Results 1 to 20 of 49
Yesterday, 10:32 AM #1
The Most Emotional Video Game Experience ?!
Do we even have games like that on pc ??
I want to play game which can evoke emotions in me,the only time that happened was with Walking Dead games from Telltale.... I take the lives of a few to protect the lives of many. I commit acts of war to preserve the greater peace. I take no joy in killing, but make no mistake; I'll do what needs to be done. Because it's my job. It's my duty. My name is Sam Fisher, and I am a Splinter Cell.
Yesterday, 10:38 AM #2
Brothers - A Tale of Two Sons
Yesterday, 10:48 AM #3
- Join Date
- Jul 2011
Lots of games have provoked emotions like excitement and rage, but few have provoked an emotional attachment or something like regret. Walking dead was probably the only recent one. Thinking back, the only real one I remember was Jedi Knight. But that was one specific event, rather than a common part of the story/game.
Yesterday, 11:20 AM #4
- Join Date
- Nov 2012
The Walking Dead
The Wolf Among Us - it's equally good as TWD and sometimes maybe even better.
Brother: A Tale of Two Sons - it's simple (both gameplay and story), but powerful.
Dark Souls - this is probably the best art game ever made, seriously. It's filled with thrills, sadness and adrenaline. It also gives you strong feeling of being an explorer of dangerous unknown lands.
Proteus - I don't know why, but it moves me every time I play it.
Thomas Was Alone - it was great story. Obligatory "never felt so attachd to polygons" comment.
Irisu Syndrome - weird mixture of tetris-like game and visual novel with small amount of 4th wall breaking. It's hard to describe why this game is emotional without playing it. You can download it for free.
http://www.vector.co.jp/soft/dl/win9.../se463417.html + English translation http://www.mediafire.com/download/nl...omeENv2.03.zip
Also many games from visual novel genre, although I didn't played them much. Katawa Shoujo (also free) for example, if you don't mind "slice of life" (many people finds it boring) parts.
Yesterday, 11:36 AM #5
Probably the closest any of them have come is TWD, but none of them really leave a lasting impact because I know it's a game. It's not real, I'm entirely divorced from what happens once it turns off. Plenty of games are thought-provoking but I don't find any of them emotionally engaging.
For example Spec Ops: The Line didn't provoke feelings of revulsion (in terms of 'Oh my god what have I just done?') because you're on a linear scripted path - I didn't do that, the game made me do that because that's how to advance. It raises interesting questions and makes me think about the topic, but I don't find it emotionally engaging. Even in games where you've given a choice, like TWD or Mass Effect, I still find it's just a gameplay mechanic and that saps me out of the emotional impact. For me to have an emotional response it needs to be grounded in reality.
Also the parade of indie bullshit art games has made me cynical as all hell, so my first reaction to any attempts to appeal to my emotions is to call it rubbish.Nalano's Law - As an online gaming discussion regarding restrictions grows longer, the probability of a post likening the topic to the Democratic People's Republic of Korea approaches one.
Yesterday, 11:52 AM #6
Star Wars Knights of the Old Republic II The Sith Lords (KOTOR II). Learning about the fate of Visas Mar's homeworld was uncomfortable and sorrowful for me. As a character, she radiated sadness, at least how I perceive it. [SPOILER]Entire life on her planet was wiped out by a sith.[/SPOILER] Also, knowing what happened to her homeworld had even greater impact when Kreia said [SPOILER]"Her people are not prone to violence, war or hatred. Yet, their planet is obliterated, scoured form the face of the galaxy, and all that remains is a sith."[/SPOILER] Among other things, it made me think just how many such cases are in the real world, like wars, where one uses their capacity to achieve something at the expense of others. Even when those "others" did nothing - or at least not in such a magnitude - to deserve such a treatment.
Also, "the most emotional" is subjective, so I do not wish to go that route.
Yesterday, 12:01 PM #7
Yesterday, 12:18 PM #8
Gone Home certainly had an emotional effect on me, and all the "it's not a proper game" folks can go screw themselves thank you very much.
Way back, the ending of mafia made me feel stuff too. Maybe I wouldn't feel the same way now since I was much younger then, but who knows.
The antics of Spec Ops did work on me, to an extent. Maybe not "revulsion at what I had done", but at least some general revulsion at what was happening.
Yesterday, 12:21 PM #9
Yesterday, 12:36 PM #10
I felt sad and happy simultaneously after completing to the moon (and during. at some points).
I stopped playing L.A Noir, after the third chapter, because I felt disgusted by the main character's actions (and that those actions were poorly explained by the narrative).
Yesterday, 12:42 PM #11
- Join Date
- Mar 2013
TWD - There are some particularly hard moments in the game, but the ending was a real tear-jerker. My wife broke down and cried during that last scene.
Yesterday, 12:57 PM #12
Some quests in New Vegas made me feel pretty damn sad. Veronica and her attempt to move on after quitting BoS, that little quest with rangers corpse, Dead Money, some parts of endgame slideshow.
First week in DayZ was all feels. Sure it became dull fast but the first week or so was filled with insane amounts of paranoia, fear, sadness( yes, I actually felt sad in a multyplayer game), glee, adrenaline, doubt etc etc. Familiar landscape may had something to do with it, I mean it looks like home.
I'm going to go full controversial here. Battlefield 3 sp. I didn't even play most of the campaign but some parts were really emotional in a "visceral" and maybe unintentional way. It didn't make me feel some complex emotions but it had an impact. Of course, 75% of it was masterfully implemented music. Whats funny is that Mirrors Edge by same people is a better sp game but it was absolutely unemotional and robotic even though it actually tried to be emotional, not even music saved it. "Bald spacemarines" in BF3 were actually more relateble for me than Faith.
Tribes vengeance. I don't even remember anything at all other than everyone killed everyone for some silly reasons. But I love revenge-driven plots and it had a passable one with more or less likable characters.
Yesterday, 05:39 PM #13
The Stanley Parable has emotion booths. It doesn't get much more emotional than that.Support for my all-pepperjack-cheese food bank charity drive has been lukewarm at best.
Yesterday, 05:58 PM #14
- Join Date
- Jul 2012
No problems with the rest of your choices, though. Good call on Dark Souls.
Yesterday, 06:38 PM #15
Planescape: Torment had some pretty emotional moments (for me, the private sensorium sequence and the ending). To the Moon made me cry, The Walking Dead almost made me cry. This year the most emotional game for me was Castles in the Sky.
Yesterday, 07:27 PM #16
- Join Date
- Nov 2012
Can you give some more good VNs? Honestly, Katawa Shoujo was my first from genre so it my alter my opinion a bit and I didn't really played any other except Hotel Dusk (great, but it's a bit too linear) and Analogue: The Hate Story (gave up after a hour, reading mostly bunch of e-mails was quite boring, wish it had more characters and dialogues).
Friend of mine recommended Saya No Uta once (if I remember correctly), but I didn't played it yet.
Yesterday, 08:27 PM #17
I kinda... agree? On the whole BF3 thing, actually. Sure, it seeks to emulate those 'classic' war movies (and, considering that the dev team is, apperently, IW-In-Exile, a take on how MW2 should have been). A pity Solomon's character wasn't expanded upon more though, as he basically provided all the suspense in that story.
Can chime in with New Vegas too.
Metro: 2033 and Metro: Last Light had many tear jerkers for me, especially if you try and apply minimal force and do a lot of exploring. That world is just bristling with emotion, if you are open to it.
And, obviously: STALKER. I have thing with human areas being reclaimed by nature, and the game managed to maintain a suspense, and a sense of escelation, from the beginning to the very end.
Amnesia had some for me, especially the background with Daniel and his relation with his former employer is very interesting. I never got around to finishing that one though. My stomach for the thing crumbled with my grandpa being close to death, and for a while I just didnt feel comfortable thinking about death and the dying all that much, so I got stuck and never finished it.
Yesterday, 09:13 PM #18
Probably some multiplayer experience, but I suppose that's cheating as it's more about the people than the games.
Kreia in KotOR 2 is a character I felt genuine affection for. Not because she's very likeable or sympathetic but because she's incredibly well defined as a character, has a great narrative arc and has proper motivations in ways you rarely see in or even outside the world of games. Even though it's clear from the start of the game that she's a scheming nefarious old woman I still played through the game seeking her approval.
Thomas was Alone had some moments of victorious joy and made me feel empathy for a bunch of rectangles with existential angst.
Half Life 2, Alyx, of course. The ending of Episode 2 was an absolute gut punch, mostly due to the tremendous voice acting.
Beyond Good and Evil has a wonderful cast of characters and managed to evoke both joy and sorrow.
To the Moon was a very obvious tearjerker, but it worked both as a game and a story.
Gone Home, I felt a lot of empathy for Sam, both the sad and happy parts of her story.
There are others, certainly a lot of RPGs have had well written characters that evoke empathy and make you invested in their stories.
Yesterday, 09:26 PM #19
MGS, yes the PC version. Though I don't remember much about it.
Q4's amputation scene.
X3: jumping to an unknown sector into a perfect void. Goosebumps!
But BF3? The only emotion I got out of this one was annoyance. I don't think it was intentional, though ;)
Yesterday, 09:58 PM #20
- Join Date
- Jul 2012
Bastion is one that simply doesn't work for me. Art is lovely, music's fine, Logan Cunningham's a decent actor but... I don't feel anything for the world at all. It isn't a place, as far as I'm concerned. Every level strikes me as just a slightly prettier version of some old mid-90s puzzle game - they're not cities or buildings or wild places, they're just combat arenas made out of fantasy lego blocks. I don't think it's a bad game (and I bought the soundtrack at full price before I'd played a minute of it) but I've never finished it and have no real desire to go back because it... just bores me.
I'm offering that not to rubbish other people's choices (not this time, anyway <_< ) but just in case anyone wonders "Bastion? How could you not like Bastion?".