Page 1 of 15 12311 ... LastLast
Results 1 to 20 of 336

Thread: Dragon Age II Reaction

Hybrid View

  1. #1
    Network Hub Drinking with Skeletons's Avatar
    Join Date
    Aug 2011
    Location
    NC, USA
    Posts
    494

    Dragon Age II Reaction

    I picked up Dragon Age II late on Friday and put a significant chunk of time into it. I just started the second section of the game (I guess there's going to be a focus on the Qunari?) and I've been enjoying myself immensely. What's bugging me is that the entire reason I put off buying the game for so long is that the fan reaction--people who enjoyed or even loved Origins and Awakening--made it sound incredibly disappointing.

    It's one of those cases where I recognize virtually all of the criticisms: combat is too easy, waves of enemies are stupid, the visual quality is noticeably worse (though the art style is better), the lack of companion inventory is disappointing, the repeated environments are tedious, and I'd go so far as to say the new layout of the skill system is confusing (not helped by the fact that no single character, including Hawke, follows a single, unified skill system).

    But what couldn't come across in the reviews is that I'd enjoy the companions so much. These people actually seem like friends, so even the boring ones (Aveline!) are likable. The passage of time allows their relationships to take on new depth (Varric's quiet dedication to keeping Anders and Merrill safe is touching) and the performances are all great.

    I also didn't realize that having a voiced player character would actually be a point in the game's favor! I don't know about the female version, but male Hawke is a loveable smart-ass. He's got far more personality than just about any other RPG protagonist I've ever played, and the game is frankly much better for it.

    I'm not saying that other people are wrong, mind you. The game could break my heart before the end, and a lot of this is subjective. It's just a shame that all of the criticism--while consistent and accurate--failed to make it seem possible that the game had strengths that I would value over its (many, noticeable) weaknesses. I'm kind of ashamed that I didn't buy it earlier and show the game some support. I do think they probably should not have marketed it as a direct sequel (just as New Vegas wasn't Fallout 4). I'm now retroactively saddened by the cancellation of the expansion. I hope that they won't sweep everything they did here aside as a failure, because, if nothing else, I want to see more characters as well-written as the ones in DA2.

  2. #2
    Secondary Hivemind Nexus
    Join Date
    Jun 2011
    Posts
    1,984
    Quote Originally Posted by Drinking with Skeletons View Post
    I also didn't realize that having a voiced player character would actually be a point in the game's favor! I don't know about the female version, but male Hawke is a loveable smart-ass. He's got far more personality than just about any other RPG protagonist I've ever played, and the game is frankly much better for it.
    You are supposed to be your character's personality in an RPG. I don't see how this could possibly be in the game's favour.

  3. #3
    Network Hub Drinking with Skeletons's Avatar
    Join Date
    Aug 2011
    Location
    NC, USA
    Posts
    494
    Quote Originally Posted by Wizardry View Post
    You are supposed to be your character's personality in an RPG. I don't see how this could possibly be in the game's favour.
    Well...I'm not saying it's for everyone. I agree with you, but he's just surprisingly well-written and I found myself really enjoying him in spite of the fact that he breaks a cardinal rule for good RPGs. The funny thing is, by consistently selecting the "smart-ass" dialogue options, I had a Hawke who acts more like I actually do than any of the blank-slate protagonists I've had in the past.

    You raise a good point, though. DA2 is filled to the brim with design choices that either run contrary to how an RPG should work (like no two characters sharing the same selection of skills, despite there being only three classes, or not being able to adjust armor for party members, or etc.). I've been won over by the game because (so far) the writing is executed so well that I forgive it for its many mechanical sins. I wouldn't recommend it as a great RPG--and I simply cannot defend it as such--but as a lightweight game that's engaging enough to give me something to do while I enjoy a great cast of characters, I've been extremely pleased.

    @Althea:

    Like I said, I like her. She works best as a straight-woman for the more colorful cast members, but you have to admit that of all the party members available she's by far the least interesting. And by "interesting" I don't mean "likable" or "relatable" or "pleasant." Isabella is more interesting, but that's because she seems to be an alcoholic swashbuckler swimming with venereal disease (or she's going to Anders' clinic to get frequent abortions, which, to be fair, is certainly edgier).

    @The JG Man:

    I like Fenris! I'm actually trying to pursue a romance with him, which is challenging because his views on mages are rather, uh, hardline, which clashes with my view on the matter, and he frankly doesn't have many opportunities to flirt. Anders, on the other hand, is apparently extremely desperate, as a single flirtation with him has him promising to flood the streets in blood to protect me.

    @Bhazor:

    Oh, the plot has plenty of time to fall apart and piss me off. I don't mind the aimlessness at all, but that's just me; I recognize it, but it's compensated for by strong characterization. Good characters will always trump a weak plot for me.

  4. #4
    Lesser Hivemind Node Malawi Frontier Guard's Avatar
    Join Date
    Jun 2011
    Posts
    616
    Quote Originally Posted by Drinking with Skeletons View Post
    I like Fenris! I'm actually trying to pursue a romance with him, which is challenging because his views on mages are rather, uh, hardline, which clashes with my view on the matter, and he frankly doesn't have many opportunities to flirt. Anders, on the other hand, is apparently extremely desperate, as a single flirtation with him has him promising to flood the streets in blood to protect me.
    I want to have this paragraph stand separately and hear what you have to say about it after you finished the game.

  5. #5
    Network Hub Drinking with Skeletons's Avatar
    Join Date
    Aug 2011
    Location
    NC, USA
    Posts
    494
    Quote Originally Posted by Malawi Frontier Guard View Post
    I want to have this paragraph stand separately and hear what you have to say about it after you finished the game.
    The original quote is waaaay back on page 1, and has to do with me liking Fenris as a character. Frankly, I still do! His view on mages is extreme, but he's got a valid reason for it. Being subjugated by mages for most of his life clearly colored his perceptions.

    SPOILERS

    He runs off to join the Templars at the end of the game if you side with the mages, but having even a small positive relationship with him will allow you to appeal to his loyalty to Hawke. I got a very ambivalent romantic subplot with him, in which we consummated things and he broke things off. In the end it seemed like he finally decided to take the plunge with Hawke, but I didn't get the achievement and so apparently didn't get the full version. It was kind of interesting, though, to see something other than a straight-up "WE ARE IN LOVE NOW" or a "WE ARE NOT IN LOVE" scenario.

    END SPOILERS

  6. #6
    Lesser Hivemind Node
    Join Date
    Jun 2011
    Posts
    925
    Quote Originally Posted by Drinking with Skeletons View Post
    SPOILERS

    He runs off to join the Templars at the end of the game if you side with the mages, but having even a small positive relationship with him will allow you to appeal to his loyalty to Hawke. I got a very ambivalent romantic subplot with him, in which we consummated things and he broke things off. In the end it seemed like he finally decided to take the plunge with Hawke, but I didn't get the achievement and so apparently didn't get the full version. It was kind of interesting, though, to see something other than a straight-up "WE ARE IN LOVE NOW" or a "WE ARE NOT IN LOVE" scenario.

    END SPOILERS
    You get that with all the characters - Rivalry isn't a negative relationship as such, in fact for some of the characters they actually respond better to a rivalry with Hawke. Fenris for example is much easier to romance. Guess the guy just likes angry sex.

  7. #7
    Secondary Hivemind Nexus Althea's Avatar
    Join Date
    Jul 2011
    Location
    England
    Posts
    3,457
    Quote Originally Posted by Drinking with Skeletons View Post
    @Althea:

    Like I said, I like her. She works best as a straight-woman for the more colorful cast members, but you have to admit that of all the party members available she's by far the least interesting. And by "interesting" I don't mean "likable" or "relatable" or "pleasant." Isabella is more interesting, but that's because she seems to be an alcoholic swashbuckler swimming with venereal disease (or she's going to Anders' clinic to get frequent abortions, which, to be fair, is certainly edgier).
    I won't admit that because it's not how I feel. As someone who hasn't played DA2 (bar the demo), I have absolutely zero investment in any character (even the returning ones), yet Aveline is the only character I'm interested in. At all. On any level.

    Quote Originally Posted by The JG Man View Post
    As for the dev cycle, I'm fairly certain it's 24 months; DA2 was 18, or thereabouts.
    Could be wrong, but Dragon Age: Origins was in development in some form for about five years, DA2 was 18-24 months.


  8. #8
    Network Hub
    Join Date
    Jun 2011
    Posts
    144
    Quote Originally Posted by Wizardry View Post
    You are supposed to be your character's personality in an RPG. I don't see how this could possibly be in the game's favour.
    Says who?
    People clearly enjoy playing characters who have a somewhat predefined presonality.
    The goal of videogames isn't to replicate D&D.

  9. #9
    Secondary Hivemind Nexus Kadayi's Avatar
    Join Date
    Jun 2011
    Location
    Lagoon West, Vermilion Sands
    Posts
    3,445
    Quote Originally Posted by kyrieee View Post
    Says who?
    People clearly enjoy playing characters who have a somewhat predefined presonality.
    The goal of videogames isn't to replicate D&D.
    Dude there's no point arguing with him. If Gary Gygax himself were to rise from the grave and tell wizardry that his ideas on RPGs were ill-founded he's likely retort that 'He's not a true RPG fan'. There's no reasoning with him.

    @DWS

    Nice write up. I will likely get around to purchasing the DLC sometime soon and giving them a spin.

    I'm looking forward to III also. I think the intention is to have the grey warden (if they live) and Hawke together, though whether that's true who knows.
    Last edited by Kadayi; 08-04-2012 at 10:02 PM.
    Why yes you're right I'm deliciously evil

    Tradition is the tyranny of dead men

    Steam:Kadayi Origin: Kadayi GFWL: Kadayi

    Probable Replicant

    *blush* I'm flattered by the attention boys, but please let's not make the thread about liddle old me

    Quote Originally Posted by Finicky View Post
    Kadayi will remain the worst poster on the interwebs.

  10. #10
    Network Hub Drinking with Skeletons's Avatar
    Join Date
    Aug 2011
    Location
    NC, USA
    Posts
    494
    Quote Originally Posted by Kadayi View Post
    Nice write up. I will likely get around to purchasing the DLC sometime soon and giving them a spin.

    I'm looking forward to III also. I think the intention is to have the grey warden (if they live) and Hawke together, though whether that's true who knows.
    Frankly, I prefer RPGs to have different protagonists, unless the game is balanced for higher levels. I could live with Hawke having his levels wiped clean, but I would be kind of resentful if my blank-slate Grey Warden--who is literally nothing but the effort I put into him--was brought back and I had to start at level 1 again. But I would probably be overwhelmed and/or disengaged with a game that started with a level 30 character (especially since there's bound to be some more skill adjustments going forward). That's actually why I've never been able to play Awakenings without first playing through Origins, despite the fact that it's as much a stand-alone sequel as DA2. That's to say nothing of how a franchise that's been a traditional 30 level system could accommodate another 30 or so.

    However, how could they incorporate Hawke? I'd be quite happy with him as a companion; he actually has enough personality and backstory for that! But since Hawke can be male or female, a warrior, a rogue, or a mage, and noble, irreverent, or thuggish, I just don't think that it's feasible to expect Bioware to be able to do much with him without disappointing fans. It'd be kind of like Anders: they had to very specifically address all of his myriad backstory possibilities to ensure that he could be a mopey advocate of brinkmanship in DA2 while at least acknowledging his personality change, to say nothing of getting rid of his cat. If they brought Hawke back for DA3 in any significant capacity, I shudder to think what awful, off-screen tragedies he'd be subjected to in order to bring him in line with the writers' vision.

  11. #11
    Secondary Hivemind Nexus Althea's Avatar
    Join Date
    Jul 2011
    Location
    England
    Posts
    3,457
    Quote Originally Posted by Drinking with Skeletons View Post
    so even the boring ones (Aveline!)
    Out.

    Get out. There cannot possibly be anything boring about a redheaded female warrior in proper armour.


  12. #12
    Lesser Hivemind Node westyfield's Avatar
    Join Date
    Jun 2011
    Location
    Bath / Southampton, UK
    Posts
    689
    Quote Originally Posted by Althea View Post
    Out.

    Get out. There cannot possibly be anything boring about a redheaded female warrior in proper armour.
    Spoken like someone who hasn't played Dragon Age 2.

    Edit: huh, if we're doing favourite characters then I might as well say mine. I liked Varric, Bethany and Isabela. I thought the family aspect between Hawke and Bethany worked well, and I enjoyed Varric and Isabela's constant sarcasm/banter.
    Last edited by westyfield; 01-04-2012 at 10:45 PM.

  13. #13
    Network Hub
    Join Date
    Jan 2012
    Posts
    123
    Yeah. After Dragon Age 1 was pretty decent and had a lot of promise for the IP, Dragon Age 2 just kind of did absolutely nothing and was tedious.

    The characters are never weak of course, because those games are practically just virtual dating sims at the best of times. Sometimes bland, but it's not nearly as bad as your dialogue as Hawke (ask the shapeshifting dragon that just saved you for a sandwich! Makes sense if you're insane) or some of the general story direction. The first game you wander around a bit as that particular person so you get a feel for them, more or less. In Dragon Age 2, things have already happened, and when a sibling dies, it's not tragic because you haven't even met them. I think the opening also underdoes the tone of desperation when you just win every battle anyways.

    Got a lot of hate for that game, but moreover because I played through all of it, hoping at some point it'd become good or fun, because I am a complete idiot. Also because I thought the first one was really good, though the spell system could've used some polishing.

  14. #14
    Secondary Hivemind Nexus The JG Man's Avatar
    Join Date
    Jun 2011
    Location
    London
    Posts
    2,496
    Quote Originally Posted by Drinking with Skeletons View Post
    and I'd go so far as to say the new layout of the skill system is confusing (not helped by the fact that no single character, including Hawke, follows a single, unified skill system).
    I actually really liked the skill system. That each character had their own skills but maintained all the tropes meant that yes, you had more moves to learn, but they were specific to that person rather than "Person A will now be taking the role of Rogue."

    But what couldn't come across in the reviews is that I'd enjoy the companions so much. These people actually seem like friends, so even the boring ones (Aveline!) are likable. The passage of time allows their relationships to take on new depth (Varric's quiet dedication to keeping Anders and Merrill safe is touching) and the performances are all great. // I also didn't realize that having a voiced player character would actually be a point in the game's favor!
    Quote Originally Posted by Althea View Post
    Out.
    Get out. There cannot possibly be anything boring about a redheaded female warrior in proper armour.
    I'm with Althea, Aveline was one of my favourite characters in the game. I actually found Fenris to be boring as hell and never used him unless I had to. That being said, I found most of the characters really enjoyable, hell even the plot I found pretty cool. The first act dragged, but the second one was excellent and builds to such a fantastic finale. Combined with the under-current that builds to the final act...I know a lot of people didn't like it, but I thought it was pretty cool. I'll defend DA2 that much.

    Also, a cool thing was that the more you used a certain interaction, for example sarcasm, the more sarcastic options you'd have in the future and the less of others you'd have, so you could really hone in the personality you wanted your person to have. I loved that, as morally positive but characteristically snarky was very fun to play.

    DA2 played pretty poorly, but it had some good stuff in. Play like DA:O with the character and plot developments made in 2 and 3 could be an exquisite game.
    Powered by Steam. And biscuits. I'm also a twit and dabble in creative writing.

  15. #15
    Lesser Hivemind Node Bhazor's Avatar
    Join Date
    Jun 2011
    Posts
    635
    You're praising the plot of DA2? Wow. I guess someone had to do it.

  16. #16
    Secondary Hivemind Nexus SirKicksalot's Avatar
    Join Date
    Jun 2011
    Posts
    1,707
    Quote Originally Posted by Bhazor View Post
    You're praising the plot of DA2? Wow. I guess someone had to do it.
    It was a fun story. Hawke's progression from an adventurer to a minor political figure was well done. Interacting and observing the various factions, especially the Qunari, made the world feel more real than the entire exposition dump of DAO.

    But the best thing about it was how not everything revolved around Hawke. DA2 has a cast of real people who don't react only to the player's triggers. Bad shit happens out of nowhere and often has no satisfying closure. I understand why people hate this but I found it very refreshing.
    I liked the idol's subtle influence on the story too. It was kinda freaky.

    Since we're talking characters, my favourite was Bethany. I always wanted a sister lol. She died at the end of Act 1. Broke my heart. Aveline was boring but had a hilarious quest line in the second part of the game and I enjoyed making fun of her.

    Also this was the first RPG where I played a rogue, I usually hide behind a sword and shield. Props to Bioware for making this class fun.

    Quote Originally Posted by Phantoon View Post
    it's not nearly as bad as your dialogue as Hawke (ask the shapeshifting dragon that just saved you for a sandwich! Makes sense if you're insane)
    Bah, it doesn't have to make sense. DA2 is second only to Alpha Protocol in the Playing A Snarky Dick genre. IIRC Flemeth actually enjoys this attitude in both games anyway.
    Last edited by SirKicksalot; 01-04-2012 at 10:59 PM.

  17. #17
    Network Hub
    Join Date
    Jan 2012
    Posts
    123
    Quote Originally Posted by SirKicksalot View Post
    Also this was the first RPG where I played a rogue, I usually hide behind a sword and shield. Props to Bioware for making this class fun.
    I was all on board for you just thinking it was better than it was for whatever reason, but you're clearly just messing with us and I am not responding to this philistine drivel anymore.

    Good day.

  18. #18
    Secondary Hivemind Nexus
    Join Date
    Feb 2012
    Location
    Stockton-on-Tees, UK
    Posts
    1,807
    The party members are all good, apart from Anders is a bit too different and also frustrating. I don't know about Fenris because I managed not to recruit him (there was only one sidequest in the whole game I didn't do, and it happened to randomly be a recruitment quest).

    Hawke is a bit of a dick, though, especially if you make the mistake of picking too many "charming" options. It's quite annoying to play an RPG where you want to punch yourself in the face.
    Irrelevant on further examination of the rest of the thread.

  19. #19
    Lesser Hivemind Node Bhazor's Avatar
    Join Date
    Jun 2011
    Posts
    635
    @ Sirkicksalot

    No, stuff happening out of nowhere is just bad writing. The city not changing in 15 years (down to the exact same people standing in the exact same spot) is just plain lazy. Rail roading the plot regardless of your choices is just insulting. They missed an opportunity to make a focused "small but deep" setting focused on a single city and just turned it into a three act story about saving the world except that story doesn't actually start until the third act.

    No being a rogue is almost always more interesting than playing a warrior but playing a rouge in DA2 was crap but overpowered. Crap because respawning enemies, enemies appearing out of dead ends and the average mob being 15 guys means theres no point sneaking. Over powered because their feats do mass stunlocks, or let you back stab characters from the front. The rogue was much better in DA:O and just because you haven't played rogue before doesn't mean this was a good example of it. Generally, the combat was a mess of aoe spam attacks.
    Last edited by Bhazor; 01-04-2012 at 11:15 PM.

  20. #20
    Network Hub Drinking with Skeletons's Avatar
    Join Date
    Aug 2011
    Location
    NC, USA
    Posts
    494
    Quote Originally Posted by Bhazor View Post
    @ Sirkicksalot

    No, stuff happening out of nowhere is just bad writing. The city not changing in 15 years (down to the exact same people standing in the exact same spot) is just plain lazy. Rail roading the plot regardless of your choices is just insulting. They missed an opportunity to make a focused "small but deep" setting focused on a single city and just turned it into a three act story about saving the world except that story doesn't actually start until the third act.
    I can't make up my mind about the "lazy" argument. The map rehashing is awful, but the sheer amount of writing--including tons of moments where you can give conversations over to party members for wildly divergent outcomes--is at odds with that. I'd love to know how much freedom this team was given to make the game to their satisfaction (specifically in terms of time), because there's too much effort put into some areas for me to feel it's fair to write off the whole thing as "lazy."

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •