Results 10,261 to 10,280 of 21089
03-12-2012, 05:21 PM #10261
Your safest bet is to get the basic version from Amazon for 6.99$. But it's also on a number of those casual gaming portals... new customers can have it on BigFishGames for 2.99$.
Another option is Alawar itself, they use a subscription model which gives access to the entire game library for a limited amount of time.
The daily pass is just 1$ but you'll have to remember to unsubscribe, or it'll automatically turn into a monthly sub.
03-12-2012, 06:53 PM #10262
Born is the Kingdom of Ireland! Long live the Kingdom of Ireland!
03-12-2012, 06:57 PM #10263
Now you've got to hold onto it.
03-12-2012, 07:03 PM #10264
We're looking strong, so I don't expect much trouble for a generation, at least. The bad thing is I'm making less money now and I don't know why.
03-12-2012, 09:11 PM #10265
Congratulations! Do you plan on forming Britannia?
On money: Your state stewardship (i.e. your ruler's stat + your steward's stat) directly affects the money you get. You can also gain less money if there's an epidemic in one or multiple provinces.
Counties you hold yourself net you more money than your vassals'.
03-12-2012, 11:15 PM #10266
Well, a man's gotta do something, right? but I think I'll leave that to my heir, my current character is more than 50 years old and conquered most of Ireland (his father only managed three counties, I think). So he deserves a rest.
Now that you mention it, I had forgotten my old steward died shortly before I formed Ireland.
03-12-2012, 11:15 PM #10267
If you're not on bad terms with your mayors and bishops, it may be prudent to kindly ask them to give you all their income?
03-12-2012, 11:48 PM #10268
Not an option, my king just died, and the laszy sod of my heir just didn't do anything worth mentioning when he was on his wife's county. Now he barely has any prestige, and since he's also lost a bunch of his traits, no one really likes him.
The bright side being: No one really despises him either.
04-12-2012, 12:48 AM #10269
Humble THQ Bundle, 'nuff said (except Metro 2033, which I bought when it came out because of greatness)
04-12-2012, 01:00 AM #10270
04-12-2012, 02:28 AM #10271
Skyrim, Guild Wars 2, XCOM, and of course WorldAlpha, as I'm the developer.
04-12-2012, 06:10 AM #10272
The Walking Dead, I've just completed Episode one: and holy baaaallz its amazing. I'm really looking forward to seeing where the story goes.
04-12-2012, 10:02 AM #10273
- Join Date
- Dec 2011
Started The Darkness 2 today and not really feeling it. This game has some very positive word of mouth but I found the story so far to be kind of dumb and the action is not much fun either. Most of the time it's randomly shooting or use some skill to stun enemies then execute with the same animation over and over to keep my health up. I'll prob give it another hour to see if the story pick up or the skills get more fun but so far it's boring.
04-12-2012, 10:59 AM #10274
04-12-2012, 11:23 AM #10275
Alright, I'm beat. Can't figure put a way to get to Daud without getting spotted by those bastard assassins and die so, off to revisiting Mirror's Edge! It's been months since I've stopped playing it and didn't age a bit. Terrible dialogues, though.Art blog here.
Stuffed with pokemon doodles. And arse. Enter at your own risk.
04-12-2012, 01:41 PM #10276
04-12-2012, 01:57 PM #10277
04-12-2012, 01:59 PM #10278
After watching the Dishonored videos on PCGamer I realized that the bone charms you get are randomised. I stole Strong Arms from Daud, and that allowed me to choke out people in one second, making the following areas much easier. Apparently you can get Strong Arms elsewhere, so I wonder what other prizes he has.
04-12-2012, 02:30 PM #10279
04-12-2012, 02:56 PM #10280
It's actually not very relevant to stealth, but extremely relevant to nonlethality. I liked that choking out people took substantially longer than killing them, because it makes nonlethality the difficult approach. The most efficient method is just to slit everybody's throats: silent, quick, and safe. For you, that is. Compare that to Deus Ex: HR, where the only difference between lethal and nonlethal takedowns was that nonlethality makes less noise, which is exactly opposite to how it should be. Murder should always be the most encouraged in the short term, and the least encouraged in the long term, which Dishonored does quite excellently.
The only thing I was missing was that unconscious enemies don't seem to wake up like they do in Deus Ex: HR. And I'd really like to play a game some day that goes Maximum Realism and forces you to tie up unconscious enemies before they wake up on their own accord, and gives nonlethal weapons and moves an appropriate chance of accidentally killing your victim: choking, tazers, head trauma etc.