Results 1 to 7 of 7
  1. #1
    Lesser Hivemind Node
    Join Date
    Sep 2013
    Location
    england
    Posts
    599

    kronos battle world

    Is this by the same people that made the rather excellent incubation several years ago?

    Anyone played it? Any good?

  2. #2
    Lesser Hivemind Node
    Join Date
    Mar 2012
    Posts
    541
    So far...very disappointed. The first two missions in the campaign are very weak. They do a poor job of introducing the units and explaining their respective strengths and weaknesses. Moreover, the second mission is an Escort mission - because we all love those, right - wherein the ONLY viable option is to run north ahead of the encroaching enemy units, and into...more enemy units.

    The units are poorly introduced. The game offers very little in the way of player agency. So far the missions I have seen in the campaign feature a "one right way" approach that I DETEST in this genre. Despite being a backer, I simply cannot recommend Kronos. In fact, given the pair of excellent Sid Meir, turn based aerial combat games available, and the upcoming overhaul for XCOM on the horizon, I recommend holding off on Kronos. Not impressed at all, much as it pains me to say that as a backer.
    Last edited by Blackcompany; 07-11-2013 at 12:09 AM.

  3. #3
    Network Hub PeteC's Avatar
    Join Date
    Jun 2011
    Location
    Cornwall UK
    Posts
    333
    Quote Originally Posted by Blackcompany View Post
    Moreover, the second mission is an Escort mission - because we all love those, right - wherein the ONLY viable option is to run north ahead of the encroaching enemy units, and into...more enemy units.
    Actually, this isn't true. I set my units up in a defensive formation and fought the two waves that come up behind you then moved north. I found that to be much easier than my first attempt, which was the way you described.

    The game isn't perfect perhaps, but I'm enjoying it.

  4. #4
    Network Hub
    Join Date
    Jun 2011
    Posts
    403
    I'm half way through the 3rd mission and really enjoying it. It's not sure what you were expecting but it's a game about tactics rather than grand strategy, the fun is in working out how you use the units at your disposal to achieve the objective. There is always an element of puzzle solving in this genre but the missions feel long and complex enough that it only really feels like that at the beginning.

    The second mission (the escort one) is worse than the third for this but even then I completed the mission in a different way from PeteC. I advanced across the bridges and then left a small force behind to block the enemy coming up from behind while the rest of my army moved forward.

    I'm not too well versed in the Advance Wars style genre but from the ones I've played this seems like a fairly good example. There are enough clever touches with the mechanics of combat and how the units interact to make it interesting. I'm finding it fairly challenging too which is nice.
    Last edited by baboonanza; 07-11-2013 at 08:03 PM.

  5. #5
    Secondary Hivemind Nexus c-Row's Avatar
    Join Date
    Jul 2011
    Location
    Anus Mundi, Germany
    Posts
    1,038
    Quote Originally Posted by baboonanza View Post
    The second mission (the escort one) is worse than the third for this but even then I completed the mission in a different way from PeteC. I advanced across the bridges and then left a small force behind to block the enemy coming up from behind while the rest of my army moved forward.
    I sacrificed two of my tanks to block that bridge for as long as possible. They were overrun eventually, but they held off the enemy long enough to allow the rest of my troops to advance to the upper right corner of the map from where the rest of the mission involved far less nailbiting.

    So far I enjoy the game despite some minor issues with it. Still unassigned unit upgrades should be displayed much more prominently - I pretty much lost my first attempt at the second mission because I never realized I could upgrade/heal (!) my units whenever they gained a level. Why not display that small icon along with all other information when I press the space bar? Also, more music please!

    What I really love about the UI is the stylized mini map when zooming out completely and the additional information the game offers when moving units - whenever you select a unit and hover your mouse cursor over a target tile you see which enemy units you can attack from that tile, as well as which enemies in turn are in firing range themselves so you don't run straight into an artillery cannon's range just because you miscounted.

    Glad to have backed this. :)
    - If the sound of Samuel Barber's "Adagio For Strings" makes you think of Kharak burning instead of the Vietnamese jungle, most of your youth happened during the 90s. -

  6. #6
    Lesser Hivemind Node
    Join Date
    Mar 2012
    Posts
    541
    Quote Originally Posted by c-Row View Post
    I sacrificed two of my tanks to block that bridge for as long as possible. They were overrun eventually, but they held off the enemy long enough to allow the rest of my troops to advance to the upper right corner of the map from where the rest of the mission involved far less nailbiting.

    So far I enjoy the game despite some minor issues with it. Still unassigned unit upgrades should be displayed much more prominently - I pretty much lost my first attempt at the second mission because I never realized I could upgrade/heal (!) my units whenever they gained a level. Why not display that small icon along with all other information when I press the space bar? Also, more music please!

    What I really love about the UI is the stylized mini map when zooming out completely and the additional information the game offers when moving units - whenever you select a unit and hover your mouse cursor over a target tile you see which enemy units you can attack from that tile, as well as which enemies in turn are in firing range themselves so you don't run straight into an artillery cannon's range just because you miscounted.

    Glad to have backed this. :)
    Wait...you can upgrade and heal units when they level?! Wow. This would have been...helpful...to know. To say the least. I may log back in and take a look at how I can go bout doing this.

    How does this not get a VERY prominent place in the tutorial bits?

  7. #7
    Network Hub PeteC's Avatar
    Join Date
    Jun 2011
    Location
    Cornwall UK
    Posts
    333
    Don't forget, when things get really tough you can call in reinforcements. I didn't realise this at first. Something else that would have made that second mission a little easier.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •