Results 10,161 to 10,180 of 28582
29-11-2012, 08:29 PM #10161
Tom J: I'm using Stalker Complete, with the visuals turned way down (my computer wasn't chosen for gaming). RPSers are divided on this, I know, but it sounded like the original game was buggy enough that modding to bug-fix was advisable.
The Legend of Grimrock mods so far sound like they're mainly things to keep people interested after they've already played through, but that's just from a quick glance at its forums."Harry uses the One Ring to defeat Magneto and save the Rebellion!"
With thanks to RaveTurned in comments on the main page.
29-11-2012, 09:18 PM #10162
30-11-2012, 12:56 AM #10163
Chivalry: Medieval Warfare: Brutal, tactical, tense. The most fun I've had with a mp game in years.
Super Hexagon: Really difficult, extremely satisfying.
Dishonored: Beautiful, poorly written, well crafted.
30-11-2012, 04:30 AM #10164
30-11-2012, 08:21 PM #10165
30-11-2012, 09:37 PM #10166
Bought Syndicate on sale for $5 to experience its scifi atmosphere. Discovered that you can't change game difficulty without a full campaign restart. Why, why, why would anyone think that is possibly, in any universe, a good design decision?
30-11-2012, 09:39 PM #10167
30-11-2012, 10:40 PM #10168
It also hitches whenever you take a screenshot in FRAPS. Huge party foul.
30-11-2012, 10:46 PM #10169
I gave Endless Space a shot for a total of 39 min. The Background was engrosing the soundscape and graphics beautiful. But I just simply don't 'get' these sort fo games. I think I'd need a real hold-your-hand-tutorial to even begin to scratch the surface of this game.
30-11-2012, 11:06 PM #10170
- Join Date
- Jun 2011
Started over in Darklands. Actually assigning skill points in character creation was a pretty big deal. Killed a robber knight and made a bunch of money and I'm slowly making progress with my skills, learning about new saints (one of my guys speaking good Latin is really helpful). None of my characters really know how to heal, and one of them is very young, so pretty useless so far. Kind of an overwhelming game with the world of choices, but pretty impressively open as well.
Also gave World of Goo a whirl for the first time; been sitting in my Humble Bundle account forever now. So far I like the music a lot, and I think there's probably some potential here, but most of the challenges so far have been kind of dull. Hasn't drawn me in from the start the same way that say, Braid, VVVVVV, or SpaceChem did.
30-11-2012, 11:15 PM #10171
30-11-2012, 11:24 PM #10172
Taking a breather before triggering Realm Divide in Shogun 2. Spent twenty years securing my own realm and using espionage and diplomacy to tear apart other people's, but things are going to get messy soon.
So I'm playing Max Payne 3 for a while. Violent. A lot of fun, although I'm tempted to bump the difficulty down to play through the story in a weekend, I don't find the achievement of overcoming the difficulty sufficiently mechanically or otherwise rewarding to fight the same gunfight fifteen times in a row without getting bored or fed up.
Last edited by sonson; 01-12-2012 at 01:15 AM.
01-12-2012, 12:23 AM #10173
hrmm. I was going to wait until I'd finished Air Conflicts: Secret Wars to post about it, but I'm sort of stuck on the last mission (bloody jets).
I don't think they know what they have here. It's a pretty fun game, with a surprisingly original story, spoiled by far too many time limited missions and missions which I would say are very close to being impossible. It's at its most fun when you're allowed to take your time, but that happens far too rarely.
There's also a serious problem with subtitles and cutscenes; subtitles replace the HUD, which means that while the characters are blabbering, you very often can't tell if you're going the wrong way. And the cutscenes just too frequently ruin the flow of the gameplay.
It wouldn't have taken much to make the game much less frustrating.
01-12-2012, 02:18 AM #10174
How many hours before The Witcher is supposed to get any good?
So far I've spent 1/3 of the time tinkering to make it work half-decently, 1/3 going through mind-numbingly boring fights and fetch quests, 1/3 half-watching uninteresting cutscenes during which all I was thinking was 'wish I had a second monitor to play another game until they're done'.
After ending in bed with some gal by mistake* (I almost fell off the chair when I was given a card with her portrait on it, and a pussy on well, her pussy - BTW is there an achievement for collecting pussies?), and laughing my ass off at the dialog (sis, what are those dogs doing? - fuckity fuck, sissy baby, those are not dogs!), I've reached a state where I'm compulsively clicking LMB to get some relief from the voice <cough>acting and the wooden animation.
*and people have been seriously bashing LA Noire? she handed it over to me just because I chose "No apologies needed, it wasn't your fault".
01-12-2012, 05:57 AM #10175
I'd say something but you seem to already have your mind made up. If you detest it so strongly after the first 5 or so hours, just quit.
01-12-2012, 07:39 AM #10176
Once you get some money, it might be worth travelling to Nürnberg to buy good armor. It's the best in the game if I remember correctly.
01-12-2012, 10:36 AM #10177
BUT if you want some answers:
Sounds like you're pretty early into the game, and it does start slowly. Things only really pick up once you get into Vizima; Kaer Morhen is just a long tutorial while the first village eases you into having to do things for yourself such as research monsters, time-dependent quests, and the how quests play out (as in you can't always please everyone and many have consequences that happen a lot later).
A quick (and weird) google search reveals the girl you banged to be Triss, who has been a fuckbuddy of Geralts for ages, which makes things make more sense. Sense that is lost when most other women you meet in that game are just as... open as she was. Apparently this fits with Witcher lore but it was universally seen as blatant and silly.
Finally the voice acting was never good in TW even with the enhanced edition, the sequel nails it though. The animations are bad as the game is old and had engine problems - the entire thing is based on the Bioware Aurora engine. And as for the writing: it was CDPs first game and the translation was known to be pretty poor in places. All these production values come down to one thing - this was not a big budget game. Not by a long shot.
I'm not the biggest fan of the first game and will probably not play it again for a long while. But there's definitely a good game in there, which is great more often than bad.
01-12-2012, 11:40 AM #10178
How long is first Witcher anyway ??
I'm playing BAL (Become A Legend),last few matches i was not any good so we'll see what will be in the future for me.
01-12-2012, 12:03 PM #10179
The witcher is somewhere between 40 and 50 hours long.
01-12-2012, 12:42 PM #10180
***********************BIG POST IN DEFENSE OF THE WITCHER***************
It's best to think of, and play, The Witcher series as primarily interactive fiction, albeit very violent and hands on interactive fiction. The intent of CDPR in both games is to tell a story through a game, not to make a game with a story, which is what the overwhelming majority of games do. The Witcher 2 achieves it to a far greater degree, to the point where I'd say it's the best and most important example of interactive narrative since Psychonauts in how it links it's narrative and it's mechanics. But The Witcher is still an excellent game where you can frequently see the roots that germinated into it's sublime successor.
I actually bought the game on the strength of the demo, so didn't have that much of a problem with the intro and first chapter, but it's fair to say that it's first two acts are much slower than the rest of the game. That's a trademark of CDPR though, they like to mess with gaming convention in order to work on better presenting scale and narrative scope. It's a slow start, but slow by design, and when you get to the middle of the game you know that it was the right choice as far as the whole is concerned.
The sex things-on the whole it's clearly pretty weak throughout the game, and I say that as a huge fan of the series. It's a classic example of a game projecting it's "maturity" by turning the inhabitants of a world into the attendees of a nihilistic fuck fest. At times I'd even say it was misogynistic. The Second game, to my relief, more or less neuters the sex entirely and actually becomes one of the best examples how to do sex in games-sparingly, with character, for a purpose, but incidental and unobtrusive. Contrast that with the Witcher where it is more a case of-every woman wants it, because..maturity?, every fucking where you look.
However if you pay attention to what's being said you don't have to have sex with anyone, ever, in either game. The example you give-there are two dialogue choices for you to make in the run up, in which time Triss talks about feeling like a teenager again, old feelings for Geralt coming flooding back. You are given the chance to give either a bluff or nervous "Yeah great, time to get going!" choice after both, or probe into those things she's saying. Where, in the bedroom, are conversations like that going to go with an old lover in a video game? Or, to be honest, the majority of media?
It's contrived and cliched certainly but to me at least I could still see what was coming a mile off when I first played the game, despite knowing nothing of the back-story or fiction.
The sad fact applies that in the first Witcher anything more than a compliment in a dialogue choice with a woman is basically a sexual overture, and it's disgusting frankly.
HOWEVER the tact and sensibility with which they dealt with other mature issues such as coming of age, racism, politics, relationships, war and morality, even gender actually, led me to give them the benefit of the doubt in the hope that their approach to sexuality was just a horrible accident or case of experimentation gone wrong. Turns out, if W2 is anything to buy, that's all it was.
But where the sexuality is a sledgehammer the majority of the rest of the game is subtle, rich, and markedly different if you give it the chance, like a good book. It's rare a classic novel achieves it's status on the basis of the first four chapters, it's about what it does as a whole, and that very much applies to The Witcher, it is, in spite of looking a bit creaky, still a BIG, ambitious and impressive game, very much a PC game. It's not about moment to moment thrills-although it's not bad on that when you get into Vizimia anyway-so it requires patience, but much like a good book give it time and you won't regret it. If you give ti time you will find a world which has been crafted to explore whilst also allowing for narrative propulsion. It's a game which is about places and people and lore, about the social tensions of towns and rural communities, the spaces both physical and cultural between them, and the way that war and politics brings it all together and threatens to dwarf them utterly. I studied Medieval Europe at University and I have never played a game which better recognises and portrays the rise of early modern ideals and existential forces pitted against folklore and tradition, which is what is really at the heart of this game. That probably sounds very ott but fuck it, it's what I got form it.
When making The Wire David Simon said he wanted to make a show that demanded hours of people's time to understand, and that he didn't care about who that alienated The Witcher is obviously nowhere near as impressive an accomplishment as said series but I think the intent was the same. It doesn't care if you don't want to give it time, but you'll be very glad if you did, because it's approach simply allows for experiences other games can't give without being similallry self-consciously challenging to get into.
To make it a more palatable experience visually there are some good texture mods
There is another mod, The full combat rebalance which make the combat a lot more challenging and akin to that of the Witcher 2 (requires patience, effort and tactical sense but with the pay off of dominating opponents if you do it properly, dying very quickly if not) not as advanced and well implemented as in the Witcher 2 but certainly done well enough for it to make a second play through satisfyingly different and more challenging. Better game play, but quite a bit harder.
There are many fine books on The Witcher in your local library (no there aren't).
Last edited by sonson; 01-12-2012 at 12:50 PM.