Last edited by Wizardry; 11-04-2012 at 01:24 AM.
Man, who cares? I've never seen Wizardry arguing about how TRPG rules system A is better than RPG rules system B. CRPG's obviously need rules in order to exist as games.
Last edited by JackShandy; 11-04-2012 at 05:50 AM.
Pretty much - PnP RPGs are not CRPGs. The limitations of the latter means that the only way you can squeeze an ounce of the nuance and flexibility that makes its analogue father what it is, is by saturating the whole affair with rules.
Rules-free PnP RPGs have the most complex and elaborate set of rules possible, and a processor that can run 'em.
Last edited by Kadayi; 11-04-2012 at 05:48 PM.
How did this thread get to eleven pages... ? Dragon Age 2 is a poor game. Thread, End of.
(It counts as number-based whether or not they show you the numbers).
edit: Actually, your whole position would be flawed even if the central premise was possible. Haven't you ever heard of Death of the Author? We wouldn't have to redefine the industry if Miyamoto came out and said platformers aren't about jumping.
Last edited by JackShandy; 11-04-2012 at 08:24 AM.
Models allow for more metagaming and, arguably, more freeform roleplaying (as one is not bound by ones own abilities to, say, time the whacking of a mudcrab with a shortsword). Simulations tend to provide a more immediate and immersive gaming experience. It's a preference of the player, one which Wizardry has vocal (and often not totally disagreable) opinions on; and which is worth discussing.
Whether or not model or simulation approaches do or do not classify the game as an (c)RPG is probably the most boring discussion ever. As almost all classificatory discussions are. It's a shame discussions with Wizardry so often descend into that; because otherwise there's interesting ground to be covered.
Originally Posted by CROCONOUGHTKEY
this review of Kane & Lynch 2. I especially love the end:
The market says: I want, and most companies produce games tailored to these wants.
Dog Days says: fuck you, this is what you want, look at what you want, asshole.
That was for ME2. DA2 was "it's hard to dislike [your companions], though, because the extensive dialogues between party members was one of the few areas that haven't been skimped on." ME3 was simply "yes, rich universe, well put-together story, blah blah Bioware blah"
No, Dragon Age 2 is crap.
It's just that there is so little competition in the AAA budget western RPG genre that it looks good. Bioware has become Squaresoft, a super high budget studio whose absolute best is slightly above average but unfortunately theres no Nippon Ichi, From or Atlus to compare them to.
There is some opposition appearing like Bethesda, CD Projeckt and Obsidian. But Bethesda has increasingly moved into pure sandbox action the past few years, CD Projeckt spend three years between releases and Obsidian have their own issues.
Is Dragon Age 2 crap? No, it's not. Anyone who says that hasn't played it - I'll admit that I was wrong about Dragon Age 2.
It's far from perfect, though. It overuses environments, it has varying texture quality (even with the HD pack) and a lot of the quests are very much Skyrim-esque back-and-forth parcel jobs. But in there is a good game, and one I'm enjoying more than any BioWare game I can think of. It does show BioWare's flaws. It shows they suck at animations, at cutscenes, at expressions, but what's there kinda works.
DA2 isn't the best RPG ever. It doesn't try to be. But what it is? It's a game that tried something different. It stopped the "Save the Cheerleader, Save the World" aspect, and instead turned around into a character piece with a focus on personal relationships, racial tension and a cute-as-fuck Elf with a Welsh accent.
For that aspect alone, DA2 is the single best RPG in recent years.
But if you go in expecting a traditional BioWare game - which it is in some ways - or something like Origins, you'll be disappointed. So go in with an open mind, distance yourself beforehand if you must. But it's worth it, and this is coming from someone who was very much against DA2 initially.
I want more like this, and less like ME.
As I said the characters add nothing to the actual story and your character still ends up as the big world saving hero. If you think this is trying something different then the genre really is in dire straights.
And then they got shat upon for trying, 'cause the prevailing opinion then became "OMG IT'S CRAP IT HAS NO PLOT"
Between that and their ME3 ending, the message I think Bioware are getting from their fans are "don't you ever try anything new, because we will punish you. We will punish you and we have no boundaries to how far we go."