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Thread: Idle speculations on Wasteland 2
20-07-2012, 10:37 PM #21
20-07-2012, 10:48 PM #22
- Join Date
- May 2012
I am always puzzled by people complaining about something being "too colourful" have you seen the real world, it is full of rich, vibrant colours, it is only games that have this stupid notion of muted colour palettes.
Though I would say, they need a bit more contrast, the scorpitron and the characters seem a bit indistinct, but otherwise this looks pretty good considering it is still early in development.
Last edited by byteCrunch; 20-07-2012 at 10:52 PM.
21-07-2012, 12:27 AM #23
Its quite surprising to see actual screenshot from game so quick,otherwise it looks way to cartoonish for post-apocalyptic game.
21-07-2012, 03:44 PM #24
Damn, it's looking similar already.
Aside: Dunno if it'd match the feel inexile's going for, but if Wasteland 2 happened to have ToEE-style combat, it'd be my dream game. Can't explain why, but I love when turn-based systems stylistically display stuff like who you're targeting (by drawing a line, for example) and show precisely the aoe for a spell. Like this:
And ToEE had some fairly impressive effects for its time:
Ok, enough of that.
Last edited by squareking; 21-07-2012 at 05:46 PM.steam ◄
21-07-2012, 05:29 PM #25
The first screenshot looks pretty decent, but I care less about how the game looks and more about how it plays!
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- Jul 2012
- San Francisco, CA
21-07-2012, 07:04 PM #26
Neat screen-shot despite it being a very early concept shot it looks pretty promising already.
I am a bit amused by the comments calling the screenshot to colourfull though. If not for the green mist it would be almost uniformly brown.
21-07-2012, 08:55 PM #27
Let's see how the first alpha screenshot looks in Wasteland's original 16 color EGA palette:
Here's the full size version. Enjoy !
22-07-2012, 09:46 AM #28
I want Van Buren as much as the next Fallout 1+2 fan, but this isn't it. This is Wasteland 2, and I want it to make me regret missing the first game, not make a half-arsed attempt at aping a different (yet related) franchise.
22-07-2012, 10:22 AM #29
I agree. We had two huge Fallout games back in the day (that's more than most deserving franchises got), numerous spin-offs, and two more modernised Fallout games in recent years. Aping the risk-free AAA market by making yet another game in the same style would be a betrayal of Kickstarter and a betrayal of the Wasteland franchise.
22-07-2012, 10:31 AM #30
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- Jul 2011
22-07-2012, 10:33 AM #31
22-07-2012, 10:41 AM #32
- Join Date
- Jan 2012
If you don't care how the first one looked, then that's your first mistake. You can't just say post-apocalyptic = muted grunge. That's just plain stupid. It's like saying 'its a MODERN FPS- IT HAS TO BE BROWN'.
It's that kind of thinking that'll just make the genre stale.
22-07-2012, 10:49 AM #33
It of course relates to the colours that were available at the time, but I primarily remember Wasteland to be a very pink game for some reason. I also remember plenty of green areas. So, while it's POST-APOCALYPTIC, it's still a different wasteland from Fallout.
Here's hoping there'll be plenty of pink in the game!BobHound - EVE Online
22-07-2012, 11:01 AM #34
As for Wasteland 2, I'm with you though. I'm glad I'm not a game developer. Make something colourful and it's "too cartoony". Make something too realistic and it's "too brown". I'd just give up, because whatever you choose, a bunch of people stand up and shout "No, the colours are all wrong.
That said I don't think the old "Wasteland was colourful!" argument holds up because there was such a limited colour selection that you had to pick crazy colours to be able to distinguish sprites from backgrounds and other sprites.
22-07-2012, 11:45 AM #35
1. Why does 'post-apocalyptic' have to mean 'not-colourful'? (Thankfully) we haven't experienced an apocalypse in a very long time, so we don't really know what the world will look like afterwards. Sure, Mad Max and Fallout were very brown, but that doesn't mean Wasteland needs to be. Besides, the forests around Chernobyl are actually flourishing at the moment. Radiation or not, the lack of human interference is allowing the area to thrive. Lush, green forests around the closest thing we have to an actual post-apocalyptic landscape? Huh.
2. It's a game. Even if post-apocalypse = brown was an indisputable fact (which it's not), this is still a work of fiction, a work of creativity, and the designers can do whatever the hell they want.
22-07-2012, 01:31 PM #36
You have a point but still post-apocalyptic looks like something from The Road,for me of course.
22-07-2012, 06:20 PM #37
22-07-2012, 07:27 PM #38
But still, personally I enjoy it when people turn genre conventions on their head and try and do something different, so I'll still be barracking for a non-brown Wasteland 2.
22-07-2012, 10:09 PM #39
It doesn't need to be brown,seriously men think a little..
It could mix of grey and brown.. :x haha
Whats with pics,why don't they work :o
23-07-2012, 12:17 AM #40
If you want to know what a post-nuclear-war environment would look like, the closest you can come is Nagasaki and Hiroshima. Pretty much everything in the killzone is brown. Outside the blast it's a different story, but...