But to be honest, its the games way of prodding you to the finale, its a worthwhile(and infamous) finale, will we ever see a sequel?
Last edited by Heliocentric; 14-05-2012 at 09:13 PM.
Diablo 3. It's a new action RPG.
Some of the worst and most stupid scenes and infuriating lack of choice also comes with Merril's plot. Spoilers ahoy.
When you kill the demon and the whole frekin' clan arrives to do an intervention or some shit. One would expect there to be a possibility to explain what just happened in that cave, and that the old elf lady did what she did out of her own will. But no. Not possible. Elves have made their mind. Merril and his companion must die without speaking words. Words are the way of demons I guess. So you end up butchering a fuckin' elf village just because they won't listen. Good job bioware.
Still waiting for response from THQ,thinking about downloading FEAR 1 again,i really love the gunplay in that game,one of the best. Also add superb AI and you have a great FPS game :3
... I take the lives of a few to protect the lives of many. I commit acts of war to preserve the greater peace. I take no joy in killing, but make no mistake; I'll do what needs to be done. Because it's my job. It's my duty. My name is Sam Fisher, and I am a Splinter Cell.
That part of the Merril plot highlighted the limitations of the dialogue system in that game. It was exactly the situation that really needed 1) a very clear indication of what you were actually going to say and 2) a sensible and large-enough selection of possible things to say.
Irrelevant on further examination of the rest of the thread.
Anyway, with regards to Merrill... I kinda see where you guys are coming from with her, and I don't disagree as such, I just find the good to outweigh the bad (plus more combat = more rewards, so go figure) with her. She does wind me up a bit, and the way her final quest with me went made me feel terrible, but there is something charming about her. Maybe it's the fact I can't break from White Knight, I don't know, but I couldn't leave her behind in any way, shape or form.
Anders? Yeah, definitely a dick. I kept him with me towards the end because I had to. I agreed with him whilst not doing so, plus I needed a healer.
But the funny thing with DA2 is I tended not to like the characters I thought I would - I came out of it not thinking much of Bethany (Hawke saved her little butt and she didn't even hug her?!) and Aveline - yet I liked some of the characters I was unsure about - Merrill became my favourite, Varric was a staple member of my party, Isabela was more enjoyable than I thought she'd be. Fenris didn't get much attention from me, largely because:
a) I was a 2H warrior initially, then I went S&B
b) He reminds me of the second main character in Gray Matter
c) I just didn't find him interesting
It just seems like BioWare wanted to stuff it to the tits with references, jokes and cameo appearances, though. I think some of Varric's comments in particular were references to how DA:O was perceived and the changes BioWare made, and I liked them despite breaking the fourth wall a bit, but this shoe-horning of characters from the previous games (and in one DLC, that I've not played, Felicia Fucking Day) tired me a bit because it was all too convenient. Everyone just happens to be in Kirkwall and in the way of Hawke. Sigh. A few lines towards the end made me burst out laughing ("By Andraste's flaming knickers!"), too.
And if Bodahn and Sandal are in the next game without any more information about Sandal's abilities, then Maker help me.
38 posts about DA2 in the last two pages. I'm all for lively discussion, but shouldn't this conversation be moved out of the "What are you playing at the moment?" thread?
And to avoid being off-topic myself: I'm still obsessively playing A Valley Without Wind.
Personally, the only partners I found enjoyable to carry with me were Aveline and Isabela; it's the closest thing you can get in DA2 to the constant epic bickering between Alistair and Morrigan.
On-topic: Playing Commandos: Behind Enemy Lines that I picked from Steam's sunday daily offer.
Currently playing community levels in Portal 2
Finished 'Not America McGee's' Alice. The ending sped up the narrative to a bareable pace and delivered a nice wrap up to the story. But I was glad it was over,
Enjoyed finding Raz from Psyconauts but genuinely there were so few "moments" in the game I would care to repeat. I compared this with Assassin's Creed at times in that so much beauty and majesty were paired with such a great combat system (if you learned to properly prey on distracted guards rather than just spamming counter).
Maybe the developers of Alice MR can get a similar improvement from their sequel.