely sure how that'd work out.
You can join and use the guild chat cross-server, I'm pretty sure.
If I read the wiki page correctly, earned influence only counts for the server you're currently playing on, though. I guess this also means you have different guild improvements? I don't really understand.
However, Influence is accrued and spent separately by the guild members on each world. For example, a guild with Canadian players on Darkhaven, British players on Blacktide, and Berliners on Riverside will have three different pools of Influence and three different build queues.