Results 14,821 to 14,840 of 29827
13-05-2013, 09:30 AM #14821
13-05-2013, 09:35 AM #14822
13-05-2013, 09:45 AM #14823
I like they added challenges but the completionist in me needs to finish them all, I already completed all the Sigils.
Edit: Aced the Shield Challenge, the windbag at the end was tricky because of his mucus tracks he leaves behind.
The Bazooka and Pike challenge remain.
The fact you can't restart from a menu and that the animation at the start of a challenge is really frustrating.
Edit 2: Everything done except for the Bazooka one, the gun is only at level 1 and I'm at the point of no return, the Knowhere levels don't really give much money either. Once those scumbags pass your line of fire it's basically game over since you can't shoot them without damaging your towers and when you try to kill the enemies destroying the towers inbound enemies just come pouring in.
Edit 3 Beat it. Loved it, superb sound track as well.
13-05-2013, 10:27 AM #14824
I played a bit of Pid, enough to defeat the first boss and I think that's about it for me. It's really quite nice, pretty and nice enough mechanics with an interesting world. But it doesn't have enough of a hook to keep me going and I think it may be long for the sake of being long, a lot of the levels were just a case of getting through them instead of being challenged in any real way or exploring nice things.
I'm largely starting to feel that platformers need to be really really special to hold my interest. The Trine games have been the only ones to actually succeed in this in the past few years.
13-05-2013, 11:57 AM #14825
- Join Date
- May 2013
iRacing. With a dash of Far Cry 3, Euro Truck Simulator, and simraceway.
Playing Halo4 on Xbox every now and then.
13-05-2013, 12:09 PM #14826
Still playing a lot of Planetside 2, Torchlight 2 with my gf and then on my Playstation Vita (boo hiss argh!!), I've been playing something called "Zero Escape: Virtues Last Reward" which is some kinda japanese puzzle/novel game. It essentially has two parts, a novel where you just read the subtitles because you dont speak japanese (apparently the 3DS version got a sub) and a puzzle part where you have to figure out puzzles to leave a room. There's also extra/harder puzzles in the room which are optional that unravel more of the story, but aren't essential.
The jist of the story is 9 people have to get 9 points to open the number 9 door, which stays open for 9 seconds. If you try go through with less or more than 9 points you'll die. If you try take off the bracelet tracking your score, you'll die. Once the door opens and closes again, it'll never open. They have to work together to solve puzzles but then they have to play a round of Prisoners Dilemma after every set of puzzles. If they end up with less than 0 points they also die.
It's strange and certainly enjoyable. There's many different branching paths and various endings. Some characters will die if you do down one branch and others will win if you do down another. If you get a game over or "to be continued" screen, you can open up a flow chart and return to anywhere in the game, so you can pick the other option and go down another path to learn more. For example, I've found out from going down a path I previously didn't take that one of the characters has previous knowledge of what's going on, but on the other path, she never told me that."Halo is designed to make the player think "I look like that, I am macho sitting in my undies with my xbox""
13-05-2013, 01:00 PM #14827
13-05-2013, 01:34 PM #14828
After years of having it in my steam library I've finally launched Amnesia: The Dark Descent for the first time. I knew what to expect and that I would had loved it immediately. My plan was to start it on saturday and sort of play it from beginnig to end during the weekend. What my masterplan didn't consider is that I feel the need to STOP playing it every ~hour because I really can't handle the pressure, and in more than 20 years of honest pc-gaming this is the first time I feel like that. I mean, I'm 30, horror fan since blahblahblah, grew up watching all the italians best thrillers and yeahyeahyeah, Polanski's Repulsion is one of my favourite movies and IknowIknowIknow, but still. This game is a masterpiece and I'm just three hours into it. And everytime I approach my mouse with the intent to double click it on my steam library I have to stop for a second and tell myself "do not shit in your pants".
I know there are probably thousand of posts like this but hey, why not make my first post saying something old, obvious and putting the image of me shitting my pants in rps community's brain?
Hello forum <3
13-05-2013, 02:42 PM #14829The Secret of Gargoyle Manor, a browser point-and-click adventure about retrieving your lost hat whatever the cost, is something you could play!
13-05-2013, 02:58 PM #14830
I think I'm mostly through with Evil Genius. It's hard to tell since I have been assembling my superweapon for ages now. At least my scientists don't research any new stuff anymore and I did manage to take out Mariana Mamba and Jet Chan.
Mamba wasn't much of a problem but capturing Chan was a disaster. He literally killed half my personnel in the process, including most of my henchmen.
It's still kind of a boring game, though. Most of the time I do nothing and then I go to the kitchen and do the dishes instead.Immersive Sims on Steam WIP
Thrust Issues: A Marvelous Guide to Fencing in Dark Souls 2
Without directions a lot of people wind up going round in circles...
13-05-2013, 04:14 PM #14831
Both of them don't play that much, they play one or two game a year. Neither of them felt that the game was scary... Maybe it's because they don't feel connected to the character as much as heavier gamers ? I don't know
I should try it at some point...
13-05-2013, 04:31 PM #14832
- Join Date
- Oct 2012
For me there was a thing that later on in the game took much of the scares away, I´ll put it in the spoiler tags just in case: when you realise that the monsters usually spawn after you complete a puzzle you become prepared and also somewhat in control of the spawning, should have been more random.
13-05-2013, 05:16 PM #14833
What i absolutely love about it is that it's not meant to scare you in a cheap "jump-on-your-chair" way, like most horror games (and 90% of the horror movies produced after the '90s) generally do. Claustrophobia, oppression, anxiety, are all built slowly, with small noises, with the "visual" element only taking place after you're already hugging the wall with a lantern in your hands screaming "I'M SO SORRY PLEASEDON'THURTME" (and then I generally quit and go back to Prison Architect where that cute little sprites can't do anything bad to me).
13-05-2013, 05:22 PM #14834
- Join Date
- Apr 2012
Recently bought Hitman: Absolution and Brütal Legend, and I have tons of other games to play, but wanted to give them a try before going on with what I'm playing. Unfortunately, both games seem to kill my laptop. Literally. It's a good laptop, though, way above the requirements, and I always use it with a fan, but it suddenly turns off while I play any of both games. BL also runs way slower than it should. I've done some research, and it seems like it might be a problem with my PSU, so I guess I'll be getting a new one once I go back to my hometown this summer.
Meanwhile, I've abandoned ME3 until I find myself willing to repeat the progress I loss due to an unconvenient bug, and I'm already finishing Deus Ex: Human Revolution. Will start Planetscape: Torment as soon as I finish it. Also, recently got MoH: Allied Assault, for when I just want some mindless shooting, and it's pretty great for that.
13-05-2013, 07:52 PM #14835
I remember the time I played Fahrenheit in a dark room, with headphones... I forgot the keys in the door an my gf couldn't enter our flat... A neighbo(u?)r had to climb with a ladder on our balcony... they thought something happened to me...
I was caught in the cathedral scene with the gargoyles and couldn't hear anything...
13-05-2013, 08:35 PM #14836
- Join Date
- Jul 2012
Ah Amnesia. I still remember my first try. 12 o'clock at night. Home alone. See first monster. Run away. Hide behind some closet. Enemy moving closer. Becoming insane. Die. Never play again.
14-05-2013, 03:15 AM #14837
While I'm away from my PC, I need my Monster Hunter fix. Trying to kill a Barroth with a Swax takes almost 40 minutes just to see it limp, even when I managed to cut off its tail. Then, I tried a hammer, 20 minutes. I gotta say using a hammer, even if I can't chop off it's tail, gets me pumped every time, going around shouting "VOON SMASH!!1!!1" as I whacked his ugly head. Hammers are really satisfying to use in Tri
14-05-2013, 07:39 AM #14838
14-05-2013, 03:21 PM #14839
I like God eater Burst more because of that, even if it lacks some nice stuff you get in MH (farming, better crafting, better areas...)
14-05-2013, 05:01 PM #14840
I felt almost exactly like how you felt at first. Grindy, gratituosly tough bossfights, almost no motivation to actually advance the game other than fighting new monsters so you can wear their skin as hats, etc. Having no story is actually a part of the game as whatever you do in this game is a job. But a fun/brutal (cancel whichever appropriate) job in which you spend time hunting down things that are tougher than you. So long as you think of it that way, story doesn't matter. The really fun part of Monster Hunter is when you band up with some friends or strangers online to hunt down monsters together, so if you're not playing it multiplayer you're really missing out. Also, the third installment of the game makes weapon handling soooooooo good compared to Unite, especially the dual swords.