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  1. #9821
    Secondary Hivemind Nexus Nalano's Avatar
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    Quote Originally Posted by khaz View Post
    Brilliant game. Absolutely shit end game loot system. The latest patch Gearbox sabotage themselves even more.

    That aside, amazing game.
    I have to say, my favorite games of late all kick reason to the curb and go beyond the impossible. We don't need sober! We need MOAR DRUNK! And possibly some ACID too!
    Nalano H. Wildmoon
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  2. #9822
    Secondary Hivemind Nexus DaftPunk's Avatar
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    Its like you never played Chaos Theory to know that it had best humor in it,BEEEST!

    CT for president!

  3. #9823
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Quote Originally Posted by DaftPunk View Post
    Its like you never played Chaos Theory to know that it had best humor in it,BEEEST!

    CT for president!
    No, Chaos Theory was funny, but the guards in Chaos Theory were not having breakdowns while looking for you.

    I just chewed my way through the intestines of Walking Dead Episiode 4 with my wife... Ugh, I'm glad we don't need to wait long. Its my GOTY I guess, but I feel bad saying that when its more a choose your own adventure than a "game".

    Fear 3, its rather good in the first stretch, the gunplay seems better than Fear 2, maybe even Fear 1.
    I'm failing to writing a blog, specifically about playing games the wrong way
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  4. #9824
    Secondary Hivemind Nexus LTK's Avatar
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    I'm probably the last person on the planet to finish Metro 2033, but I did. Although I feel like my final decision would be just as informed if I had just played from the Tower chapter onward. I had hoped to get some more background information on the Dark Ones before the end, because what I had to base my decision on was either 'they are a threat' or 'they are misunderstood'.

    Great game though. If there was a game that transplanted its mechanics into a Fallout 3-like open world, I'd throw my wallet at it hard enough to break the sound barrier.

    I'm looking through the achievements and there are a few about having been everywhere and talked to everyone. Is there some secret part of the game I haven't seen yet?

  5. #9825
    Secondary Hivemind Nexus DaftPunk's Avatar
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    Patched Double Agent to 1.2 and now messing around ini files,need to manualy correct the job dev should do at start..lazy motherfuckers.

  6. #9826
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    @LTK - check the wikia, I remember it being pretty well done.

  7. #9827
    Secondary Hivemind Nexus Heliocentric's Avatar
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    My wife is playing fear 3 as "pointy man" on medium which is much like you'd expect but with a cover button (which is made pointless by playing with a mouse/keyboard).

    It's fine, it's functional, 7/10 on meta critic, lacks flaw and lacks notability.

    I am playing it on the hardest difficulty as "Paxton Fettel", it's fierce, its strategic and satisfyingly cruel. I'm reminded of hidden source, a barefoot predator pouncing on opponents and eating them. Except instead of being hard to see I can teleport myself into my opponents skin and use their weapons, more than a fair trade I think.

    Why this wasn't the default way to play baffles me.
    I'm failing to writing a blog, specifically about playing games the wrong way
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  8. #9828
    Quote Originally Posted by LTK View Post
    I'm probably the last person on the planet to finish Metro 2033, but I did. Although I feel like my final decision would be just as informed if I had just played from the Tower chapter onward. I had hoped to get some more background information on the Dark Ones before the end, because what I had to base my decision on was either 'they are a threat' or 'they are misunderstood'.

    Great game though. If there was a game that transplanted its mechanics into a Fallout 3-like open world, I'd throw my wallet at it hard enough to break the sound barrier.

    I'm looking through the achievements and there are a few about having been everywhere and talked to everyone. Is there some secret part of the game I haven't seen yet?
    I've never played this game. not because i don't want to. it sounds like something i would enjoy. I've just never gotten around to buying it, maybe i'll find it on sale one day or luck up and find it on the Kindness thread.
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  9. #9829
    Secondary Hivemind Nexus DaftPunk's Avatar
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    Playing DA and shadows don't work and to think i fixed that in INI file :| Its kinda strange,now they work,then i turn around and boom,they're gone.



    From Ubisoft support site

    Go to your Splinter Cell folder on your hard drive (the default is C:/Program Files/Ubi Soft/Splinter Cell) and double click on the 'System' folder. Locate the SplinterCell.ini file here and double click on it (open with notepad if needed). Scroll down to the section entitled [D3DDrv.D3DRenderDevice] and find the line here named 'ForceShadowMode' and set this value to 0. Save this document and the shadows should be restored.



    Erm,the problem is i don't have that line in SplinterCell.ini "ForceShadowMode" ..This is nuts,playing stealth game which depends on shadows without shadows :|


    Also found this but changing graphics settings from next gen to standard doesn't change shit,i also put those two lines to false.


    So, setting these values to 0 is ideal. But if you make these changes and reload the game – nothing happens. Huh? This is where everyone gave up. Hell, even I almost gave up. But as a joke to myself, I threw the game into the debugger and noticed some values drove whether or not the shadow degree settings were used. SimpleShader and SimpleEffect.By default, these values are set to True. Setting the game’s graphics configuration to “next generation” keeps these values at True. You want these values to read False. Setting these values to False tells the game, hey, let’s go ahead and show some advanced stuff on the screen.
    Magic. You have lights and shadows now.
    Last edited by DaftPunk; 16-11-2012 at 04:52 PM.

  10. #9830
    Secondary Hivemind Nexus alms's Avatar
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    Rochard finally got more interesting, after the ~3 hours it took me to get past the casino. Up to that point gameplay for me had been a combination of dullness with the occasional sprinkle of frustration. I'm still hating the checkpoints, but at least things have got a bit more lively. As an experiment, I tried switching to the pad, but that felt like a terrible choice, makes everything more complicated, especially the weapon switch button makes absolutely no sense to me - but it's a good thing because I ended up in the control customization screen and discovered a handful of keys the game didn't feel the need to tell me about (e.g. Low-g lock, flashlight)

    And finished Lone Survivor, using a walkthrough because the basement made it pretty clear that some parts are too complicated for my limited skills, given the amount of trial and error that is required to figure stuff out (also, sometimes I wished the game wasn't that much opaque in explaining its mechanics), and that I didn't take failure well in this game. It's great in so many ways, and flawed in as many more.

    The sound design, music, artstyle, attention to detail, dare I say direction? all make for a very immersive type of gameplay which is both very atmospheric and, even though the game wears its inspirations on its sleeves, has a distinct personality.

    Actually, I feel the need to go back and play it again (it is a game that wants you to do exactly that), because I loved guiding my character through his dark daily routine, but some parts of the game didn't really work for me: no matter how I look at it, navigation is just a pain in the ass; you never know what direction the camera is looking in, unless you check the map, which is stressful whenever you need to act fast. To keep the game-y features to the minimum (e.g. a mini map, or even a compass, would have made things a bit easier) is likely a deliberate decision to increase immersion and movie-like feeling, but that comes at a price.

    And combat is clunky to say the least, although again I suspect this is intended to promote a peaceful play style. The interface and the engine could have used more love too: you can only give/eat 1 item at a time (lather, rinse, repeat), you can only reload through the gun item and not the ammo, there is no way to reload the game (quit and restart or die), some sequences are unskippable (adds to the grindy fun of trial and error), and I could go on with the list of annoyances. Minor stuff mainly, but still adds up.

    Regardless, it's a remarkable achievement, and I'll be really interested to see what Byrne will do next.

    On a sidenote, the HLTB time is pretty spot on ...if you go by the game's internal timer, which is likely ignoring all playtime that doesn't end in a save. As a conquence my game officially lasted just 4h52m whereas Steam logged over 7 hours and a half, and that's almost 3 hours of trial and error totally unaccounted for.
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  11. #9831
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    Quote Originally Posted by Nalano View Post
    I have to say, my favorite games of late all kick reason to the curb and go beyond the impossible. We don't need sober! We need MOAR DRUNK! And possibly some ACID too!
    I'm with you. Borderlands 2 has some absolutely beautiful locales, wonderful vistas, the tightest FPS mechanics i've seen in years, amazing guns, good ai with excellent enemy variety and behaviour and a decent story with memorable characters to boot. And the way quests and side quests tie in characters back stories is outstanding. Its a lovingly crafted game. Not sure if you've reached Tina yet but you're in for a treat.

    Then the loot system pokes its head out of the corner and photobombs you.

    :/

  12. #9832
    Secondary Hivemind Nexus DaftPunk's Avatar
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    I'm going to try out PCX2 and Double Agent.

  13. #9833
    Secondary Hivemind Nexus Nalano's Avatar
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    Quote Originally Posted by khaz View Post
    I'm with you. Borderlands 2 has some absolutely beautiful locales, wonderful vistas, the tightest FPS mechanics i've seen in years, amazing guns, good ai with excellent enemy variety and behaviour and a decent story with memorable characters to boot. And the way quests and side quests tie in characters back stories is outstanding. Its a lovingly crafted game. Not sure if you've reached Tina yet but you're in for a treat.

    Then the loot system pokes its head out of the corner and photobombs you.

    :/
    I met Tina. I even got crumpets for her tea party. And her dolls got massive honkin' badonkadonks.
    Nalano H. Wildmoon
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  14. #9834
    Secondary Hivemind Nexus The JG Man's Avatar
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    Quote Originally Posted by Giaddon View Post
    Jamestown is awesome, Rochard is mediocre, and the thing to keep in mind with Dustforce is that it was designed for keyboards, so you only have 4 directions, binary movement etc. The game is designed around that, so it works great, but it's a very important distinction from "plug in a gamepad, loser" SMB.
    Okay, that's all useful stuff. I assumed automatically it'd be "Better with controller!" and in-game mapped accordingly. I'll try it with the keyboard next time I play, whenever that is.

    Quote Originally Posted by Nalano View Post
    I have to say, my favorite games of late all kick reason to the curb and go beyond the impossible. We don't need sober! We need MOAR DRUNK! And possibly some ACID too!
    Quote Originally Posted by khaz View Post
    I'm with you. Borderlands 2 has some absolutely beautiful locales, wonderful vistas, the tightest FPS mechanics i've seen in years, amazing guns, good ai with excellent enemy variety and behaviour and a decent story with memorable characters to boot. And the way quests and side quests tie in characters back stories is outstanding. Its a lovingly crafted game. Not sure if you've reached Tina yet but you're in for a treat. //
    Then the loot system pokes its head out of the corner and photobombs you.
    I fundamentally agree that Borderlands 2 was a great gamey-game. I feel like we've veered away from gaming for gaming's sake and that absolutely everything must weave in some central importance for it to feel justified...but then I felt BL2 fell into that trap with its plot. It, along with its characters and dialogue I felt I was having to endure at times, rather than enjoy. The whole game just tried way too hard. Of course, that was an almost antithesis of 1, but I felt that worked. I liked being plonked on a completely foreign environment and being told "Hey, so there's this thing. Oop, that's the plot!"

    That's not to say it's a bad game, it certainly wasn't, but for me it fell under its own weight at times. The opening was incredibly slow (the first time at least), like I said I thought the narrative tried too hard (including a few too many cases of characters holding the Idiot Ball), a lot of loot felt underwhelming unless you picked up the incredi-rare unique loot which was then far too powerful, with pistols essentially made redundant and personally, I really missed the dustbowl. Mileage obviously varies on that one.

    It's funny I suppose because after coming from Darksiders 2 and being disappointed in that, although enjoying it still, I felt almost the same with BL2 and it ended up being Torchlight 2 and PlanetSide 2, in that month of releases, that I enjoyed far more, having paid little attention to TL2 and almost ignoring PS2 until getting into the beta. I suppose that says something of expectations too.

    Quote Originally Posted by LTK View Post
    I'm probably the last person on the planet to finish Metro 2033, but I did. Although I feel like my final decision would be just as informed if I had just played from the Tower chapter onward. I had hoped to get some more background information on the Dark Ones before the end, because what I had to base my decision on was either 'they are a threat' or 'they are misunderstood'. //
    I'm looking through the achievements and there are a few about having been everywhere and talked to everyone. Is there some secret part of the game I haven't seen yet?
    Congrats on completing it, firstly. It's one of those you-have-to-work-at-enjoying-it kind of games, I feel. So the way you unlock the choice at the end is based on the amount of 'discovery' (?) points you get. You...errm, don't actually necessarily notice you even get them. Ever explored to the side and seen the briefest of white flash? That's one. Get enough of those and the ending gives you a choice. Except, I feel I explored enough, read up and listened to conversations and I didn't get it. At that point, I gave not one care and didn't mind explodinating them all. The problem I had was that some of these discovery points were completely unrelated. "Oh, I explored to the side and picked up a gun. Errrm, what?" I liked the gun, mind. I read around somewhere that the choice is built on the idea of exploration, where one of the early characters you meets mentions about "keeping an open mind", so if you were looking for an informed choice, you had to look inside yourself. Yup!

    On the one hand, I liked that the game wasn't entirely clear, especially considering how linear it is, but on the other it wasn't transparent enough for me to realise to what effect my explorations, seemingly pointless, actually amounted to. Hopefully Last Light will be better in this regard as I'm at least vaguely interested in it.
    Last edited by The JG Man; 16-11-2012 at 05:53 PM.
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  15. #9835
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    If you liked Metro 2033 read the book. You can easily find it online.
    I must say, that game was one of the best FPS experiences I had since Half Life 2. It's a shame it didn't reach mass appeal, it's way better than any military shooter or Halo.

    Back to the topic at hand, right now I'm playing Medal of Honor Warfighter, Mass Effect 3 on a Renegade playthrough and Dota 2 when I get bored.

  16. #9836
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    Reinstalled C&C Zero Hour. SO much great nostalgia. The bomb general is as fun as ever, and giving mobs AK's and hearing "AK47's for everyone!" always offers a chuckle. It will be hard for generals 2 to top this. Especially since there's quite a bit of silliness to generals. It would be sad if generals 2 completely got rid of that and went for "Gritty visceral life like combat manshooting"style.

  17. #9837
    Secondary Hivemind Nexus LTK's Avatar
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    Quote Originally Posted by The JG Man View Post
    Congrats on completing it, firstly. It's one of those you-have-to-work-at-enjoying-it kind of games, I feel. So the way you unlock the choice at the end is based on the amount of 'discovery' (?) points you get. You...errm, don't actually necessarily notice you even get them. Ever explored to the side and seen the briefest of white flash? That's one. Get enough of those and the ending gives you a choice. Except, I feel I explored enough, read up and listened to conversations and I didn't get it. At that point, I gave not one care and didn't mind explodinating them all. The problem I had was that some of these discovery points were completely unrelated. "Oh, I explored to the side and picked up a gun. Errrm, what?" I liked the gun, mind. I read around somewhere that the choice is built on the idea of exploration, where one of the early characters you meets mentions about "keeping an open mind", so if you were looking for an informed choice, you had to look inside yourself. Yup!

    On the one hand, I liked that the game wasn't entirely clear, especially considering how linear it is, but on the other it wasn't transparent enough for me to realise to what effect my explorations, seemingly pointless, actually amounted to. Hopefully Last Light will be better in this regard as I'm at least vaguely interested in it.
    I actually did notice I was getting them, white flashes accompanied by a whooshy sound effect, by things like exploration and listening in on people. Do you actually not get any choice at all at the end if you don't get those? I felt like the option of nuke/not nuke was quite essential, in that it wouldn't make sense for you not to get that choice. Is there a third option you get when gathering enough discovery points?

    Quote Originally Posted by doctor_roxo View Post
    I've never played this game. not because i don't want to. it sounds like something i would enjoy. I've just never gotten around to buying it, maybe i'll find it on sale one day or luck up and find it on the Kindness thread.
    Dude, are you living in a metro tunnel? Read the bargain bucket or bargain thread, I've seen Metro 2033 go by about three times this month and the last, for as low as five dollars.
    Last edited by LTK; 16-11-2012 at 07:01 PM.

  18. #9838
    Secondary Hivemind Nexus The JG Man's Avatar
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    If you don't get enough (I think it's 90%, but there's a good chance I'm pulling that number out of my bum) of the discovery points, the choice isn't opened up to you. Those are the only things you have access to. It's incredibly redundant though as the canon in the game universe is that in Last Light, you bombed them to smithereens. For the way the choice comes, how much sense it really makes and its greater implications, it's essentially useless. I suppose you could call it extra content for those who went for completionist.
    Powered by Steam. And biscuits. I'm also a twit and dabble in creative writing.

  19. #9839
    Secondary Hivemind Nexus Nalano's Avatar
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    Quote Originally Posted by The JG Man View Post
    Lots of words about Borderland 2's overbearing plot
    Rule of Fun

    I don't see it "trying too hard." I see it working diligently to keep up the premise of the environment, and for that I'm quite happy. Games like this, you don't want too much dead time; it kills the mood like dead air kills a radio program.
    Nalano H. Wildmoon
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  20. #9840
    I took advantage of Newegg's Fallout GOTY deal. just got it in the mail yesterday and am now taking a break. Playing the sneaky/sniper type character. Just finished killing/looting Springvale School. I like the part when you get to the bottom floor where they're mining and all those killer ants start chasing you lol. I played this game when it first came out but didn't play much and don't remember hardly any of it, so it's basically all new to me. I need to find a good hours, preferably with a workbench. i do miss certain things that were in New Vegas like the different ammo types and crafting ammo(you can't craft ammo in F3 can you?) and the weapon mods, oh how i'd love to throw a silencer on some of these guns i have. but i do like that you get perks for every level and not every other level.

    @LTK i haven't noticed anywhere, but i haven't really been looking either-not hard anyway. i can probably get it for like $2.50 during the steam christmas sale
    Last edited by doctor_roxo; 16-11-2012 at 07:47 PM.
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