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  1. #161
    Secondary Hivemind Nexus DaftPunk's Avatar
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    I went and watched whole video again.. :p

  2. #162
    Damn, never imagined Unity would be capable of this. Looking great.

  3. #163
    Secondary Hivemind Nexus SirKicksalot's Avatar
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    The keyword system looks nice, I'll say FUCK YOU to everyone.

    Hopefully we can click the text in the right box to highlight the related items in case we're not paying enough attention.

  4. #164
    Network Hub JohnD's Avatar
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    Quote Originally Posted by b0rsuk View Post
    I idly speculate that some enemies might look like this:


    I love concept art in general but these really look special.

  5. #165
    Lesser Hivemind Node fiddlesticks's Avatar
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    Quote Originally Posted by SirKicksalot View Post
    The keyword system looks nice, I'll say FUCK YOU to everyone.
    Finally a game that lets me role-play a character suffering from Coprolalia.

  6. #166
    Lesser Hivemind Node squareking's Avatar
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    Oh my god.

    OH MY GOD
    steam


  7. #167
    Secondary Hivemind Nexus b0rsuk's Avatar
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    It's not just concept art, these are portraits shown for characters and enemies in the game. And they look good, easily forumavatarable.
    pass

  8. #168
    Secondary Hivemind Nexus DaftPunk's Avatar
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    Is one year of development enough for this game,because release date is already this year in october.

  9. #169
    Secondary Hivemind Nexus Voon's Avatar
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    Right, yup. Okay. A few short minutes of gameplay footage is enough for me and I'm already convinced here. No, seriously, I want it now. This is just... wow
    Art blog here.

    Doodles poodles sheboodles

  10. #170
    Secondary Hivemind Nexus b0rsuk's Avatar
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    Would you believe that 80%+ of individuals at RPGhetto like the Wasteland 2 first look video ? They are otherwise never satisfied.
    pass

  11. #171
    Secondary Hivemind Nexus Fumarole's Avatar
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    RPGhetto, hah.
    The Medallion of the Imperial Psychopath, a Napoleon: Total War AAR
    For the Emperor!, a Total War: Shogun 2: Fall of the Samurai AAR

  12. #172
    Lesser Hivemind Node
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    I just watched the first gameplay footage video for this. Wow, I think a little bit of pee just came out, just, wow. So glad I backed this.

  13. #173
    Activated Node Utnac's Avatar
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    http://www.youtube.com/watch?v=usaYJpNIf8o

    Just watched, really impressed with what they have done so far. Nice to see how faithful they've been, especially liked their heavy use of the chat window. Clearly a long way to go but early signs are promising. (I didn't back it)

  14. #174
    Moderator QuantaCat's Avatar
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    much impressed with their alpha footage.

    Now Ill go back to ignoring it till it releases.
    - Tom De Roeck.

    verse publications & The Shopkeeper, an interactive short.

    "Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."

  15. #175
    Secondary Hivemind Nexus Drake Sigar's Avatar
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    I echo the need for a spacebar instant pause outside of combat so I can set up ambushes. That way I'm relying on my tactical abilities and not my reflexes, which is essential if you're going party-based.

    Looks like the game Fallout Tactics should have been. It's going to be a good year for RPGs.

  16. #176
    Secondary Hivemind Nexus Jesus_Phish's Avatar
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    I don't think a space bar pause is needed, he manages in the video to set his guys up before attacking. I've seen people say "buy the enemies wander around and have a cone of vision". They do and they did in fallout as well but most of the time you could see what their path route was because they walked the same one over and over.

    Since the game goes into turn based once combat starts, it's not like you need great reflexes. I think it's more interesting to not have the ability to pause it, it means you have to think that little bit more about how close you let your guys get before springing your attack.

    Having said that, by all means if they include it all well and good. Just because I'll never use it doesn't mean I don't want it there for other people to use and it really shouldn't be that hard for the devs to implement it.

  17. #177
    Secondary Hivemind Nexus Drake Sigar's Avatar
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    Quote Originally Posted by Drake Sigar
    "Vasquez, up by that rock. Donmor, the tree. Nero, take the left."
    Quote Originally Posted by Drake Sigar
    "Vasquez, up by that rock."
    ...
    "Donmor, the tree."
    ...
    "Nero, take the left."
    What was the difference between those two seemingly identical conversations? About five seconds. The '...' represents the time it takes for you to select another person and give them orders. We're talking about the difference between commanding a squad, and commanding a bunch of individuals.

    Not making too big a fuss though. In the unlikely event they choose not to include a space pause, some modder would have within the first week.

  18. #178
    Lesser Hivemind Node internetonsetadd's Avatar
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    Mark me down for a space bar pause as well. It's a reasonable fuss to make.

  19. #179
    Secondary Hivemind Nexus Jesus_Phish's Avatar
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    Quote Originally Posted by Drake Sigar View Post
    What was the difference between those two seemingly identical conversations? About five seconds. The '...' represents the time it takes for you to select another person and give them orders. We're talking about the difference between commanding a squad, and commanding a bunch of individuals.

    Not making too big a fuss though. In the unlikely event they choose not to include a space pause, some modder would have within the first week.
    Really not seeing it though. You still have to cycle through each member, you still have to click to tell them where to go. Having a pause button to stop action to do all this isn't going to make the process that much, if at all, shorter.

  20. #180
    Lesser Hivemind Node Kodeen's Avatar
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    I'm very, very pleased with this footage. This is one of only three KS's that I've backed, hope the other two turn out this well.

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