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Thread: X Rebirth
15-11-2013, 12:21 PM #1
Due to unlock in 45 minutes. My Collector's Edition box arrived this morning, posted from Germany with a bunch of stamps stuck on the front. I like Egosoft. No sign of reviews yet, but I was always going to buy this, it's probably the one series I can still get excited about a new release for. Will post some impressions once I've played it.
15-11-2013, 12:39 PM #2
Following this with great interest!
(will buy on first -50% sale...)
15-11-2013, 01:29 PM #3
Waiting on internet words about if it's any good to avoid any launch issues.
15-11-2013, 01:54 PM #4
- Join Date
- Oct 2013
will buy. Gonna wait though till Christmas for hopefully a 20-30% discount since for some reason the EU version is 49 euros as opposed to 39 for international version and it wont let me buy the international version
Also would love to hear impressions about the new UI ( probably the think alongside combat that needed the biggest improvement )
Can you also tell us how good gamepad support is it ( dont wanna switch between KB+M and gamepad all the time like terran conflict )
15-11-2013, 02:03 PM #5
15-11-2013, 02:48 PM #6
Yes, please tell us how it is. £40 is a bit steep but I loved the two weeks I played of X3AP, so hopefully Rebirth is a little easier to pick up... The only reason I don't still play AP is because I forgot almost everything about it in the two weeks break I had after burning out on it.
15-11-2013, 02:49 PM #7
- Join Date
- Mar 2012
Steam community hub is bashing it already. Some claims that its unstable, poorly optimized and character models are lackluster at best. Other claims that it crashes or performs poorly. Sadly, though, none of these folks have bothered to provide their computer specs, so, claims are poor performance are not as informative as they could perhaps have been.
The other big claim is that this is "an arcade game" as compared to the other X games. While I can understand how that would upset some X fans, I have to say that, unless this game is more accessible than past X games, I won't be interested. I don't cry out for increased accessibility often, but as much as I want to explore space in my own way, I simply lack the time to read the rough equivalent of two novel-length how to manuals in order to get the most from an X game. Though admittedly, I might simply be 'doing it wrong' as the internet would say.
Either way, I am eagerly awaiting some manner of Wot-I-Thoughts from the world of the wide web.
15-11-2013, 02:51 PM #8
- Join Date
- Mar 2012
As I stated previously, I don't normally say this, but for once, increased accessibility would be a good thing.
15-11-2013, 02:53 PM #9
Bought it today an played for around 45 minutes.
Performance on my i5 2500k @ 4Ghz, Geforce460 GTX, 8 GB RAM and an SSD is quite mixed.
I get estimated 25 - 40 FPS with occasional slowdowns to single digit FPS while CPU load was below 50%.
Animation quality isn't very good, bad lip synching, but I actually don't care about that.
German voice acting is terrible with some voices missing, english seems to be fine though.
Controls are okay with a 360 pad, but I read about wonky joystick support.
The game froze once, leaving my pad in a state of permanent vibration.
I killed the process via the task manager and unplugged the controller.
I like the new highways that you can easily drop in and out, I have to get a feel for the new stations, since they are really large and seem to have different docking stations (repair docks, bars, etc.).
My overall impression is: Meh. But I think 45 minutes is not enough to estimate the game's quality.
15-11-2013, 02:56 PM #10
watching this very closely in the build up, and following the streams since launch today.
Tbh I wasn't all that struck by the pre-launch videos, but I desperately wanted it to be good as I love the premise.
So couple of hours in watching the game being played I'm not that impressed in all honesty. Although I understand the previous games were refined and built upon over time, I've definitely not seen enough to jump in at this early price point.
Will keep watching though.
15-11-2013, 02:59 PM #11
15-11-2013, 03:01 PM #12
15-11-2013, 03:11 PM #13
15-11-2013, 03:34 PM #14
- Join Date
- Dec 2012
I never touched X3 exactly because it appeared to me they focused on shiny graphics instead of the ingame systems.
Last edited by mouton; 15-11-2013 at 03:39 PM.
15-11-2013, 03:37 PM #15
I'll be keeping an eye on how this progresses.
Don't get me wrong, I love the x-series. But I abhor the early game slog (getting enough cash to set up some traders) and sometimes I just want to be able to dogfight and get into massive brawls without worrying about a single fight potentially bankrupting me.Steam: Gundato
If you want me on either service, I suggest PMing me here first to let me know who you are.
15-11-2013, 03:42 PM #16
I see the performance issues and register the large price tag. I fully expect the npcs to be mannequins and it seems quite likely that the UI is still not going to be all that intuitive. Is it wrong that I am still tempted?
15-11-2013, 03:59 PM #17
- Join Date
- Dec 2012
15-11-2013, 04:20 PM #18
I played for an hour or so. Haven't really explored the game at all, just been doing the plot intro and flying around a bit. As much as I love the series I'm going to recommend people wait before buying it.
Biggest complaint is performance. Admittedly I'm not far above minimum specs (Q6600, GTX460 1GB, 6GB RAM), but the game was getting progressively slower as I played. Not sure if its something like a memory leak or just because I was moving into busier areas and getting close to lots of ships and stations. I should stress that it isn't unplayable and I will be going back to it later today, but it is an issue that doesn't seem limited to lower spec systems. Lots of people are encountering a start-up crash that's fixed by lowering sound quality in Windows settings to 16 bit. Easy fix, but annoying.
On the game itself. The world design is fantastic, a big step up from previous games. It's laid out somewhat like Freelancer, with fast lanes connecting areas with 1 or 2 stations within a system. The stations are huge, some of them approaching space cities, with lanes of traffic weaving through them. There's a much more noticeable sense of scale in both those and in the capital ships. Trading isn't done in little boxes barely bigger than a fighter anymore, even basic freighters seem to be classes as capital ships, hanging around on the periphery of areas and employing fleets of drones to trade with stations.
Problems here: the range for gathering information on and interacting with these ships and stations seems unreasonably small. While it does force you to get up close and appreciate the size, it's a little annoying. May be missing something, but the game currently has me skimming the surface of stations trying to spot docking point icons so I can see if there's an engineer there who'll fix my hull.
The landing pads are barely an improvement on Freelancer and seem mainly there so they can put a "walk around stations" feature on the box. It's the same landing pad transplanted into whichever ship/station you've landed on. But at least you're still part of the world, you can still see what's going on outside. Voice acting and character models are bad, but I expected that. Performing the relevant actions through a menu would be easier.
Bringing me on to the interface, which I'm sure is a big concern for anyone who's bounced off an X game before. Obviously I haven't got to the more complex stuff yet, which is where the biggest problems were found before. Basic menu navigation is fairly simple and designed to work with a pad, though it still seems over-reliant on nested menus. I'm playing with mouse and keyboard, low FPS isn't helping as some of the buttons are way too small and seem a little unresponsive. Direct ship controls seem much the same as Terran Conflict, though combat is possibly faster and the sound and visual design makes it more exciting. Not convinced there's a huge improvement there, but if you've only played X2 or Reunion before it should seem much better.
Edit: My post perhaps comes across as overly negative. I have full confidence that Egosoft will fix major issues like the performance, they have a great track record for post-release support, and modders will work to improve what Egosoft don't. The game also seems to give much more guidance at the start, which may help new players, though not everything is as clear and simple as it could be. I think it will be a great game in time, and I'm looking forward to exploring it more, but it's not one I'd suggest buying now.
Last edited by Kelron; 15-11-2013 at 04:24 PM.
15-11-2013, 05:02 PM #19
It's amusing to see above people that had pretty much the exact same experience of X3 as me - I learned the game, enjoyed it, other stuff got in the way and by the time I came back to it I'd forgotten everything and couldn't be bothered to learn it all over again. As such I has pretty high hopes for a more streamlined and accessible X. Still quite hopeful I'll get that down the line.
15-11-2013, 05:04 PM #20
What I REALLY miss is a way to look around the cockpit, haven't found a freelook mode yet.
Also, no "next target" key, targeting freighters or anything is a bit of hit and miss.
I haven't been able to bind "accelerate" to my pad, at the moment you have to hold the left trigger or bind the command "full forward" to a button which isn't a game breaker but makes me wonder if the gamepad control scheme is fully thought through.