Results 12,861 to 12,880 of 29043
20-02-2013, 04:22 PM #12861
20-02-2013, 04:30 PM #12862
20-02-2013, 04:34 PM #12863
- Join Date
- Jun 2011
Karma influences some relations in the game and some dialogue options:
People will behave differently toward you depending upon your Karma, and it's also a factor to unlock certain dialogue options or to be able to do something specific.
20-02-2013, 04:37 PM #12864
Omg i just discovered perk "Cannibal",you can eat meat from dead corpses and get health back haha,this is awesome.
20-02-2013, 04:40 PM #12865
20-02-2013, 04:45 PM #12866
- Join Date
- Sep 2012
I've been playing Far Cry 2 recently. Here's my rant on it.
It's a very interesting game. It's too long, and its message conflicts with how much fun it is. This is supposed to be a serious game, so that means no fast-travel, but they purposefully drag you over the map for each mission so that you can see the country you're destroying. That's fine once or twice, but its just tedious when you have two missions from the exact same person in the exact same place on the other side of the map in a row. They make beautiful models of plants and wild-life only to put an ugly-ass yellow color filter over the entire game. The shading is inconsistent because they want the jungle to be dark and the plains to be washed out, but this just means I have to adjust my gamma all the time.
They did a lot of things impressively, especially for the time. Animals and plants are beautiful. The way fire spreads is awesome. The adobe villages are cool. Driving feels real (until you fix the thing by tightening the same lugnut over and over). The TB works for a while (should have ended it after the first chapter). The weapons have a visceral feel (not as good as Metro, but what is?). Rocket Launchers are appropriately cumbersome, IEDs look cool and are fun to use, the knife combat is great (especially the finishing stab). The mercs have distinct personalities, and are generally well-written and terrible. Injuries are perfect, especially the way enemies shoot you from the ground or get up if you don't finish them off, and how you have to treat severe wounds first before you can stab yourself with morphine.
The problem is that they built this beautiful, quasi-realistic country, and then filled it up with absolutely nothing. It's like playing an artsier version of Just Cause 2 without the explosions. It doesn't trust the player enough to provide freedom / true exploration, it certainly doesn't create a living world, but it sets the ground rules of the world really well and provides so many nice touches. It's a worthwhile experience, but once its done, I'm deleting it and never playing it again.
And for the life of me, I can't figure out what the radio towers are for.
Last edited by Internet; 20-02-2013 at 04:48 PM.
20-02-2013, 05:31 PM #12867
I put 5 hours in to FC2 and didn't saw any animals :(
20-02-2013, 05:33 PM #12868
20-02-2013, 06:01 PM #12869
20-02-2013, 06:18 PM #12870
I only played with Project Nevada which generally makes you a bit squishier but there isn't much of a strategy against deathclaws. There isn't really level scaling like in Fallout 3 and they remain powerful enemies to the end. They have lots of health, high armor, are lightning fast and their attacks ignore armor. Even with endgame stats and gear a regular deathclaw will be able to kill you in a couple of hits. Oh, and they usually come in packs.
Their only weakspot is that they have no ranged attacks so your best bet is to either attack from very far or from a spot where they can't get to you.
When it comes to weapons, you really can't cut any corners here. The most obvious choice here would probably be the anti-materiel rifle with AP or explosive rounds - high range, accuracy, damage and armor penetration. Set up a sneak attack with a headshot and it might just kill the deathclaw with a single round. The regular sniper rifle works, too. After that there's the unique rifles like Pacienca or the Medicine Stick that can do the trick as well. The famed Bozar is also a decent choice as well as the All-American. Of course, you can always resort to the gatling gun but I think armor breaching rounds for those are somewhat rare.
If you use pistols, it's a bit more difficult. If you can get your hands on the elusive ranger sequoia, use that one and if not, Lil Devil or a regular 12.7mm, a hunting revolver or the High Roller (I think it's only in PN) can work. If you played through Honest Hearts then use A Light Shining in Darkness, naturally.
For energy weapons, it's mostly the same as for rifles. Use max charge cells and your best bet is the energy equivalent of the anti-materiel rifle: the gauss rifle or it's unique variant, the YCS.
There's also the ridiculous laser commander perk that turns the already surprisingly powerful laser rifle, when fully modded, into one of the best weapons in the game. Additionally, it turns the gatling laser into a death machine and probably the best weapon against deathclaws (and everything else, really) at close-to-mid range.
Or you could just do it my way.
Immersive Sims on Steam WIP
Thrust Issues: A Marvelous Guide to Fencing in Dark Souls 2
Without directions a lot of people wind up going round in circles...
20-02-2013, 06:28 PM #12871
It's the only way to be sure.
20-02-2013, 06:40 PM #12872
The problem with DF is simply its insane degree of complication. DF fans love it for that exact reason. And I'm totally fine with that, only the idea of an approachable version of Dwarf Fortress appears to be just a pipe-dream.Fancy a chat? Help us bring back the RPS chatroom! click on this link and press join chat.
The Onward March of Bundles - filling your backlog since 1911
Stalk my Steam profile, or follow my fight against the backlog on HowLongToBeat.
"You take the Klingon's detached hand"
20-02-2013, 06:41 PM #12873
What about this approach,could you sneak past them with good sneaking char ?
20-02-2013, 06:43 PM #12874
They seem to have extraordinary senses, I had to use a Stealth Boy.
20-02-2013, 08:38 PM #12875
Give that visual mod a go sometime and see what you think of the game without the filter. There's a mod about it on the forums here somewhere. It makes the dark areas incredibly so (dense jungle canopy gives similar light as nighttime) while greens are now distinct. I liked it as a change, but liked the original look too.
As for fast travelling, I'm assuming you aren't using the buses out of principle rather than not knowing about them? Sure they aren't exact fast travel but they can make things quicker.
20-02-2013, 09:05 PM #12876
- Join Date
- Sep 2012
Last edited by Internet; 20-02-2013 at 09:44 PM.
20-02-2013, 10:02 PM #12877
Finished Metal Gear Deshi Basara.
Its no MGS4, but it was definitely fun and I am eagerly anticipating DLC (or just a replaying). Very obvious it is a side story, but still an enjoyable one.
For those who were wondering: I beat it in about 10 hours, but I suspect someone who is actuallly good at the twitchy-actiony games would be able to beat it much faster. But pretty much all 10 of those hours were gameplay, so I am cool with it.
Will get back to Crysis 2 later so that I can start Crysis 3.
20-02-2013, 10:05 PM #12878
- Join Date
- Jun 2011
Wait, so you're saying four of those hours weren't cutscenes? It really isn't a proper MGS game, is it?
20-02-2013, 10:09 PM #12879
Side missions can usually be cancelled by taking a new mission. Main missions can never be cancelled, although the optional buddy part can be right up until you do or don't do it.
20-02-2013, 10:16 PM #12880
In all seriousness though, I would compare it to MGS1. For the most part, it is constant gameplay. It was only MGS2 that realy started the "Let's watch cutscenes for an hour or so" that MGS4 took to a new level.