High blood pressure.
Zing!
Am I the only one who plays with the gore turned down/off?
If I have to deal with thugs who warp in at random around me, I at least want the satisfaction of exploding them with a crossbow bolt. If I must suffer inanity, I may as well embrace it.
I turned the persistent bloodbaths off in DA:O because it was just silly.
Irrelevant on further examination of the rest of the thread.
http://www.nowgamer.com/news/919569/..._audience.html
Of course, I was referring to the legitimate criticism not the nerdrage-fueled shitstorm that followed.Really, Shane? The ME3 ending deserved protests and calls to the Federal Trade Commission and the Better Business Bureau? No, Shane. No.
You mean that publishers and developers actually care about their rants and raves?In fact, I'm worried that the rants and raves of a few diehard nerds will destroy the gaming industry as the rants and raves of a few diehard nerds completely marginalized the comics industry.
That isn't what happens, look at any American AAA, multiplatform game franchise and tell me they haven't been dumbed down with each subsequent iteration.Seeking a larger audience isn't "dumbing down the game," nor should it be dismissed as "courting the COD crowd" or whomever else you want to paint as stupid and wrong.
Why make unpopular changes to them if they are popular, as is?Some things are legitimately popular, and the more you stick your fingers in your ears and drown out that truth, the more you marginalize yourself.
You know a post's probably gonna be some miserable hunk of shit when the guy goes line by line. But it's even sillier when he doesn't actually contradict my statements.
The lead designer? He said COD players don't play RPGs (which is what I said) and he'd like to introduce RPGs to people who don't consciously play RPGs (which is what I said). Why? Because it's a larger market (wiwis). The COD crowd just happens to be a larger market than your average RPG crowd, but what's really being said here is "I want to break out of the niche that RPGs get pigeon-holed into."
And they haven't dumbed down the games. The games are just as interesting as ever, and they're as complex as they ever were. To say otherwise is either to subscribe to a false nostalgia of the olden days, or to misconstrue difficult interfaces as difficult games. Go back and play the old-school shit. You'll beat the shit out of it, because hard it ain't. What they've done is make the games more accessible, because the market of people who would self-identify as "gamers" isn't nearly as large as the people who own computers capable of gaming.
"Why make unpopular changes to them?" Unpopular to who? To you? You're not the primary market any more. There's not enough of you, no matter how shrill you become. Welcome to the new age, and it sounds like this: "How do I tell my son that he shouldn't enjoy the new Star Wars?"
I can even do it word by word if you want me to.
Which is my point. They have gone for a different demographic than the one that bought their earlier games. I don't grudge them that, the video game business is all about profit after all. And I don't call their work shit because it isn't what I wanted, but because it is shit. Look at movies and the music industry where some of the worst enjoy the most success, why would it be any different in video games?The lead designer? He said COD players don't play RPGs (which is what I said) and he'd like to introduce RPGs to people who don't consciously play RPGs (which is what I said). Why? Because it's a larger market (wiwis). The COD crowd just happens to be a larger market than your average RPG crowd, but what's really being said here is "I want to break out of the niche that RPGs get pigeon-holed into."
...
"Why make unpopular changes to them?" Unpopular to who? To you? You're not the primary market any more. There's not enough of you, no matter how shrill you become. Welcome to the new age, and it sounds like this: "How do I tell my son that he shouldn't enjoy the new Star Wars?"
No.And they haven't dumbed down the games. The games are just as interesting as ever, and they're as complex as they ever were. To say otherwise is either to subscribe to a false nostalgia of the olden days, or to misconstrue difficult interfaces as difficult games.
A lack of difficulty isn't the only thing afflicting modern rpgs.Go back and play the old-school shit. You'll beat the shit out of it, because hard it ain't.
Again, this is being said as if it's gospel truth that if one lone person doesn't like something for whatever reason it must therefore be bad. You say 'some of the worst', but surely you are just talking about what you want. The Transformers films made a silly amount of money; I thought they were bad, but for many others they were not. In fact, some people went in with the explicit intention of watching giant robots fighting it out. Personally, if I want my share of violence and carnage, I'll watch Die Hard, but for what Transformers wants to do, it succeeds pretty damn well. You say that some of the worst enjoy the most success, but what scale are you basing this on? What possible, objective meter could hope to actually measure this stuff out fairly? It's simply not possible.
On the top of my head, right now in my state of trying to procrastinate an essay due in a few hours, I cannot think of a single film or piece of music that was critically poor and received by the public equally so, yet managed to be successful. There's a real truth behind So Bad It's Good. Even if the parts may be a little shoddy, which in DA2's case was quite true for numerous things, it doesn't mean that the sum doesn't rise above this.
Why yes you're right I'm deliciously evil
Tradition is the tyranny of dead men
Steam:Kadayi Origin: Kadayi GFWL: Kadayi
Probable Replicant
*blush* I'm flattered by the attention boys, but please let's not make the thread about liddle old me