Results 13,621 to 13,640 of 24088
21-03-2013, 12:40 PM #13621
I'm playing Baldur's Gate for the first time (starting with 1, upgraded to the BG2 engine using this easy EasyTutu tut). It's fun! I just "accidentally" got into a tough fight and let my random evil starting companions get whacked, and disbanded their corpses before heading on to the inn. It was probably unrelated to their complaining about me not exploring the world in the direction that *they* wanted.
It's interesting how accustomed I've gotten to the companion-centric approach to long RPGs. In BG1 (playing without any of the NPC mods), the party members are largely disposable (conversation-wise) but the random commoners you meet in towns are numerous and interesting enough to talk to, sometimes having unique dialogue even when they don't have a unique name.
Last edited by Berzee; 21-03-2013 at 12:49 PM.Support for my all-pepperjack-cheese food bank charity drive has been lukewarm at best.
21-03-2013, 12:45 PM #13622
21-03-2013, 01:16 PM #13623
Random Encounters and World of Pain go a good way to adding more population, but there's tons of other flavours. Freeside Open and The Strip Uncut are essential I'd say to make Vegas worth visiting and fighting over. Rough estimation I probably have about 600 extra NPC's in my world than the stock version. Sounds a lot but over the expanse of the area it's really just enough to make the area feel lived in.
Freeside is bustling, The Strip is a hive of activity. Every time I enter an area where factions jutt up against each other there's fire fights and skirmishes. Caravans are traversing every road I come across, and usually getting shot up by raiders, travelling anywhere requires focus and commitment, there's no easy shortcuts, Night is pitch black so travelling in it other than by road is guranteed to end badly. NCR and Legion are skirmishing every time I go up near Searchlight and around Nelson. Vegas can be seen for miles at Night, and there are firefights going on between fiends, random mercs and NCR around the outskirts constantly. Areas like Novac and Goodsprings have a few mercenaries and Bounty Hunters hanging around who will always help to drive of hostile factions and monsters, so there is safety as well as just NPC conversation around the various settlements.
In short the Mojave in my game evokes this real tension between the violence and danger of the Wasteland and the comparative civility and safety of New Vegas and larger populations , which was clearly the intention. I think the Vanilla game, due to it's console status, lacked the sheer amount of content and resources to evoke that. But it can be done easily with Mods, and it is a glorious experience.
It's also amazing what adding the ENB shaders can do to the tone of the game. This is what my modded New Vegas looks like, compare it with the shots in Quentin's phoned in car crash:
21-03-2013, 01:20 PM #13624
Oh, about the hat, Mortimer's got that snazzy Tuxedo Hat. I got it after the White Gloves killed him outright for his Cannibalism.
Art blog here.
Doodles poodles sheboodles
21-03-2013, 02:39 PM #13625
You're right, that scenario would never come up.
21-03-2013, 02:57 PM #13626
21-03-2013, 05:13 PM #13627
21-03-2013, 05:55 PM #13628
22-03-2013, 12:30 AM #13629
Getting an annoying issue whereby I'm lagging as the game progresses irrespective of what's happening. I can load an earlier save on the Strip and be running at 45 FPS easy, and my current save, in the exact same location, is down to 17.5 FPS, absolutely no difference in any settings what so ever. Ditto for other locations, earlier saves all at a steady 40+, current one pretty much 15-17 at most. Pip Boy is also laggy as are menus all of a sudden. I've turned the shaders on and off and it's making a diffence of a few frames per second at most, so it's not graphics related.
It almost feels like the game is remembering and storing everything I do so that as I progress there's more for it to carry or something. Could be a memory leak but that wouldn't explain my reloading it and it being exactly the same probelm seconds into a new play through Its playable enough at the current rate but I have no idea whether it's going to keep dropping as I play. Anyone else ever get this?
Edit: FPS now gone to 8 on exactly the same save as before, other saves easily at 40+, loading up the same area and it's the same. Tried running other games to make sure it's not hardware and the Witcher 2 is running about 45 no bother.
Think this play through is dead.
Last edited by sonson; 22-03-2013 at 02:08 AM.
22-03-2013, 12:55 AM #13630
Gnomoria! Despite my massive backlog and notably my Dark Souls playthrough, I can't tear myself away from Gnomoria.
22-03-2013, 05:39 AM #13631
- Join Date
- Jun 2011
- Three miles from the nearest bus stop
I finally started playing King Arthur: The Role-Playing Wargame, which I won in Steam's Winter Sale back in 2011. I put it off for a long time because I didn't like Medieval 2: Total War, but King Arthur, apart from erring more on the fantasy side of the legend than the historical side, has characters it's a lot easier to care about, helping engagement with what's going on no end.
However, I read an interview with Fred Wester where he accused gamers of confusing accessibility with "dumbing down", and I was quietly agreeing with him... until I played King Arthur. He said King Arthur should have been more accessible, but it's plenty accessible. I do so hate the phrase "dumbed down", but it's hard to see how King Arthur could be any more accessible without being dumbed down. I mean, ok, the interface could be improved, but that's mainly about making things easier to read than anything else, and surely no-one's going to cry "dumbing down!" over text being more distinguished from the background.
22-03-2013, 06:34 AM #13632
Batman: Aggregatibacter Actinomycetemcomitans (am I doing this right?)
*not actual ingame footage
Last edited by Anthile; 22-03-2013 at 06:38 AM.Old hat! A Steam curator page focusing on Immersive Sims WIP
Antique! The Fall of Infinite Games 2014 - A handy release schedule for the dark season.
Recently updated! Thrust Issues: A Marvelous Guide to Fencing in Dark Souls 2
to wound the autumnal city.
22-03-2013, 07:59 AM #13633I'm failing to writing a blog, specifically about playing games the wrong way
22-03-2013, 09:42 AM #13634
Finished Syberia. Urgh.
Okay, I really liked what the writing team did in terms of setting, theme and story. It's not that I found it all that engaging, but it is really different to what you usually find in games and I have to give them credit for that.
Mechanically, it is absolutely horrible, though. It's everything I ever loathed about adventure games and adds so much more. In retrospect, I think this game is about traversing screens. And a lot of backtracking. It absolutely doesn't help that the main character moves in this very slow, deliberate fashion. In fact, most screens take you five to ten seconds to get across and you're often required to travel through half a dozen of them to get where you want to. And it's about as exciting as watching as still frame with your main character performing the same ten frames of blocky animation over and over. It almost feels like a never-ending loading screen except that your required to click once every ten seconds. And that's only one of its issues. Just ... urgh.
Not going to pick up the sequel.
22-03-2013, 09:55 AM #13635
22-03-2013, 10:39 AM #13636
- Join Date
- Nov 2011
In Syberias defence - I hated the first hour or so, because Kate walker was a dick. But that progressed and i learned to love the game becasue it had a proper character arc.
In my opinion Syberia is not about "Traversing screens" (You can double click to run, and the painted background DESERVE to be stared at for hours!), but rather about Kate Walker learning not how not to be a dick. With Mammoths.
22-03-2013, 11:38 AM #13637
OK, now I feel properly stupid for not even trying that. That's what you get for not reading the manual.
22-03-2013, 11:57 AM #13638
- Join Date
- Nov 2011
22-03-2013, 12:31 PM #13639
The game has a habit of not making anything you can use/open/walk through obvious. I couldn't, for example, figure out that cocktail puzzle near the end. Why? Because I haven't moved my cursor over that exact spot at the side of the bar which, as it turns out, is a cabinet with stuff in it. It's the very definition of a Pixel Hunt.
22-03-2013, 01:05 PM #13640
ooh, are we trashing Syberia? Can I join?
My favourite moment is when [slight spoilers]someone steals your robot's hands and screws them to a piano. What do you do? Obviously you use the screwdriver you've been carrying with you to set them lose and take them. What's the character response ? "I can't steal them". SOMEONE STOLE THEM! THEY'RE YOUR ROBOT'S HANDS![/slight spoilers]