Results 12,221 to 12,240 of 29040
31-01-2013, 12:42 AM #12221
How to fully charge as medic in TF2 ?? I wait untill bar is 100% then hit right mouse button and always i only charge their weapon :|
What am i doing wrong ?
31-01-2013, 01:42 AM #12222
31-01-2013, 01:55 AM #12223
- Join Date
- Jun 2011
Yeah, you have the Kritzkrieg equipped. It lets your bar charge a little faster, and the effect on 100% is that your target gets automatic crits, rather than being invulnerable. If you would prefer the regular Uber just go into the equipment screen (press M, I think) and go back to the regular old Medigun.
I like to pull out the Kritzkrieg now and again. Once when I was playing Heavy right at the start of a Payload map I got Kritzed and Ubered at the same time, and promptly gunned down 6 players as they came out of the gate . Good times.
31-01-2013, 03:57 AM #12224
Use Kritzkrieg for defense and Medigun for offense.Immersive Sims on Steam WIP
Thrust Issues: A Marvelous Guide to Fencing in Dark Souls 2
Without directions a lot of people wind up going round in circles...
31-01-2013, 04:08 AM #12225I'm failing to writing a blog, specifically about playing games the wrong way
31-01-2013, 04:40 AM #12226
I've recently played through Mirror's Edge... That game has a lot of potential but it's also ridiculously infuriating because of its trial and error gameplay and all the forced action (which is like 90% of the game). Am I the only one to think that this concept of 1st person parkour and these controls (which are by far the game's best asset) would have been put to better use in a less linear and slightly more forgiving design?
I'd love to see a similar game, in a more open world with a Thief-like design philosophy to it. But the game has totally nailed the movement and shit... It made running just for the sake of it feel awesome :P
31-01-2013, 04:51 AM #12227
31-01-2013, 04:59 AM #12228
The challenge in Deadlight can go take a hike. For the most part is fine, but certain areas are rage-inducingly frustrating, requiring a perfect string of perfect actions at just the right time. Just... ugh.
Not a bad game overall, but I was glad it was over. Probably more glad than I should've been.
31-01-2013, 08:27 AM #12229
Good to know that the challenge increases further on. Looks can only get a game so far.
Would you guys recommend using a controller? I chose kb+m when I saw that aiming was included, but I pretty much never use the gun.
31-01-2013, 08:38 AM #12230
31-01-2013, 09:52 AM #12231
Well, I completed one playthrough of The Cave. Thoughts here, on a new website. tl;dr the platforming is either terrible or only pointless, depending on if you like it or not, the ending was weak, but generally the art and puzzles were good.
I'm sure I'll play through it with the other characters eventually, but I don't really feel excited enough to jump straight back into it.
Now playing more Dark Souls, after an unintentional hiatus. I love everything about it, and apparently I love taking screenshots and captioning them.weekendwarrio.rs - We've got more games than time...
31-01-2013, 11:43 AM #12232
31-01-2013, 01:13 PM #12233
On that note, yesterday I spent 45 minutes with Proteus. Felt like 10, at most. What a gem, that game.
31-01-2013, 01:55 PM #12234
- Join Date
- Jan 2013
I played co-op Saints Row 3 with a friend last night and it was a blast.I am open to suggestions about what to "co-op" next.
31-01-2013, 01:59 PM #12235
31-01-2013, 02:10 PM #12236
31-01-2013, 02:42 PM #12237
I love my tactical squad games,but the AI,the fucking ai is beyond stupid. I just lost half of my team because they can't properly enter the room,i mean no shit you got shot in to the fucking head if you keep starring at celling when enetering room full of enemies.
31-01-2013, 03:02 PM #12238
- Join Date
- Jun 2011
Does Magicka actually work now? I tried the demo twice on two different rigs about half a year apart and one crashed hard when entering options menu, the other just gave me a white screen.
Granted, they wouldn't patch a demo but still.
31-01-2013, 03:26 PM #12239Fancy a chat? Help us bring back the RPS chatroom! click on this link and press join chat.
The Onward March of Bundles - filling your backlog since 1911
Stalk my Steam profile, or follow my fight against the backlog on HowLongToBeat.
"You take the Klingon's detached hand"
31-01-2013, 03:58 PM #12240
I can only think of one spot where they ever felt worse than a (normal) human would be and that is the long connecting bridge between the two buildings/towers on the Airport mission. And even that was a bit of a crapshoot as to whether the enemy AI would notice us and ventilate the crap out of us in that hallway. And even THAT I suspect most humans would get boned on too.Steam: Gundato
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