Its important because you impose your way of experiencing a story if you just bind people to linear stuff. And as said before: the entire world changes differently depending on what you do or dont do. Essentially, they are willing to put in content for everyone to discover or ignore as they please. Of course, the ultimate expression of that would be to make everything random and generated every time, but I am a great fan of just making a huge amount of content, and just point a player in a random direction for them to enjoy.
Originally Posted by Mohorovicic
- Tom De Roeck.
& The Shopkeeper
, an interactive short.
"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."