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  1. #17481
    Obscure Node
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    Working on my backlog, I've finished Saints Row the Third, Dragon Age: Origins (savegame from 2009 :) ) and NWN2 OC. Currently playing Borderlands 2 which I haven't touched since March.

  2. #17482
    Secondary Hivemind Nexus DaftPunk's Avatar
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    Darksiders can be quite hard on hard. ouch.

  3. #17483
    Secondary Hivemind Nexus Drake Sigar's Avatar
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    Quote Originally Posted by Casimir Effect View Post
    I think I warned you about them 12 months ago. Told you.
    Yep. You're the real life equivalent of that old farmer from South Park.

  4. #17484
    Secondary Hivemind Nexus sonson's Avatar
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    Had a close up encounter with a guard yesterday in FC 2, meant to roll to my knife to stab him but instead rolled to grenades and pressed fire without checking. Due to proximity of the man it bounced off his forehead, knocked him out, i screamed and then ran away.

  5. #17485
    Network Hub Pertusaria's Avatar
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    Playing Escape Goat following the sale on GOG. I've completed just over 30%, and I think I prefer Shuggy, but on the other hand I might actually finish Escape Goat (the normal levels at least), thanks to a lower requirement for precise timing. I like the pixel art, and the puzzles are head-scratching but generally not that difficult so far.
    "Harry uses the One Ring to defeat Magneto and save the Rebellion!"
    With thanks to RaveTurned in comments on the main page.

  6. #17486
    Secondary Hivemind Nexus sonson's Avatar
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    Just did the Boat mission in Far Cry 2, were you're being mortared, followed by the escape mission.

    Yeah, they were terrible. Hoping it's not more of the same as I progress, because they were about as infuriating and bad an hour as the others have been brilliant.

  7. #17487
    Lesser Hivemind Node airtekh's Avatar
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    I'm about halfway through Dead Space 3.

    It's quite enjoyable, although I have a few reservations. I really don't like the new crafting system. I felt the node system in DS 1 and 2 worked perfectly well; the one in DS3 just overcomplicates things without really adding much. Also I don't like that the game adds human enemies to the mix.

    Mostly it's still the Dead Space I like to play though. The necromorph combat is nice and meaty, and the zero-G sections remain my favourite parts of the series. If there was a game based purely on being an engineer on a spaceship, and moving to different parts of the ship inside and out repairing stuff, and set in the Dead Space engine, I would buy it in heartbeat.

  8. #17488
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    I picked up the Brave New World expansion for Civ V for cheap, so I decided to finally play it, since getting it free with XCOM ages ago. It's a little frustrating when I'm encountering early civs who have two or three cities, workers upgrading stuff and reasonable armies when I still have one of the above and another only starting to build. I'm on the Prince skill level, so hopefully I'm simply making poorly optimised choices.

    Still, it's getting more interesting as I go. There are a lot of systems that interact in neat ways. It's actually backwards from most Civ games, which grab me at the start but lose me as the game goes on.

  9. #17489
    Network Hub Avish's Avatar
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    Playing Game of thrones, which is a story based RPG with so many twist, turns and surprise deaths, that even though I enjoy it and it's RPG mechanics (both leveling and conversation are quite well done), I'm feeling more and more that everything I do is pointless. I understand that the feeling of being a pawn in a bigger game is one of the main points in GoT, but in an RPG I do expect to have a bit more information before making a decision.

    There are too many cases when I am given the choice of sparing some one's life and by doing so I just have to wait and see if the result will be a helpful hand are a biting of the ass. Sometimes the "surprise" is utterly counter intuitive and seems to be just there for the sake of shocking (and angering) the player.

    Otherwise I'm quite enjoying the story itself (very good spin-off for the books/TV show), the conversations are well done and the RPG and fighting elements are also not bad at all. The engine could use some fine tuning - there are numerous bugs and the more crowded fights are very difficult to handle due small FOV and confusing character design (everyone looks the. Just like in the TV show).

  10. #17490
    Secondary Hivemind Nexus Similar's Avatar
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    Quote Originally Posted by sonson View Post
    Had a close up encounter with a guard yesterday in FC 2, meant to roll to my knife to stab him but instead rolled to grenades and pressed fire without checking. Due to proximity of the man it bounced off his forehead, knocked him out, i screamed and then ran away.
    heh. Brilliant. I didn't know you could knock people out (bit redundant with grenades, perhaps).

  11. #17491
    Secondary Hivemind Nexus Casimir Effect's Avatar
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    Quote Originally Posted by Drake Sigar View Post
    Yep. You're the real life equivalent of that old farmer from South Park.
    I live for those moments.

    Quote Originally Posted by sonson View Post
    Just did the Boat mission in Far Cry 2, were you're being mortared, followed by the escape mission.

    Yeah, they were terrible. Hoping it's not more of the same as I progress, because they were about as infuriating and bad an hour as the others have been brilliant.
    It's a complete one-off. Now the game goes back to what it used to be. Almost a shame they didn't try a few more set pieces as things leading up to the boat are fun

  12. #17492
    Secondary Hivemind Nexus Tritagonist's Avatar
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    Playing Europa Universalis IV as Persia, still. I left The Mamluks alone for a while, which prompted Yemen (rather large in my case) to invade them on two fronts - in Africa and on the Arabian peninsula. That gave me the room to take care of Baluchistan, which now just has two provinces left, though unfortunately not before Yemen snatched on of their provinces. I now have direct land access to my allies in India, and spend the next few months taking care of their rebels for them.

    A similar fortunate development occurred in the North. Russia and The Ottomans went to war, and after a while, Russia offered me an Alliance! That quickly proved it's usefulness when Nogai declared war on me, and was promptly swept off the map by horde's of Russian armies.



    Next target: Yemen, but they've allied themselves with The Ottomans, who I'd prefer not to fight.
    "He has anointed me to bring good news to the poor. He has sent me to proclaim release to
    the captives and recovery of sight to the blind, to let the oppressed go free". ~
    Luke 4:18

  13. #17493
    Secondary Hivemind Nexus Lukasz's Avatar
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    Quote Originally Posted by Casimir Effect View Post
    I think I warned you about them 12 months ago. Told you.
    Haha. Yeah. I remember that. took a long break from BG2.... now hooked again.
    @arona
    don't have the shield but beholders I could fight without cheesing. still fireball offscreen was used often.
    but mind flayers are most annoying because they can two shot Minsc. He actually died after killing the Brain cause I didn't notice he got hit.

  14. #17494
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    Anyone here defeated XCOM on Impossible Ironman? It seems rather difficult.
    Irrelevant on further examination of the rest of the thread.

  15. #17495
    Secondary Hivemind Nexus coldvvvave's Avatar
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    Quote Originally Posted by NathanH View Post
    Anyone here defeated XCOM on Impossible Ironman? It seems rather difficult.
    I gave up somewhere in the end because got I bored. Its doable, hardest part is the beginning then it's just repetition.
    Quote Originally Posted by Drake Sigar View Post
    You are an enemy of gaming.

  16. #17496
    Obscure Node HeroBiX's Avatar
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    The Night of The Rabbit =)

  17. #17497
    Secondary Hivemind Nexus L_No's Avatar
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    Quote Originally Posted by Herzog View Post
    Twelve hours now into Stalker: Call of Prypjat and finally reached the name giving area. The first fights with Monolith fighters are over and I got the Gauss Rifle repaired and ready. I explored Zaton and the Jupiter Area thoroughly but was not able to find fine tools to further upgrade my weapons and SEVO suit. Maybe I was missing something or I will hopefully find it in Prypjat.
    It can be very difficult to find all sets of tools, they're sometimes hidden in quite unusual locations. I ended up looking it up in a walkthrough, because I couldn't find some toolsets for the life of me.

  18. #17498
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    Quote Originally Posted by sonson View Post
    I can't think of any other game which is so hampered from being something truly special by it's need to serve videogame convention.
    Farcry 2

    :)

  19. #17499
    Secondary Hivemind Nexus Kelron's Avatar
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    Quote Originally Posted by Herzog View Post
    Twelve hours now into Stalker: Call of Prypjat and finally reached the name giving area. The first fights with Monolith fighters are over and I got the Gauss Rifle repaired and ready. I explored Zaton and the Jupiter Area thoroughly but was not able to find fine tools to further upgrade my weapons and SEVO suit. Maybe I was missing something or I will hopefully find it in Prypjat.
    Fairly sure you need to visit Pripyat for the final tier of tools.

  20. #17500
    Secondary Hivemind Nexus sonson's Avatar
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    Quote Originally Posted by khaz View Post
    Farcry 2

    :)
    I’d say the main things that I get from Far Cry 2 are the nastiness and complexity of Civil war/war by proxy, the necessary brutality of staying alive in a combat situation, the sheer terrible power of guns, and the futility and wearisomeness of constant violence punctuated by bursts of adrenaline pumping excitement .

    Far Cry 2 has it’s issues-although not many in my opinion-but it achieves all of those things to me through little more than tone and mechanics, without narrative lecturing or cut scenes. It’s a tremendously pure and constant experience that relentlessly brings home said truths through what you see and what you do. The given narrative are just the bones which are fleshed out through the mechanics, as opposed to most games which give an exhaustive narrative and then vaguely relate it to gamey shit you have to go and do now, cos that's the game bit where you play rather than watch.

    Far Cry 2 imparts its message through the mechanics, not in spite of them. It’s one of the few games I’ve played which offers any plausible explanation as to why you should just be repeatedly shooting people or avoiding getting shot by them.

    Bioshock games are sort of the antithesis to this. They present tone and aesthetic and implied narrative to a wonderful degree but pair it with a form of gameplay progression which is utterly unrelated to it. Rather than the two working in concert, as with Far Cry 2, they are completely at odds with each other. In fact I think it was the creator of Far Cry 2 who coined the term “ludonarrative dissonance” expressly in relation to this. And given the manner in which Far Cry pairs narrative and mechanics to be essentially one and the same thing, you can see why.

    You can have fully fleshed out narratives and still have the mechanics serve it aswell; the Far Cry 2 way is not the only way to make a good gaming narrative. Something like the Witcher 2 is a good example, or the Saints Row series from 2 onwards-accept the narrative extensions of what your game is and just build that into the story, and all is well.

    But Bioschock is at pains to present you as narratively vulnerable whilst giving you the arsenal of both a wizard and a developing nation to fight people with wrenches and pistols. Why am I creeping around Rapture/Columbia when I have nothing to fear from any of its inhabitants? Or, a similar issue-why could I kill that splicer with a wrench ten minutes ago but these ones can take about 5 grenades to the face? What’s the lore behind that one? Answer-there isn’t one, because it’s just about “levelling up” baddies to make the game harder.

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